AFK Module Version History
updated 070820
Version 2.1 (Bert Schoose, Bill Thomson & Jeff Wise)
- New map denoting non playable hexes by shading
- More extensive Article listing included.
- Error on setup correct; British AT START unit in Salum is 22 Guards; Start
file updated.
- Replaced Help files relating to The Russian Campaign. Updated files on Trustees,
Organized Remote Play, Tournament play, and version history.
Version 2.0 (WGA VASSAL Team: Brent Easton, Bill Thomson & Jeff Wise)
- Regenerated version initial structure using WGA Vassal template.
- New map and counters.
- New set of help files generated in HTML format.
- Added a menu-driven Time Record that excepts text tables
- Added new info markers:
- 1. Isolated marker for isolated units
- 2. Combat hex indicator marker to be placed in between hexes and rotated
to indicate hexes locked in combat. Can assign a number to each indicator.
- 3. AV force marker
- 4. AV hex marker
- 5 Blank markers with Label Traits
- Redesigned the Rommel unit
- Placed Allied regular and substitute counters in separate categories on
Piece Palette
- Softened the map
- Added quick start set up
- Mouse over occupied and empty hexes with displayed hex id.
- Unique Vassal code for oblique hex id number created.
- Secondary map created for supply units.
- Counter menu for all other combat units is now hidden. Delete and Clone
traits for combat units removed. They exist on the map, OOB or Graveyard (Supply
also on Supply display but no into graveyard.).
Version 1.0 (WGA VASSAL Team: Brent Easton, Bill Thomson & Jeff Wise)
FEEDBACK:
Please send all additional comments, modification/error correction to Wargame
Academy
- bill@wargameacademy.org
- www.wargameacademy.org