Optional Rules in Blue
ITEM |
Movement
Cost non-mech/mech & artillery |
Combat
Effect |
Notes |
Clear | 1 MP | Combined Arms Bonus Possible | 2 MP for mechanized and artillery units during Mud |
Light Woods | 1 MP / 2 MPs | Combined Arms Bonus Possible | 1 MP for all units during ground freeze |
Broken | 2 MPs | 1 Shift Left | - |
Forest | 2 MPs | 1 Shift Left | Armor units may not enter except on roads |
Town | 1 MP | Defender Doubled; 1 shift left if all attacking units are across river | Artillery units are not doubled |
Road | 1/3 MP = German Info.& Rockets 1/2 MP = German Corps Artillery 1/4 MP = All others |
- | - |
Rivers | Units must start adjacent to river before they may cross; Armor, armor cavalry and artillery must stop upon crossing; +1 MP if entering forest or broken terrain hex | Defender Doubled if all attacking units are across river | Artillery units are never doubled; Panther, Tiger or Jadgtiger units may never cross an unbridged river |
Out of Supply | Movement Allowance Halved (rounded up) | Attack strength halved (rounded up); ER reduced by 1 | Affected until may not build improved positions or fortifications and may not attempt o blow or build a bridge; Artillery may not provide offensive support |
Improved Position | - | Negates attacker;s ER advantage and Combined Arms Bonus | Has no benefit if definer already has an ER advantage |
Fortification | - | Same as an Improved Position plus units may ignore CA results. -1 to bombardment die rolls and negates flanking attack bonus | May only be built by Allied units in St. Vith, Bastonge and Marche |
Artillery | Must stop upon crossing an unbridged river | Halved in defense (rounded up) if attacking by adjacent enemy unit | May provide Artillery support; Range is variable |
Meuse River | Cost a unit its entire Movement Allowance | Same as river; negates flanking attack bonus | Only infantry and armored infantry may cross unbridged Meuse River hexsides |
Army Boundary | - | For the first 3 days, mechanized units of the 5th Panzer Army, 6th Panzer Army, and 7th Army may not violate Army Boundaries | |
Interdiction | +1 or +2 MPs Optional: Rule 22 |
- | Allied player only |
Ground Support | - | 1 shift | No more than one per combat |