E119 Something on Hull (takes 1 hour)

You hear a loud "clunk" reverberating through your ship. A scan of the hull reveals an unusual metal object attached, about the
size of a small skimmer. Roll 1d6 to see where it is attached:
You can either (a) energize sublight drive and proceed on your way, ignoring it — see E418, (b) hyperjump again (R212A) to a
new system and ignore it — see E423, (c) send a starship engineer from your crew to examine it — see E414, (d) send a nonengineer
from your crew (or yourself) to examine it — see E429, (e) send a non-engineer from your crew (or yourself) to shoot
it — see E407. You cannot exit the ship via a hatch or door on which the object is attached, and thus must use another route.
Opening the cargo hatch or boat hold hanger will expose that compartment to vacuum, but you can take 1 hour to rearrange
cargo, passengers, etc., to avoid adverse effects of this.