E169 Wait for Boat (takes 1 hour)
You allow the boat to dock with your starship. Three persons come on board, leaving the pilot/navigator they hired on the boat,
which then disengages and departs. The three who boarded are psionicists, each E10, M1, H2 with psionic power (E022) of 12.
Roll 1d6 to see what they want (below). If you refuse, each immediately launches an attack against you (or your psionicist if a
mental shield is raised), continuing until you or they are dead, or you agree to cooperate. If this combat
occurs, see R327.
1: immediate passage to any other star system; they will pay 600 S each for passage.
2: deliver them to any city or colony in this system for 100 S. each
3: they want to join your crew, with a salary of 10 S per day, plus a bonus of 20 S each combat they fight; if you refuse this, they act like an unpaid crew member
4: passage to Regari, where they must arrive within two weeks; they will pay 300 S each for this, and won’t leave the starship until arrival. They will fight only to defend themselves personally, and will not help you otherwise
5: they want to purchase hallucinogenic drugs or liquor from you, at a cost of 100 S per CU (up to a maximum of 9 CUs — three per person). If they obtain these, they will settle down in the crew’s quarters and consume them at the rate of 1 CU per day until the supply is used up. After they have consumed them, or immediately if you have no drugs or liquor, they will ask to be landed on some planet with good air, and will pay you 50 S for each at the time of landing
6: they request that you join the Church of the Silver Mandala and devote your efforts and starship to spreading their teachings. They will pay for all hypercharges you use, in any system, provided they can ride with you. At least one will personally accompany you at all times. Every other day on a planet must be spent in RRR helping them preach and proselytize (you cannot do anything else that day, but your crew can). They will not interfere in your other activities, but refuse to engage in any combat except personal defense if contacted hand-to-hand