E059 Traps! (takes no time)
You have blundered into a trap. Roll 1d6 to determine the results:
- 1: A powerful magnetic field causes immediate breakdown (R218) of any robots, but has no effect on vehicles or other equipment
- 2: Alarms go off. Immediately roll for an Entry Encounter (R225A) for this area, making the customary subtract of one (-1) from the die roll
- 3: Poison gas floods the area, any person not in a Utility Suit nor within a vehicle providing life support (R213) suffers 1d6 hits instantly (R231)
- 4: Mine Explodes! suffer 2d6 hits to each vehicle or person present, 2-7 is multiple hit results, 8-12 disablement (see R230K for interpreting vehicle damage effects)
- 5: Flaming liquid is sprayed on each vehicle and person. Each person suffers 1d6 hits (R230), skimmers or commercial vehicles suffer one hit each and break down, other vehicles are unaffected.
- 6: Trap malfunctions, no effect