E113 Microasteroid Punctures Hull (takes 1 hour)

A high-velocity micro-asteroid punctures your hull and causes explosive decompression in a compartment. One hit of damage
(R217) is recorded, and anything living there that lacks a utility suit or stasis unit protection is killed, as well as any cargo that is
damaged by vacuum or lack of life support. After this accident you spend the rest of the hour patching the hole to repressurize,
but the hit itself requires normal repair procedures (R219). Roll 2d6 to see which compartment is hit: