E176 Flee the Life Force (takes normal travel time)

Your party runs away, leaving behind any vehicles or robots, as well as anything they cannot personally carry. You must
immediately travel to any connecting area. If you do not immediately return as your next activity, everything left behind is lost.

If you do return as your next activity, any living or organic cargo is gone, including wood, papers, art works, fuel units, etc., but
not liquor or drugs. All other cargo is intact. Any vehicles are undamaged but broken-down (R218). Roll 1d6 for each robot
left behind: 1-2: completely destroyed, 3-4: has one hit of damage (R217), 5-6: broken-down (R218) but otherwise undamaged.