Weather Summary
 
Mud 1. No Axis air support.
2. Axis player may not place air fleets on the map.
3. Subtract -3 from Soviet parachute landings.
4. German supply depots may move by Strategic Movement.
5. German units in Soviet ZOC can breakdown/buildup and exchange steps.
 
Snow 1. No Axis air support.
2. Axis air fleets can be placed but only provide supply.
3. Swamp hexes are treated as woods.
4. Sea/lake hexsides with red arrows are ice roads.
5. No sea movement allowed into/out of Murmansk, Arkangelsk, Leningrad, or Konigsberg.
6. Subtract -3 from Soviet parachute landings.
7. During the first winter all overruns and combat are resolved with a modifier of +3.
8. During the second and third winters all overruns and combat are resolved with a modifier of +1.
9. Soviet overruns require only 2 MP instead of 3 MP as normal.