E005 Robot Caravan (takes 0 hours)

You see a caravan of robots, composed of one controller robot and 1d6+1 utility robots (R222B). Roll 1d6 to determine what
they are carrying:
You can ignore them, or you can disable the controller robot and capture the caravan (disabling is easily done, as the robot
can’t fight back!). (See R211 for FU, RU, etc.) If you disable the controller and capture it, the event takes 1 hour and roll 1d6:
You can repair a disabled controller and reprogram it for your own use by a Starship Engineer using an RU. The controller is tech
5, costs 4 S per day to operate, and guides utility robots along a preplanned route using a radio and automatic alarm signals.
You can use it to move goods or food from area to area, but it, and any U-robots with it, will be lost if their entry is detected
and they are unaccompanied. A functioning controller robot can be sold at any Mining or Industrial area for base price of 300
S (takes 1 hour to do).