E072 Empty Mine (takes 1 hour)
You find an empty mine and may explore it. If you do, it takes the rest of the day, roll 1d6 for what you find:
- 1: absolutely nothing
- 2: 1d6 crystals worth 30 S each
- 3: cave in! roll 1d6 for each person in the party: 4-6 means they are buried, you can avoid this result with a successful Cunning roll (R202), each survivor can dig out one buried person, who will have 1d6 hits when recovered, any others are lost
- 4: acid drainage causes equipment corrosion, roll for breakdown (R218) of each item taken into the mine
- 5: attacked by 2d6 strange life forms, each with E3, M0, H6 which start in contact and fight to the death, see R304
- 6: workable deposits found, may extract 5 CU of ore per day for each person working in the mine. Each CU of ore may be sold at any industrial area for a base price (R229A) of 20 S. Hirelings working in a mine require double normal salary due to dangers and difficulty of the work, and will need a successful Cunning roll (R202) by you each subsequent week (can make one roll for all, or deal with them individually, as you desire). U Robots can also work it if directed by yourself or a controller (available only through events) which was reprogrammed for the job (requires repair work R219 to reprogram). Robots in the mine must roll twice after each day for break-down (R218).