E133 Mynkurian Death Squad (takes 1 hour)

You are "recognized" as a Nipnan agent by a Mynkurian death squad. They instantly launch a suicide attack against you (R327).
They will fight to the death, regardless of odds or tactical situation.

Mynkurian Death Squad Troops: two "miners", each E3, M0, H4 rigged with high explosives — if they contact any vehicle or
robot (or failing that, any person) they blow themselves up (see R230E and R230K for explosive hits); two "gold slayers"
who are E5, M0, H6 who attempt to contact any officer or leader (including yourself) and hit hand-to-hand with poison-tipped spikes that
cause one wound and immediate disablement, furthermore, unless immediately treated with first aid (R231) after each later round
of combat roll 1d6:
  • 1-4: the victim suffers another hit from poison
  • 5-6: the poison has no more potency, there is no further effect; finally, the squad has two "spitters" each E4, M4, H2 armed with heavy hand weapons (see R210 for tech level) who fire at anyone holding a weapon (if none, any opponent).