R224 Encounters

There are two main types of encounters: Entry Encounters and Contact Try Encounters. Each type is described in detail
below (R225-R226-R227). All encounters use the same standard resolution procedure:

If you encounter any people, note the characteristics of each (R201A). Sometimes a characteristic is determined by a die roll,
at times with a certain amount added or subtracted. For example, "1d6+1" means one die roll with one added. Minimum
characteristic possible is 0, unless other minimums or maximums are given.

If persons encountered have skills, note this. Generally, any characters encountered with heavy hand weapons automatically
have bodyguard skill. If persons have vehicles, assume all of them have sufficient skill to operate it (skimmer driver if in
skimmers, pilot/navigators if in ship’s boat or starship). Pocket change is determined after the encounter, if needed.

If the person has any equipment, such as weapons, robots, etc., refer to the Tech Level table (R235) to determine the level
of their equipment. Roll just once — they all have equipment of the same tech level.