Hand-to-Hand Combat (R230G)

A person in contact with an opponent can make a hand-to-hand attack. To determine the result, roll 1d6, add the
attacker’s hand-to-hand ability, and from that subtract the target’s hand-to-hand ability.

If the result is a positive odd number (that is, 1,3,5,7,9 or 11) one hit is scored, and the target’s endurance is reduced by one.

If the result is "7" exactly, the attacker may disarm the target instead of inflicting one hit. If this occurs, the attacker takes
away from the target any weapon he or she has. If the target is carrying an item, disabled person, etc., the attacker can
choose to take that instead.

If the result is "9" or "11" exactly, the target is automatically disabled in addition to suffering a hit.

If Duke Springer is in hand-to-hand combat, before making his attack, he can make a Cunning roll. If he succeeds, he adds
1d6 to his hand-to-hand combat ability. If he fails, his combat ability is unaffected, but his hand-to-hand attack occurs last,
regardless of when it would normally occur.