Results of Hyperdrive Jump (R212D)
See R212C to compute results.
Success: the starship arrives at its destination intact, entering the system four sublight moves (hours) "out" from any planet
or asteroid belt. The ship must immediately consult the System Entry procedure (R226) and check for a system entry event;
even if planning to immediately make another jump. It is impossible to arrive closer than four light-hours "out."
Failure: the starship undergoes hyperspace dissipation in jump. Debris appears four sublight moves "out" in the destination
system (instead of the starship!). Everything and everyone on board is totally destroyed. The only exception is items and
people within stasis units (R212E). Stasis units appear intact in the "out" space along with the debris. Unless you were in a
stasis unit, dissipation means instant death — the game is over.