E076 Street Dealer (takes 1 hour)
A rather seedy looking individual approaches and says he has just the deal for you, if you will come alone with him. If you do,
event takes the rest of the day, and roll 1d6 for the result:
- 1: you are offered four cases of stolen hand computers, each is 5 S base price and is 4 CU in size
- 2: you are offered pure dylaweed extract at 25 S per CU
- 3: you are offered one night of absolute delight for 3 S
- 4: you are offered a stolen collection of rare illustrated books for 10 S, they take up 2 CU of space
- 5: you are jumped by three men, each E6, M4, H5 with side-arms (see R210 for tech level), one will begin in contact, attacking, see R305
- 6: you are offered counterfeit money up to 5,000 S face value, each 100 S of fake money will cost you 10 S of your real money.
For details on base price in purchase and resale, see R229A. If you buy any of the above items, you can attempt resale by
spending an hour in any city area and making a successful cunning roll (R202). Base price at resale is 1d6+6 times the purchase
price. However, if you fail the cunning roll when-trying to resell the first item, it means they are really worthless — you’ve been
ripped off for the entire value of the item.
Fake money can be used at face value as long as you make successful cunning rolls (R202). The first time you fail, though, you
instantly become "wanted" in that system. Fake money cannot be given to any bank, they will instantly recognize that its fake,
regardless of your cunning.