E015 Gunrunner (takes rest of day)
You meet a gunrunner (E8, M5, H4) who has a skimmer and a commercial vehicle. The skimmer has a driver, skimmer guns, and
a gunner (E7, M4, H5). He also has three bodyguards (each E6, M5, H4) armed with heavy hand weapons. The skimmer guns
are tech 4, for all other items determine tech level (R210). If you decide to attack them, see R301. If you damage or destroy
the commercial vehicle roll 1d6 below and get the indicated items free. If you decide to bargain instead, roll 1d6 and see the list
below; you can attack after you start to bargain, but in that case see R230.
1: they will buy any weapons you have, at base price (R229A) for 5 S per sidearm, 5 S per tech level for a heavy hand weapon, 40 S for skimmer gun, 400 S for a boat gun
2: they will sell weapons at the following base prices (R229A): tech 3 sidearms for 3 S each, heavy hand weapons (roll for tech level, see R210) in 6 CU crates of 5 guns for 40 S per crate
3: military explosive heavy hand weapons (roll for tech level, see R210) for 20 S base price (R229A) each
4: artillery beam weapon for 1500 S, it is tech 3, 8 CU in size, and fires like a starship gun (R216A) and thus requires appropriately skilled starship gunner to operate, to fire it must be emplaced on the ground, which takes three men one round, or two men two rounds, firing in battle consumes 1 FU (R211)
5: if your party is on foot, the gunners automatically attack, see R304, otherwise they simply offer to buy any sidearms you have for 2 S each
6: they offer to sell what they claim is an alien weapon of unknown purpose for a base price (R229A) of 600 S, if you buy it, refer to E083 afterward