Sequence of Play
1. Mutual Supply Phase
  a) Determine supply for airbases.
  b) Place air fleets on the map (unless mud).
  c) Determine supply status for all units. Execute Attrition checks as required.
  d) Soviet player places reinforcing Combat Strength Markers.
2. Axis Movement Phase
  a) Place Reinforcements.
  b) Move all Axis units in this order:
  1) Sea Movement.
  2) Strategic Movement.
  3) Normal Movement.
  4) Airbase Movement.
3. Axis Combat Phase
4. Soviet Combat Phase
5. Soviet Movement Phase
  a) Place Reinforcements.
  b) Move all Axis units in this order:
  1) Sea Movement.
  2) Strategic Movement.
  3) Normal Movement for non-OSG units.
  4) OSG Movement.
6. German Mechanized Movement Phase
  a) Move German panzer units.
  b) Remove German air fleets from the map.
7. Administrative Phase
  a) German player may breakdown, buildup and exchange steps.
  b) Soviet player may convert infantry armies into Guard and Shock armies.
  c) Soviet player may rebuild armies and incorporate corps into reduced strength armies.
  d) If this is a Production Turn the Soviet player may breakdown one Soviet army into two corps (OPTIONAL).
  e) Check for Strategic Port EA supply.
  f) If this is a Production Turn the Soviet player determines if he receives an OSG.
  g) If this is a Production Turn the Soviet player may evacuate up to three factories.
  h) Soviet player deploys partisans.
  i) Soviet player removes all CSM from Soviet armies which are not adjacent to an Axis unit.
  j) Soviet player draws a CSM for each Soviet army which doesn't have a CSM that is adjacent to an Axis unit.