Weather Summary |
|
Mud |
1. No Axis air support. |
2. Axis player may not place air fleets on the map. |
3. Subtract -3 from Soviet parachute landings. |
4. German supply depots may move by Strategic Movement. |
5. German units in Soviet ZOC can breakdown/buildup and exchange steps. |
|
Snow |
1. No Axis air support. |
2. Axis air fleets can be placed but only provide supply. |
3. Swamp hexes are treated as woods. |
4. Sea/lake hexsides with red arrows are ice roads. |
5. No sea movement allowed into/out of Murmansk, Arkangelsk, Leningrad, or Konigsberg. |
6. Subtract -3 from Soviet parachute landings. |
7. During the first winter all overruns and combat are resolved with a modifier of +3. |
8. During the second and third winters all overruns and combat are resolved with a modifier of +1. |
9. Soviet overruns require only 2 MP instead of 3 MP as normal. |