E003 Armored Vehicles (takes 1 hour)

You are attacked by armored military vehicles, see R311. Determine tech level (R210) with table R235, and then roll 1d6 to
determine the exact composition of the force:
Each infantryman is E6, M4, H3. Each vehicle has heavy armor, reducing hit results by two (that is, a single or double hit
becomes a miss, a triple hit becomes a single hit, etc.), and is armed with a boat gun (R230K). Each vehicle has a crew of three,
a driver, gunner, and commander (each E6, M3 with sidearms), who only leave the tank if it is disabled, and then will attempt to
flee. If you defeat the tank(s) but don’t destroy them, you can capture and repair them. A tank functions like a skimmer (R215C),
with the following variations: it takes up 45 CU space, has a capacity of 6 CU for crew and cargo, plus 6 CU of fuel, which it
consumes at the rate of 2 FU per day. It moves at half the speed of a skimmer, and therefore is slower than anything other than
walking on foot.

Private use of a tank is illegal in all systems, but having it in cargo (not in use) is allowed if weapons are allowed. If you use the
tank as a vehicle to enter any area, and are detected (R238) immediately see E018 if there are any military areas on the planet,
otherwise see E017, ignore normal detection events. If you are not detected, proceed normally. If you later get into any combat
and use the tank, you will become "wanted" in the system if any of your opponents escape the battle alive.