Turn Sequence
- Movement.
All
heroes and jarls move. The hero with the most glory and his or her
jarls move first. In the case of ties, the heroes roll dice to see
who goes first, with the highest roll going first.
- Combat
and Jarls.
Combat occurs in the same sequence as movement;
jarls are recruited
after combat.
- Kingdoms
and Taxes. Heroes and jarls collect taxes from the
areas in
the heroes' kingdom
(if any).
- Place
Monsters. A
number of monsters equal to the number of heroes in play are randomly
placed face up by rolling two dice and placing the monster in the
area indicated. (This is done every turn until all counters are
used. "Dead" monsters may not be reused.)
- Place
Jarls. A
number of jarls equal to the number of heroes in play are randomly
placed face down by rolling two dice and lacing the jarl in the area
indicated. (This is done every turn until all the counters are used.
"Dead" jarls may not be reused.)
- Mark
Turn. One
turn is marked off. At the end of the 20th turn
the game
is over and players total their glory to determine who has won.