E083 Alien Weapon (takes 1 hour)
Designate one person to try to operate the alien weapon, and roll 1d6:
- 1: item turns out to be an alien musical instrument, not a weapon, which you can sell in any scientific area for 30 S base price (R229A)
- 2: item turns out not to be an alien artifact, but a modern sculpture produced at a local art school
- 3: item turns out not to be an alien artifact, but a prop from a science fiction holo-movie (albeit a very realistic one!)
- 4: it explodes, destroying itself and inflict 2d6 hits on the person who tried it
- 5: it is an alien weapon, a pigment disruptor, fires like a tech 6 sidearm, and any hit turns the victim’s skin color to green or purple and disables by causing blindness that can only be cured at a Medical Center (R231), but no other damage -it has no effect on vehicles, if it ever breaks down (R218) it cannot be fixed.
- 6: the alien weapon immediately attunes itself to the brain of the person trying it; the user need merely think of a target in sight, and the weapon will hit that target automatically (one hit only), for break-down purposes consider it a tech 4 weapon (R218), if a break-down occurs roll 1d6, on a 5-6 the user becomes insane and the weapon useless, on a 1-4 it can be repaired normally and the user is unaffected.