Ranged Weapon Fire (R230D)
Ranged weapons include sidearms, heavy hand weapons, skimmer guns, boat guns, and starship guns. Starship guns use a
special firing procedure, see R230L.
To fire a ranged weapon, add together the weapon’s tech level, and the user’s marksmanship characteristic (R201A). Then roll
2d6, if the result is less than or equal to the total, the weapon hits. Any higher dice roll is a miss. If you hit, and either of the
two dice read "6", it is a critical hit.
Ranged weapons cannot be fired by a character who contacted another, or who changed zones this round. The only
exception is passengers in a vehicle may fire weapons, while the driver controls the vehicle and does the zone-changing for
the entire group in that vehicle.
Ranged weapons fired at a character who was in contact, or contacted by the enemy throughout this round have special
problems. When firing into a "continuous contact" situation, if the shot misses its intended target, it will automatically hit the
other person instead. As a result, you might hit your friend by accident!