E008 Escaped Prisoners (takes 1 hour)

Your party is suddenly rushed by a group of escaped prisoners. Determine number of prisoners by a 2d6 roll, each is E6, M1, H4
and unarmed, although willing to use any weapons they can capture. Refer to R305 for combat. They will instantly escape if they
get a vehicle, otherwise they are trying to take your clothes, weapons, and other possessions, and will leave if these are given
willingly. You will have to return to your starship or spend 10 S from a local bank account for new clothes as your next activity.