R333 Opportunity to Buy Items (Base Price 2d6 x 100 S)
You have the opportunity to buy the specific item mentioned below. Roll 1d6 to determine which item. You can only buy one.
Actual cost is determined by using rule R229A and table R241.
- A complete set of papers for a starship and a starship pilot (R228). The papers are a good quality forgery,
and take up no CU.
- A set of blueprints for a new type of robot, not yet available. These prints can be sold for double the base
price in any other star system with Tech code 20 to 60 (determine actual selling price, based on doubled
base price, using R229A and R241). Blueprints take up 1 CU of space.
- A vintage land vehicle that no longer functions, but is an interesting collector’s item. It may be offered for
sale at any palace. When you do, roll 1d6:
- 1-3 they aren’t interested in vintage land vehicles,
- 4-5 they will pay three times base price (actual price then determined by R229A and R241).
- 6 an eager collector offers five times base price (actual price determined by R229A and R241).
The vintage vehicle takes up 10 CU.
- 4 Software for the military radar computers of this star system. You can attempt to sell them at any military
base in any other star system. When you do, roll 1d6 for the result:
- not interested
- accept them, thank you for your patriotic duty, but pay nothing
- take them, and arrest you as a spy, go to E130 immediately
- offer you a base price of 1,000 S for them
- offer you a base price of 2,000 for them
- offer you a base price of 10,000 for them. If you have Nipnan or Mynkurian software, add one (+1)
to the above die roll, and if you are also selling to Mynkuria or Nipnan add two (+2) to the die roll.
Results higher than “6” are still considered “6.” Software takes up 1 CU of space.
- Magnificent hypno-gem, that reveals incredible beauty to the viewer, but is very additive to use. Where
laws against addictive drugs exist, this gem is illegal. You must locate an addict to sell it, but will make a
grand profit if you do so. Gem in case takes 1 CU.
- A Mark III mining mole, complete with spare bearings. This may be sold in any mining area off this planet
for a base price of triple the base price for purchase, with actual price determined by R229A and R241.
The mole occupies 12 CU. You may reserve the mole for your own use, but this will consume the spare
bearings, and halve (1/2) the final selling price. In use, the mole is similar to a skimmer, with an internal
capacity of 6 CU. However, it can move underground at the same speed you can walk on foot. If used
underground to enter an area, treaty as entry on foot with one added (+1) on the Entry Detection die roll
(table R238). The maximum speed of the mole is walking on foot, treat riders in it as equivalent to foot
speed. It requires one FU per day to run, but has a complete life support system inside that runs whenever
fuel is being used. Any qualified skimmer driver can drive the mole. Skimmer guns can be mounted on
the mole.