Sequence of Play
- Check for supply.
- Take replacements.
- Roll for weather.
- CSA rolls for CAP and moves.
- CSA resolves any initiated battles.
- USA rolls for CAP and moves.
- USA resolves any initiated battles.
- CSA naval response.
- USA resoves any initiated battles.
- Check for victory.
Battle Sequence of Play
The defender sets up first.
- The defender's artillery moves or fires (hits on 5-6).
- The attacker's artillery moves or fires (hits on 5-6).
- The defender's infantry moves or fires (hits on 6 or 5-6 with flank fire).
- The attacker's infantry moves or fires (hits on 6 or 5-6 with flank fire).
- Retreat determination, defender first.
- Rally. Roll less than or equal to a commander's rating.
- Reinforcements arrive from adjacent locations. Roll less than or equal to commander's
rating for each unit to reinforce this round.