E152 Time Machine (takes 1 hour)

You are approached by an elderly gentleman who claims to have invented a time machine, and needs a volunteer to test it. You
may ignore him and end this encounter, or go with him to test it. If you go with him, you spend the rest of the day there. He puts
you in a shiny metal globe packed with equipment, wishes you luck, and starts the machine, roll 1d6: