Damage from Ranged Weapon Hits (R230E)

An individual who takes a normal hit from a normal weapon suffers just one hit, and his endurance is reduced by one. When
endurance reaches zero the character is dead (see R231).

An individual who receives a critical hit from a normal weapon must roll 1d6 again: "1" or "6" means he is disabled but loses
no endurance (see R231), any other result (2-5) means he receives that many hits, and loses that amount from his endurance.
These multiple hits will destroy a utility suit (it will not automatically seal).

If an individual is hit by an explosive weapon, normal and critical results are ignored. Instead, a special 2d6 roll is made. If the
result is 2-7 then that many hits occur. If the result is 8-12, he is disabled from concussion but suffers no endurance loss or hits.

Note that combat in areas without life support can be very dangerous, since any multiple hit will destroy the suit (prevent
it from sealing), and cause death in five minutes. A functioning PS robot with the character will avoid this danger, as will
getting the wounded person into a new suit or into a life supported area.