Air & Armor Module Notes

Version 1.1
Date October 5, 2009
Author Randy Stone

This VASSAL module is a conversion of a Cyberboard gamebox by the same author. The original Air & Armor board game was produced by West End Games.

Version 1.1 changes

The masked counters have been updated to work with the latest version of VASSAL.

Changes from the board game

  1. The playing board has been reoriented so that north is toward the top of the map (or close enough for game purposes). I'm familiar with the area after having been stationed in Würzburg as a member of the US 3ID, and the original map orientation always looked annoyingly wrong to me, like a painting on a wall hanging slightly askew - about 90 degrees askew. I sleep much better now.
  2. Some unit colors were changed for readability reasons.
  3. There is no 'used' side of a counter. Instead the module is configured to automatically mark moved units with a 'Moved' flag.
  4. The errata changes (see airarmorErrata.txt) have been incorporated into the module charts as needed.
  5. New track markers have been added to track the intelligence levels and SAM strength. In addition some markers (e.g. Mines) have a "+10" value on the back to track values greater than 9. Added a Canadian "Air Hits" marker to keep track of their losses (sorry Canada!).
  6. Highways and autobahns are differentiated more on the map than in the original, but they're the same for game purposes.

Keyboard conventions

Several counters have variable strengths or states that can be set by cycling through a series of images for that counter. The module convention is to use the ctrl-, and ctrl-. keys to do that, which are the keys with the '<' and '>' characters. Just think ctrl-< and ctrl-> (without worrying about uppercase) which decreases or increases the state respectively. Easier to use than to explain.


Markers

Markers are available from the Marker window in unlimited supply. Many of the unit state markers can be placed directly from a unit counter by selecting a unit and right-clicking to bring up the unit menu. Those that may require an explanation are listed below.

Counters

All unit counters other than air units are found on the WP or NATO TO&E boards, along with the maximum strength of each unit. Each unit counter can be returned to its starting position on their TO&E board by using the "Return" choice on the unit menu (ctrl-r).

Air units are found in the "Air Units" piece palette.

Helicopters

Both WP and NATO helicopters have special items found in their unit menus:
Strength
This item pops-up a box in which the player can set the strength for this unit. Alternatively a player may simply draw out a number of helicopter units equal to the maximum strength allowed. The masked strengh markers aren't needed for helicopters since their strength may be set when a helicopter is deployed on a mission, and would leave the separate strength marker on the map when "Rearm & Refuel" is chosen (see below).
Rearm & Refuel
Returns the helicopter unit to the appropriate "Rearm & Refuel" box on the game map.

Problems, questions, or suggestions?

Please contact me if you find any problems with the module, or have any suggestions or questions about it. I can be reached at zotres@austin.rr.com.