E014 Gamblers (takes rest of day)
Several "high roller" gamblers invite you to join a private game. If you agree, you must go alone, and decide how much money
you take. Then roll 1d6 to see the results of your activities for the day and evening:
- 1: you are attacked by three men, each E5, M4, H4 with sidearms (see R210 for tech level), they demand your money and weapons and will leave with them, if you refuse see R327 and add one to your dice roll
- 2: you have bad luck in the games, lose all the money you brought
- 3: you have poor luck in the games, lose half the money you brought
- 4: if you succeed with a Cunning roll (R202) you double the money you brought, otherwise you break even
- 5: you have good luck and double the money you brought
- 6: you have excellent luck, if you succeed with a Cunning roll (R202) you get five times the money you brought, if you fail, you get triple the money you brought