E411 Gunner Fires (takes no time)

Your gunner sees a small, torpedo-shaped vessel very close to your ship. He, fires and hits easily, doing great damage. He
doesn’t fire a second round because a mental surge caused 1d6 hits and knocked him unconscious. You are no longer under
mental attack, and nobody else reports any probes or attacks. You may leave, or send one person in a utility suit to crawl into
the broken end of the torpedo-shaped craft. If someone enters, see E419.