E419 Investigate Torpedo (takes 1d6 hours)
Roll 1d6 to see what is found inside:
- 1: interior is completely torn apart and unrecognizable, nothing of any value remains
- 2: an apparently deformed person, now dead, is present, the remains are worth 100 S if brought to any Scientific area for examination
- 3-6: an unconscious person in a utility suit is amid the battered interior. The person is wearing a beautiful glowing gem hanging on a chain around the neck, outside the suit. Out of curiosity, the gem is removed. The person goes into instant convulsions and dies, and the gem is returned to your ship. It is worth 20,000 S base price (R229A) at any Mining area, or you can put it on and see what happens. If that occurs, roll 1d6 for the result:
- 1: person instantly dies in agony
- 2: person becomes deformed in a revolting manner, with no other effects, person now must pay double price for all things, and only receives half price for any goods or services sold
- 3-5: person immediately gains 1d6+2 in psionic power (see E022), but if the gem is ever removed from the person he or she will instantly die
- 6: person gains overwhelming psionic power; if the person is you, you win the game once you return to any planet (since you can directly control the behavior of anyone), if the person is someone else, you lose the game, as he or she enslaves you mentally.