E023 Go to Jail (takes rest of day)
You are put in the nearest prison in this system (if none, go to the nearest City or Colony). You lose all equipment and money. At
the start of each day roll 1d6, subtracting one (-1) if in a City or Colony. A result of "1" means you escape, any other result means
you remain in prison that day. If you escape, roll 1d6 again for each character in your party, "1" or "2" mean they escape with
you (or rejoin you upon your escape, in which they aided), any other result means that member of your party has disappeared.
If you escape in an area that lacks good air, you have managed to steal a utility suit. Escape takes the first hour of the day, you
can continue travelling for the remaining time period. After 1d6 hours this day you will become "wanted" in this system.