E193 Answer Distress Call (takes 1 hour per die roll)
When you reach the starship, you see extensive damage in its engineering compartment, with gas all around. You decide to
dock and send over a boarding party. Decide who is in the party. Each must have a utility suit. Once the party is inside, for each
hour you spend aboard, roll 1d6 once. You can stay and continue rolling until 2 hours past the normal end of the day, or until a
result prohibits further rolls. Rescue roll results are:
- 1-3: each person in the party saves one person on the damaged ship, then heavy explosions begin and it must be abandoned
- 4: corrosive fumes melt the suit of one in your boarding party (select him randomly), killing him, rest must abandon the damaged ship instantly
- 5: save two people in the crew quarters, may continue work next hour;
- 6: you save one person, then a high voltage arc in a passageway kills one in the party (determine which one randomly, could be the person saved)
Insurance Reward for the people saved from the ship will be 500 S per person base payment (R229A) when you land them on
any planet.