E156 Clone Bank (takes 1 hour)

You are offered the services of a clone bank. If you accept, the procedure will take the rest of the day. In a clone bank, a mental
scan recording of your mind and body are made for a base price (R229A) of 1,000 S, payed in advance. Unless a message
is received within 40 days, the bank will assume you have died, and will activate the clone, which has all of your memories,
abilities, etc. up to this date (including location of any caches, R229C). Normally you send a "do not activate" message every
month to prevent this, paying 100 S if in another star system for a special message-jump relay. You can also visit the bank in
this area in the future, and for 50 S update the memories of your clone.

The advantage of a clone is that you are protected from true death, in that should you die (and thus fail to send the "hold"
message) the clone is activated. The clone thinks, acts, looks, and for all practical purposes IS you, although without your
possessions or papers. If the original "you" is killed, you can immediately jump forward in time to the end of the next 40-day
period and continue play in the persona of the clone, effectively "erasing" all knowledge, information, and events that occurred
after the date of the last memory update.

Setting up special accounts and identities for your clone is often a good idea. If for some reason your clone is activated
while you still live (due to failing to send the "hold" message), you can select whichever persona you prefer at that point, and
forget the other. However, after each day you must roll a 2d6, and if "12" results, you meet your double and go into permanent
catatonic shock, causing you to lose the game instantly (you and the clone become vegetables).