E116 Derelict Ship (takes no time)
You see a starship of unusual design, apparently without power. You may proceed on your way — see E104. Alternately, you
may close with the ship and attempt to board it. If you do, this takes one hour, and you should specify who is going and what
their equipment will be (must include a utility suit to pass through the vacuum for boarding). When you board, roll 1d6 for
result:
- 1-2: E082
- 3: E408
- 4: E426
- 5-6: E430