E004 Plague Carriers (takes rest of day)
You have come in contact with diseased people carrying the plague. For each person in your party roll 1d6:
- 1-3: no disease
- 4-6: contract the plague
Persons who catch the plague lose one Endurance point each day. A PS robot (R222C) cannot stop this, but a medic (R221F)
who rolls 5-6 on 1d6 can prevent it, and can treat anyone in the party but himself. To cure the plague once contracted, the
person must either survive one week of its effect or receive medical treatment (R231A). Once cured, normal RRR (R203C) or
medical treatment (R231A) is needed to regain lost endurance. Once you survive the plague, you are thereafter immune to it.
As long as anyone in your party has the plague, all those who don’t yet have it, and aren’t yet immune must check once a day
to see if they get the disease.