R231 Wounds & Endurance

Every person has a number of Endurance points (R201A). This determines how many hits the person can take. Each hit
reduces a person’s endurance by one (-1), if endurance reaches zero (0) the person will die unless he receives immediate
emergency first aid (R231B). If endurance drops below 0, the person dies instantly, even if first aid is available.

A person can also become disabled in combat. This means the person is knocked unconscious for the rest of the combat, but
is otherwise unaffected. A disabled person can be carried away by friends. If you are disabled in combat, make a Cunning roll
(R202). If successful, any other survivors in your party will try to escape, carrying you with them. If a failure, the rest of your
party will abandon you, they disappear from the game, and you have lost the battle as well.

Hits suffered in combat heal at the rate of one hit per day spent in RRR (R203B). Of course, a person cannot heal beyond
his or her normal endurance level. Recovery from a disablement occurs automatically at the end of combat, no RRR is needed.