Mynkuria (R207I)

This system seems to have a perpetual war with Nipna, with a history of battles for at least one thousand years. The system
is preoccupied with destroying Nipna, with a long-range strategy centered on the fanatical dedication of its warriors. It tends
to base weapons and armament designs on captured Nipnan equipment. Mynkurian troopers readily ignore wounds and pain,
and are prepared to spend their lives willingly to damage Nipna. Mynkuria also trains highly efficient spies and saboteurs,
notorious for their resistance to torture (despite the advanced techniques used by both sides).

System Entry 1d6 roll: 1-E095, 2-E119, 3-E113, 4-E093, 5-E107, 6-E110
System Codes: wealth 30, tech 60.
Planet I: layout H-A, gravity 5, no air.
Planet II: layout C-K, gravity 9, good air.
System includes asteroids.