Ruins (R205K)
The abandoned and decrepit remains of former civilization. Ruins may be searched for usable items, but equipment found
here is at technology level 20 points below the normal planetary tech code (with a minimum tech code of 10 or the planetary
code, whichever is less); ignore purchase prices, all found equipment is free. Each roll takes five hours; roll two dice (2d6):
- 2: wrecked ship’s boat with 1d6 points of damage, roll 1d6 again, on a 5 or 6 result no repair is possible, but you may cannibalize it for two repair units — boat contains no useful cargo or guns, and cannot be moved until fully repaired (R214)
- 3: find one intact robot, roll 1d6 again for type
- 1-4: U robot (R222B)
- 5: PS robot (R222C)
- 6: GM robot (R222A)
- 4: find intact skimmer with no fuel
- 5: find 1d6 damaged utility suits, each requires one repair unit, after which another 1d6 roll is needed, result of 4-6 means the suit is still unsafe and must be discarded
- 6: special event (E084)
- 7: find damaged skimmer, roll 1d6 again, 1-5-requires one repair unit, 6-cannot be repaired but can be cannibalized for one repair unit instead
- 8: special event (E088)
- 9: find one damaged robot that requires one repair unit to fix, roll 1d6 for type of robot,
- 1-4: U robot (R222B)
- 5: PS robot (R222C)
- 6: GM robot (R222A)
- 10: find one sidearm
- 11: find one repair unit
- 12: find one intact utility suit in a completely destroyed vehicle