E132 Wait or Flee Wardrone (takes 1 hour/round)

Without hesitation the Nipnan drone speeds towards your ship, trying to strike it. Roll as if being attacked by tech 6 starship
guns (R230L), If the drone hits, it detonates and causes 1d6+1 hits of damage. If the drone misses, you can reply that round by
either making a hyperjump (R212A) or opening fire — see E079, or trying to escape (R230L). If you try to escape, in addition
to firing if you wish (and have both pilot and gunner), if you fail to escape for two hours in a row, during the third hour the
drone’s engine runs down, preventing it from making a further attack. It will detonate (no damage to you) on a 1d6 roll of 1-4,
but on a roll of 5-6 you can recover it and sell it on Mynkuria at any military area for exactly 3,000 S. You cannot repair or use
the drone yourself.