E162 Attack the Alien (takes 1 hour)
When your party enters the crew’s quarters to make the attack, any weapons of tech 4 or higher immediately detonate,
inflicting 2 hits on the person carrying it. The alien then extends its tentacles and grasps one attacker (selected at random) and
draws the person into its glowing mass.
If you have anyone with a weapon of tech level 3 or less, you now kill the alien, but your crewman is gone. If you do not have
such a weapon, you are helpless against it and must withdraw. When you withdraw, roll 1d6, on a 5 or 6 one more person at
random is seized and destroyed before you can withdraw.
After you withdraw, scanners inform you that the alien has left the ship.