E081 Attack or Escape the Battleship (takes 1 hour/round)
The starship battle procedure must be used, see R230L. Each round you will shoot first. Determine if you hit, and if you are
trying to escape by moving away. Then, roll 1d6 to determine the battleship’s response, subtracting three if trying to escape:
- 1: (or less) the battleship opens fire with all guns, but if you’re moving away you then escape
- 2: the battleship fires with 2d6 of its guns, then engages its sublight drive and moves away from you too fast to follow, battle ends
- 3: the battleship fires with 1d6 guns, then engages its sublight drive and moves away from you too fast to follow, battle ends
- 4: battleship does not fire, but engages sublight drive and moves away, battle ends - however, you are now "wanted" (R228) in this system
- 5: if your shot missed, roll again, if it hit, the battleship appears heavily damaged, secondary explosions appear on board, and then it erupts in a massive explosion and is destroyed without ever firing back
- 6: the battleship surrenders, you board and in the rest of the day discover that there is only a skeleton crew on board, you decide to ransom the battleship back to the Imperian government for 2d6 times 10,000 S and are paid immediately.
Battleship Statistics: the battleship is tech 2, mounts 12 tech 2 star-ship guns, and has 120 hit points. Note that it may not fire
all its guns at once.