E428 Scout Acts First (takes 2 hours)
After waiting an hour the scout finally acts. Roll 1d6
  • 1-2: he gives a friendly warning and disappears rapidly
  • 3-6: he opens fire. If he opens fire you can either return fire or instantly escape (if still able). For the effect of his fire, and resolving any space battles (in case you decide not to escape right now) see E422