INSTRUCTIONS

In this game you are “Duke” Springer, star smuggler and rogue-about-the-galaxy. On your Antelope-class ship you travel about the Pavonis sector in search of wealth, and probably one step ahead of both your creditors and the police!

In this game you play alone, against the game itself, trying to survive and become successful. The rules booklet is divided into sections, each of which is numbered (R000 numbers), while the events booklet has numbered events paragraphs (E000 numbers).

You can learn this game as you play. Simply start with the first event (E001) and then read sections as necessary. You may find it convenient to read important rules sections first, including R203, R212, R221, R230 and R232, or if ambitious, read all the rules sections first (R201-R232).

A pencil and some paper is needed for this game — to keep track of your possessions, current situation, special events, etc. You may even wish to record enough detail to provide a “personal history” of what happens to you in the game.

HOW TO PLAY

Star Smuggler is a realistic solitaire adventure game. You play the game hour by hour, 10 hours of activity each day, and ten (10) days to the week. Each hour you decide whether you’ll travel somewhere new, or stay in place and try to make a contact. Sometimes travel or a contact takes more than one hour. In either case, travel or contact will lead to the encounter tables, and an event will occur. You can spend an entire day just sitting in place resting, recuperating, repairing equipment, etc.

At the end of each day equipment break-down is checked, and salaries to your crewmen or other hirelings may be due. At the end of each 10-day week loan payments on your starship are due.

Your objective is to make your fortune, which means paying off the loan for your starship, and hopefully making a few million besides! However, just staying alive and free is difficult enough in the dangerous worlds of the future!

DIE ROLLS

When a die (singular of dice) roll is required, the rules often indicate this by “1d6” — meaning one die is rolled, or “2d6” — meaning two dice are rolled and totaled. Sometimes an amount is added or subtracted to the roll (or total in the case of 2d6). This is indicated by a “+” or “-” sign and the amount. For example, “1d6+1” indicates a roll of one die, with one added afterward.

ABOUT THE GAME

Star Smuggler is a complex game. It is an entire role-playing experience which you conduct alone. In fact, Gamemasters of science fiction role-playing systems may wish to use this as an adventure or campaign guideline (with appropriate rules adjustments to suit their own RPG system). However, this game can be played many times, with many different results. Furthermore, the planets in the sector, and their attributes, can be changed from game to game for even greater variation.

Star Smuggler is one of the most ambitious and sophisticated games in the Dwarfstar line. Feel free to tell us how you liked it by writing to the Publishing Department, Heritage USA, Box 345125, 14001 Distribution Way Dallas, Texas 75234.

GAME EQUIPMENT

Star Smuggler includes this instruction booklet, a separate events booklet, a sheet of twelve planetary titles (one of which is asteroids) to be assembled in various ways (see R207), and two dice. The box corner tabs include cut-out markers of Duke Springer, his spaceship, its boat, and a typical skimmer, which may be useful in the game as markers.

The planetary tiles each have an identification letter (A through K), and two are placed together to form a circular planet. Which tiles are used for which planets is given in the Guide to the Pavonis Sector (R207).

CREDITS

Star Smuggler was designed by B. Dennis Sustare, edited by Arnold Hendrick. Graphics design by David Helber, map art by Tom Maxwell, cover painting by Bob Depew. Re-designed components and player aids by Todd Sanders. VASSAL mod designed by Stephen A. Rogers.

DISTRIBUTION AGREEMENT -- PLEASE NOTE
Dennis Sustare has granted permission for digitized copies of the original copyrighted game to be posted for public download at http://dwarfstar.brainiac.com/ds_starsmuggler.html. The original Star Smuggler game components and files are NOT released into the public domain. You MAY NOT not sell the Star Smuggler game components or charge a fee for access to the game files. You MAY NOT distribute the original Star Smuggler game files except as authorized by Dennis Sustare. You may also not post the artwork in this mod, in any form, on http://www.artscow.com or http://www.printerstudio.com or print copies through SuperiorPOD.