Turn Sequence

  1. Movement. All heroes and jarls move. The hero with the most glory and his or her jarls move first. In the case of ties, the heroes roll dice to see who goes first, with the highest roll going first.
  2. Combat and Jarls. Combat occurs in the same sequence as movement; jarls are recruited after combat.
  3. Kingdoms and Taxes. Heroes and jarls collect taxes from the areas in the heroes' kingdom (if any).
  4. Place Monsters. A number of monsters equal to the number of heroes in play are randomly placed face up by rolling two dice and placing the monster in the area indicated. (This is done every turn until all counters are used. "Dead" monsters may not be reused.)
  5. Place Jarls. A number of jarls equal to the number of heroes in play are randomly placed face down by rolling two dice and lacing the jarl in the area indicated. (This is done every turn until all the counters are used. "Dead" jarls may not be reused.)
  6. Mark Turn. One turn is marked off. At the end of the 20th turn the game is over and players total their glory to determine who has won.