R227 Contact Try Encounters

Like most enterprising merchants, much of your time will be spent buying and selling items, trying to gain information about
the market and general situation, etc. This activity is represented by "contact tries" during a day. The result will be
encounters, some of them unpleasant, of course.

Contact tries are not possible in orbit, or at an asteroid.

Contact tries during a normal day are entirely voluntary (except in RRR, see R227A below). A contact try is only possible
if at least one hour remains in the day. You must leave your vehicle (if any) to make a contact try, but if the resulting event
occurs at "dispersed" (long) range, you can return to your vehicle for the start of the event, if desired.

To make a contact try, cross-reference the area you currently occupy with a 1d6 roll on the Entry & Contact Table R233. The
result is either an events paragraph, a reference to a special rules paragraph, or a "SYST" result that refers you to the SYST
sector of that same table (R233) where you cross-reference a second 1d6 roll with the star system you are in.

If you have spent more than one consecutive day in this area, for each consecutive day after the first you add one (+1) to the
contact try die roll. Only days in which at least one contact try is attempted may be counted. Should you leave the area, you
lose benefit of all days spent there.