E131 Palace Contact (takes rest of day)
You make contact with a servant of the palace, and can pay for information. Roll 1d6 to determine exact sum you need to pay:
- 1: 25 S
- 2: 50 S
- 3: 100 S
- 4: 400 S
- 5: 1,000 S
- 6: 3,000 S. If you pay this amount, then roll 1d6 and add it to the first (payment level) roll and consult results below:
- 2-3: servant will purchase any liquor from you at double the price you paid for it
- 4: servant will sell you palace wine at 50 S per 1-CU case, which you can resell in any Gambling area for 80 S per case
- 5-6: servant will let you steal two artworks, each 1 CU size, which can be sold in any city off this planet for a base price (R229A) of 200 S each
- 7: servant takes your money and turns you in: to the palace guards! see E160
- 8: servant is a secret police agent, floods the room with sleep-gas, you wake up in jail — see E023
- 9: you are conducted to the chamber of a royal princess (or prince, if you prefer) for a night of unimaginable bliss, roll 1d6 tomorrow morning for results:
- 1-2: unsatisfactory performance, the guards are called, see E160
- 3-5: pleasing performance, you are given 1,000 S gift
- 6: she falls in love with you, wants to leave for a life of adventure, although she is E3, M0, H1 and penniless! her family will pay you 50,000 S for her safe return to the palace within five weeks (50 days) otherwise you become "wanted" (R228) in the system
- 10: you may steal a collection of rare books from the palace, 18 CU in size, and worth 6,500 S base price (R229A) at any other palace
- 11: you may steal the pet starfleeter of the King — a starfleeter is an alien lifeform with a psionic power of 20 that immediately attacks all persons in your party, evenly distributing its strength to each (see E022), and each following day it makes another such attack, until it is exposed to vacuum which causes suspended animation for one week after which roll 1d6:
- 1-5: it revives
- 6: it dies — a starfleeter is worth 5,000 S base price (R229A) anywhere in the New Karma system
- 12: you may attempt to steal the crown jewels tonight; determine the makeup of your party, then consult E059; if you survive that, you take the jewels; they can be sold to any gem dealer for a base price (R229A) of 60,000 S and occupy 2 CU of space; any customs agent or inspector will recognize them instantly if found, and at that point (and only then) you will become "wanted" in this system.