RRR — Rest, Recuperation & Repair (R203C)
This action is allowed only if you spend a full day (all 10 hours) doing it. No travel and no contact is allowed during an RRR
day.

At the start of an RRR day, first determine if an unwanted contact occurs (see R227A). If nothing happens, you can spend
the day repairing equipment (R219) or healing (R231). A character cannot heal and repair at the same time, but some in
your party could be healing while others are involved in repair work. If a repairman or mobile repairman is needed, you must
have already arranged to have him (or it) present during the RRR day — searching for repairmen is not part of RRR.