E122 Prospective Crewman (takes 1 hour)
You meet an impoverished person who is anxious to leave the system. He will join your crew free if you take him permanently
off planet. He will be "wanted" in this system if you ever return here. Roll 1d6:
- 1: Pilot/Navigator (R221A) with E7, M2, H1
- 2: Starship Engineer (R221B) with E4, M0, H2 and a qualified skimmer driver
- 3: Starship Gunner (R221C) with E6, M3, H3
- 4: Ship’s Steward and skimmer driver (R221E) with E8, M0, H1 who is an excellent cook and very knowledgeable about wine and spirits
- 5: Robot Repairman who can repair any type of robot (R219) of tech level 4 or less, and who also will act as bodyguard (R221D) although he cannot use ranged weapons, being E6, M0, H4
- 6: retired merchant supply officer who can drive a skimmer (R221E) and has experience in jury-rigged equipment, making deals and trades, etc. His presence in your party will add one (+1) to your Cunning, and his presence with equipment during a day reduces its tech level by one (-1) for break-down purposes only (R218).