E018 Military Patrol (takes 1 hour)
You encounter a military patrol of six men, see R324. If a battle occurs, determine tech level (R210) and consult appropriate description below:
- Tech 1 Patrol: two troopers have sidearms, four have heavy hand guns.
- Tech 2 Patrol: all six troopers have heavy hand guns.
- Tech 3 Patrol: all six have heavy hand guns, two are explosive weapons.
- Tech 4 Patrol: all six have heavy hand guns, the patrol leader has a dalurium-screen helmet that protects him from any psionic attack, and carries a pack of four frag-grenades.
- Tech 5 Patrol: all six have a heavy hand gun and four frag grenades, three of the six have shimmer-screen that reduces accuracy of weapon fire against it by two (-2) (if captured and it breaks down, it cannot be fixed).
- Tech 6 Patrol: all six have heavy hand gun and four frag grenades except the patrol leader, who instead carries a portable field scrambler, any hit from which causes instant breakdown to a vehicle on a 1d6 roll of 4-6. The scrambler is 2 CU and has no effect on a starship with ECM.
Frag Grenades: explosive weapons of 3 tech levels below that of the troops carrying them (reflects their inaccuracy if thrown or fired from grenade launchers).
Note: if you have a tank, or a ship’s boat that has used boat guns to fire on planet (and there were any survivors), or a starship
that fired its guns on planet (and there were survivors), the patrol will also have a heavy artillery weapon, see E015 result 4 for
details of this device.