Scientific (R205M)
An area where scientific research and development is performed. Items purchased here are considered one tech level
higher than normal (after tech code and normal die roll determines tech level). If an item from here breaks down, it must be
returned to this area on this planet for repair, or repaired by an engineer you hired from here. Banking facilities are present.
Each roll takes one hour; roll two dice (2d6):
- 2: stasis units of any size (E057)
- 3: no more rolls
- 4: special event (E075)
- 5: hire starship engineer (E067)
- 6: hire repairman (E060)
- 7: commercial transport (E074)
- 8: PS robot (E039) or GM robot (E037)
- 9: U robot (E041) or utility suits (E043)
- 10: sidearms (E045) or heavy hand weapons (E048)
- 11: skimmer gun (E051) or boat gun (E053)
- 12: starship guns (E055)