E166 Attack Imperial Guards (takes 1 hour)
Roll 1d6:
- 1-3: combat ensues, see R327 and add one (+1) to your dice roll there
- 4-6: and they cry out in terror and run away, dropping their weapons. These may be sold for base price (R229A) of 5 S at any city or colony on. Palatek, Byzantium, or Talitar. The weapons are virtually useless in combat and occupy 1 CU each.