E149 Odd Machine (takes 1 hour)
You have found a 2 CU device of unknown function, carefully hidden away. You can examine it and attempt to use it, if you
do, spend another hour and roll 2d6 for the result:
- 2: it explodes and inflicts 1d6 hits on each per person, and one hit on each vehicle and robot present (R217)
- 3: emits a high tone that shatters the teeth of all present, inflicting one hit — it can be later used as a weapon against others, but will inflict the one hit on anyone who hasn’t yet suffered the result, or who had the result heal
- 4: automatic pudding dispenser that will produce two LSUs (R213) per day, but breaks down permanently after dispensing ten units
- 5: document shredder that can be sold for 10 S at any military area
- 6: small animal repeller that turns away any animal of Endurance 3 or less, costs 1S per day to operate, worth 35 S if sold in a rural area
- 7: emits loud burbling sound but has no other effect unless you tried it on Uruskop, then refer to E128
- 8: causes an automatic breakdown (R218) on your nearest vehicle, then melts
- 9: a tech 5 ECM unit for your starship, that requires a full day of RRR, see R230L for effect
- 10: tech 4 starship defensive screen unit, takes a full day of RRR to install, see R230L for effect
- 11: trap-that goes off, see E059, if you survive roll again for what the trap protected
- 12: personal power armor of tech 6 in a suitcase; armor when powered-up is 1 CU and similar to utility suit, except it has integral life support that lasts for 2 days before it needs a 1 S recharge at a spaceport or space station, or a free recharge at your starship; in combat any one ranged weapon hit or two hand-to-hand hits each round can be ignored, and the tech level of all ranged weapons firing on it are reduced by one; if the armor breaks down, the wearer must get out of it to move (unless carried by others), and the powerless armor now is equivalent to 2 CU in weight and bulk.