E171 Attempt Friendly Contact (takes 1 hour)

The alien decides to be friendly too, and establishes a permanent mind-meld with the person who made contact. This causes an
immediate and permanent reduction in Endurance of 1d6-1 (to a minimum of one). The alien will always remain near his friend,
occupying 2 CU.

The alien will happily suffer concealment in a 2 CU box, provided he is freed at the end of each day. If not concealed, he will
frighten anyone the person encounters, causing them to attack the alien (see E162 for results, the weapon destruction applies
to everyone, including your party, except the mind-melded person).

The alien provides these advantages to his friend: (a) anyone firing on the friend with ranged weapons has three added (+3)
to the "to hit" dice roll, and (b) the friend automatically has life support provided (no need for utility suit or LSUs). The alien
always remains with the friend, if the friend leaves your party, so will the alien.