THE RUSSIAN CAMPAIGN SCENARIOS
Updated 051003
BARBAROSSA; starts May/June 41; ends March/April 1942
- RUSSIAN FORCES: Same as the Campaign game.
- GERMAN FORCES: Same as the Campaign game.
- SCENARIO END LINE: Use the BLACK dotted line.
- Each major city controlled on the opponents side of end line credits 2 VP;
each minor city or oil well controlled on the opponents side of the end line
VP.
- 1 VP to German as Kursk should be German and Sevastapol Russian.
FALL BLAU: tart May/June 42; ends September/October 1942
- RUSSIAN FORCES*: 36 Armies; 3 paratroop units; Stalin; Stavka; Workers (Moscow
3, Leningrad 2, two 1's, and one 2);
- GERMAN LOSSES: SS Res; two 5-4; two 4-4; five 3-4; one 8-7; one 3-6; one
4-6 Rum PZG; on 2-7 Rum; one 3-5 Rum MTN.
- SCENARIO START LINE Use the BLACK dotted line.
- SCENARIO END LINE :Use the RED dotted line.
- Each major city controlled on the opponents side of end line is worth 2
VP.
- Each minor city or oil well controlled on the opponents side of the end
line is worth 1 VP.
CAUCASUS: starts September/October 1942; ends July/August 1943
- RUSSIAN FORCES*: 39 Armies; 3 paratroop units; Stalin; Stavka; Workers (Moscow
3, Leningrad 2, three 1's, and two 2's);
- GERMAN LOSSES: two 5-4; one 4-4; three 3-4; one 3-6; one 4-6 Rum PZG; on
2-7 Rum; one 3-5 Rum MTN.
- SCENARIO START LINE:Use the RED dotted line.
- SCENARIO END LINE: Use the BLUE dotted line.
- Scenario Each major city controlled on the opponents side of end line is
worth 2 VP.
- Each minor city or oil well controlled on the opponents side of the end
line is worth 1 VP.
STALINGRAD: starts November/December 42; ends July/August 1943
- RUSSIAN FORCES*:: 43 Armies; 3 paratroop units; Stalin; Stavka; Workers
(Moscow 3, Leningrad 2, three 1's, and two 2's);
- GERMAN LOSSES: two 5-4; two 4-4; three 3-4; one 3-6; one 6-7 (48th); one
4-6 Rum PZG; on 2-7 Rum; one 3-5 Rum MTN.
- SCENARIO START LINE:Use the RED dotted line.
- SCENARIO END LINE: Use the BLACK dotted line.
- Each major city controlled on the opponents side of end line is worth 2
VP.
- Each minor city or oil well controlled on the opponents side of the end
line is worth 1 VP.
- Variant: Axis player sets up first, Russian moves first. First turn is the
Russian November December turn.
KURSK: Starts May/June 1943; ends September/October 1943
- RUSSIAN FORCES*: 45 Armies; 3 paratroop units; Stalin; Stavka; Workers (Moscow
3, Leningrad 2, five 1's, and two 2's);
- GERMAN LOSSES: four 5-4; seven 4-4; four 3-4; one 4-7 cav; one 6-7 (48th);
one 7-7 (14th); one 8-7 (24th); one 3-6; one 2-7 SS Res; one 10-8 (1st SS);
one 4-4 SS; Remove all Rumanian except the 2-2; Remove all Hungarians &
Italians.
- Axis starts with a replacement impulse.
- SCENARIO START LINE: Use the BLACK dotted line.
- SCENARIO END LINE: Use the BLUE dotted line.
- Each major city controlled on the opponents side of end line is worth 2
VP.
- Each minor city or oil well controlled on the opponents side of the end
line is worth 1 VP.
RUSSIAN WINTER OFFENSIVE: starts November/December 1943; ends March/April
1944
- RUSSIAN FORCES*: 51Armies; 2paratroop units; Stalin; Stavka; Workers (Moscow
3, Leningrad 2, five 1's, and two 2's);
- GERMAN LOSSES: four 5-4; seven 4-4; four 3-4; one 4-7 cav; one 6-7 (48th);
one 7-7 (14th); one 8-7 (24th); one 3-6; one 2-7 SS Res; one 10-8 (1st SS);
one 4-4 (6th SS); Remove all Rumanian except the 2-2; Remove all Hungarians
& Italians.
- SCENARIO START LINE: Use the BLUE dotted line.
- SCENARIO END LINE: Use the BROWN dotted line and the Finnish Border.
- Each major city controlled on the opponents side of end line is worth 2
VP.
- Each minor city or oil well controlled on the opponents side of the end
line is worth 1 VP.
DESTRUCTION OF ARMY GROUP CENTRE: starts May/June 1944; ends May/June 1945
- RUSSIAN FORCES*: 54Armies; 2paratroop units; Stalin; Stavka; Workers (Moscow
3, Leningrad 2, five 1's, and two 2's);
- GERMAN LOSSES: five 5-4; one 5-5 (48th Mn); seven 4-4; ten 3-4; one 4-7
cav; one 3-6; one 6-7 (48th); one 7-7 (14th); two 8-7 (24th, 39th); one 2-7
SS Res; one 10-8 (1st SS); one 9-8 (2nd SS); one 4-4 (6th SS); Remove all
Rumanian except the 2-2; Remove all Hungarians & Italians.
- Axis starts with a replacement impulse.
- SCENARIO START LINE: Use the BROWN dotted line and the Finnish border.
- Special: the player who controls Berlin wins.
*NOTE: Replacements & reinforcements are in addition to
the starting totals.
AVALONCON 1997, 1941-42 TOURNAMENT SCENARIO: Published in the GENERAL volume
31 no 5; starts May/June 1941; ends Nov/Dec 1942
- DETERMINE SIDES: Players bid for sides. Each player simultaneously writes
a bid for the number of city points on the Russian side of the Kursk line
that he will take as the German player. The high bidder plays the Germans.
If the players bid the same amount three times in a row; that is the final
bid and the high die roller chooses which side to play. Each city west of
the line controlled by the Russian player counts as negative points. Major
cities are worth two points each and minor cities and oil wells are worth
one point each,
- VICTORY CONDITIONS: The German player wins if his point total equals or
exceeds his bid at the end of the NOV/DEC turn, Campaign Game and Sudden Death
victory conditions are not used.
- WEATHER:
- A Cumulative weather die roll modifier will he used. This DRM starts
at zero. Each CLEAR roll modifies future weather rolls by +1; each SNOW
roll modifies future weather rolls by -1. However, the weather DRM is
not affected by weather rolls in MAY/JUN, JUL/AUG or JAN/FEB.
- A roll of 6 in SEP/OCT ‘41 is treated as LIGHT MUD: a roll of
1 in NOV/DEC’41 is treated as LIGHT MUD.
- REPLACEMENTS
- German replacements always arrive on the MAY/JUNE ‘42 turn, their
arrival does not depend oil the weather roll.
- The Russian Archangel roll is modified by +2 plus the current weather
die roll modifier.
- RUSSIAN FORCES: Same as Campaign game.
- GERMAN LOSSES: Same as Campaign game.
- SCENARIO START LINE: Kursk line?
- OPTIONAL RULES:
- Hitler and Stalin each count as one point for victory purposes.
- The Russian player may replace the Stavka unit in MAY/JUN ‘42
at the cost of one replacement point.
- Moscow is worth three points
AVALONCON 1997, 1942-32 TOURNAMENT SCENARIO: Published in the GENERAL volume
31 no 5; starts May/June 1942; ends Nov/Dec 1943
- DETERMINE SIDES: Players bid for sides. Each player simultaneously writes
a bid for the number of city points on the Russian side of the Kursk line
that he will take as the German player. The high bidder plays the Germans.
If the players bid the same amount three times in a row; that is the final
bid and the high die roller chooses which side to play. Each city west of
the line controlled by the Russian player counts as negative points. Major
cities are worth two points each and minor cities and oil wells are worth
one point each,
- VICTORY CONDITIONS: The German player wins if his point total equals or
exceeds his bid at the end of the NOV/DEC turn, Campaign Game and Sudden Death
victory conditions are not used. Use the following Victory Point Schedule:
- Major cities and the oil fields of OO7 and AA29 are worth two points,
- Minor cities and the PP13 oil field are worth one point.
- The German player receives one point for each worker point eliminated
during the scenario,
- The German player receives one point for each Russian HQ or leader unit
eliminated. The German player loses one point for each German HQ or leader
eliminated during the scenario.
- SETUP:
- The German player sets up first. The Finnish units must set up on the
Finnish front, One German infantry or mountain corps may set up on the
Finnish front. No other Axis units may be set up on the Finnish front.
- The Russian player sets up second. The workers are deployed as follows:
3-Moscow 2-Leningrad, 1-Stalingrad, Gorki, Tula, Rostov, Saratov. The
airborne unit is in the Paratroop Reserve. Partisans are deployed as per
Rule 19.1.
- Both players must cover all of their frontline hexes with either a unit
or a zone of control. Workers, leaders and HQs do not count for this purpose.
- WEATHER:
- A Cumulative weather die roll modifier will he used. This DRM starts
at zero. Each CLEAR roll modifies future weather rolls by +1; each SNOW
roll modifies future weather rolls by -1. However, the weather DRM is
not affected by weather rolls in MAY/JUN, JUL/AUG or JAN/FEB.
- A cumulative weather die roll modifier will be used. This DRM starts
at zero. Each CLEAR roll modifies future weather rolls by 1; each SNOW
roll modifies future weather rolls by -1.
- REPLACEMENTS:
- German replacements are taken on the MAY/JUN ‘42 and MAY/JUN’43
turns.
- Instead of the Archangel rule, Russian Lend Lease replacements are handled
as follows: Roll three dice and divide the total by two (round fractions
up). The Russian player loses one die if he does not control Archangel
or Astrakhan, and loses two dice if lie controls neither city.
- INVASIONS: Each player has one invasion remaining.
- RUSSIAN FORCES: 1x10-7 GTA; 1x8-4 GInf; 4x 7-4 GInf; 1x6-5 TA; STAVKA;
4x6-3 Inf; 12x5-3 Inf; 4x4-3 Inf; 2x3-3 Inf; 1x3-7 Cav; 1x2-7 Cav; 3x3-5 TC;
1x1-2 Para; 3xPart; STALIN
- RUSSIAN REPLACEMENT POOL: 1x6-3 Inf; 3x5-3 Inf; 4x4-3 Inf; 1x3-3 Inf; 1x5-7
GCav; 1x4-7 GCav; 1x3-7 Cav; 1x2-7 Cav; 2x3-5 TC; 2x2-5 TC;
- RUSSIAN POW CAGE: 1x6-3 Inf; 2x5-3 Inf; 1x4-3 Inf; 1x3-7 Cav; 1x2-7 Cav;
1x3-5 TC; 1x2-5 TC; 2x1-2 Para
- GERMAN FORCES: 2x8-7 Pz; 4x7-7 Pz; 3x6-7 Pz; 1x4-6 Pzg; 1x5-5 Mtn; 3x5-4
Inf; 12x4-4 Inf; 6x3-4 Inf; 2x1-7 HQ; FINN: 2x4-3 Inf; 1x3-4 Inf; 1x2-3 Inf;
ITALIAN: 1x2-4 Inf; 1x2-3 Inf; RUMANIAN; 1x3-5 Mtn; 1x3-4 Inf; 1x2-4 Inf;
HITLER
- GERMAN REPLACEMENT POOL: 2x8-7 Pz; 1x3-6 Pzg; 2x5-4 Inf; 2x4-4 Inf; 5x3-4
Inf; 1x2-7 SS; 1x1-7 HQ; RUMANIAN: 1x4-6 Pzg; 1x2-7 Cav; HUNGARIAN: 1x4-6
Pzg
- SCENARIO START LINE: The German player controls all hexes west of the Kursk
line except for Sevastopol plus Kursk and the six adjacent hexes. The start
line is the reference line for bidding and victory conditions.
- SCENARIO END LINE : Kursk line?
- OPTIONAL RULES:
- Hitler and Stalin each count as one point for victory purposes.
- The Russian player may replace the Stavka unit in MAY/JUN ‘42
at the cost of one replacement point.
- Moscow is worth three points