Sequence of Play |
1. |
Mutual Supply Phase |
|
a) |
Determine supply for airbases. |
|
b) |
Place air fleets on the map (unless mud). |
|
c) |
Determine supply status for all units. Execute Attrition checks as required. |
|
d) |
Soviet player places reinforcing Combat Strength Markers. |
2. |
Axis Movement Phase |
|
a) |
Place Reinforcements. |
|
b) |
Move all Axis units in this order: |
|
1) |
Sea Movement. |
|
2) |
Strategic Movement. |
|
3) |
Normal Movement. |
|
4) |
Airbase Movement. |
3. |
Axis Combat Phase |
4. |
Soviet Combat Phase |
5. |
Soviet Movement Phase |
|
a) |
Place Reinforcements. |
|
b) |
Move all Axis units in this order: |
|
1) |
Sea Movement. |
|
2) |
Strategic Movement. |
|
3) |
Normal Movement for non-OSG units. |
|
4) |
OSG Movement. |
6. |
German Mechanized Movement Phase |
|
a) |
Move German panzer units. |
|
b) |
Remove German air fleets from the map. |
7. |
Administrative Phase |
|
a) |
German player may breakdown, buildup and exchange steps. |
|
b) |
Soviet player may convert infantry armies into Guard and Shock armies. |
|
c) |
Soviet player may rebuild armies and incorporate corps into reduced strength armies. |
|
d) |
If this is a Production Turn the Soviet player may breakdown one Soviet army into two corps (OPTIONAL). |
|
e) |
Check for Strategic Port EA supply. |
|
f) |
If this is a Production Turn the Soviet player determines if he receives an OSG. |
|
g) |
If this is a Production Turn the Soviet player may evacuate up to three factories. |
|
h) |
Soviet player deploys partisans. |
|
i) |
Soviet player removes all CSM from Soviet armies which are not adjacent to an Axis unit. |
|
j) |
Soviet player draws a CSM for each Soviet army which doesn't have a CSM that is adjacent to an Axis unit. |