E412 Go with Mutineer (takes 1 hour)

The mutinous crewman disarms you and any of your bodyguards, and escorts you to the ship’s boat. You are permitted to load
the boat with any cargo except weapons and depart the ship. As soon as you leave, the starship engages its sublight drive
and quickly heads toward planet fall, apparently with your crewman as pilot/navigator. If you reach the same planet yourself,
you may search for your starship. Each time you enter a land area that could contain it, spend one hour and roll 1d6, on a 1-4
you can’t find it, on 5-6 you do find it, stripped of all guns, cargo, stasis units, RUs, FUs, and LSUs. You cannot check an area
more than once. If you check them all without finding the ship, it is gone forever. You will never again encounter the mutinous
crewman.