E184 Cult Turns Hostile (takes 1 hour)
Each of the cult members suddenly pulls a needle-gun from beneath their robes and opens fire on your party with surprise, see
R230I. Each cultist is E6, M2, H2. If they disable your entire party, they will steal all of your party’s possessions and leave you,
including any vehicles except a ship’s boat or starship (which they are unable to operate).
Needle Guns: tech 3 weapon similar to sidearm, but any hit results in automatic disablement of the target.