E161 Attack the Ship’s Boat (takes 1 hour)

Your gunner fires on the boat — determine the effects of the shot (R230L). If you score a critical hit of any type, the boat
explodes. Otherwise, three psionicists on the boat respond with a psionic attack (E022) against your gunner. Each psionicist
has E10 and psionic power 12, and will make a size 4 attack each round until they or the gunner are dead. You may end the
encounter by leaving the area with sublight drive or hyperdrive, they cannot pursue.