E089 Friendly Psionicist (takes 2 hours)
You meet an intriguing woman who is an accomplished psionicist looking for adventure. She is bored with life here, and isn’t
interested in the military, since she abhors battle. She says she will join your party on her terms, and you must agree before you
hear the terms. If you succeed in a Cunning roll (R202) you can guess her terms from conversation and consult the paragraph
below before deciding, otherwise you must decide first, then roll 1d6 below. If you cannot meet the terms she specifies, or later
welch on the deal, she will make a deadly psionic attack on you and escape, resulting in your Cunning (R202) being reduced
by 1d6 (if your Cunning falls below zero, consider it zero instead). Her terms are:
- 1: she works for free, but will neither fire weapons nor fight hand-to-hand
- 2: she works for 5 S per day, but will neither fire weapons nor fight hand-to-hand
- 3: she works for free, but must be in a stasis unit (R212E) with paid-up insurance (R220), and will neither fire weapons nor fight hand-to-hand
- 4: she works for 3 S per day and will do anything you require
- 5: if you give her a skimmer now, she will work for up to 40 days on this planet, but will neither fire weapons nor fight hand-to-hand, if you leave the planet she will remain behind, but will remain available to work whenever you return during the 40 day period
- 6: she will work and do whatever you request if you give her the single most valuable item in your cargo (hidden or not)
Psionicist’s Abilities: E 1d6+2 (maximum of 7), M 1d6-3 (minimum of 0), H 1d6-1, qualified skimmer driver, psionic power of
1d6+2 (see E022 for use of the psionic power in combat). Her presence in your party will add one (+1) to the Cunning when
dealing with anyone except her, and she will use her power to make psionic attacks, although she will only do so if your party
is attacked first if her employment terms include no weapons use or fighting.