Sequence of Play

  1. Check for supply.

  2. Take replacements.

  3. Roll for weather.

  4. CSA rolls for CAP and moves.

  5. CSA resolves any initiated battles.

  6. USA rolls for CAP and moves.

  7. USA resolves any initiated battles.

  8. CSA naval response.

  9. USA resoves any initiated battles.

  10. Check for victory.

Battle Sequence of Play

The defender sets up first.
  1. The defender's artillery moves or fires (hits on 5-6).

  2. The attacker's artillery moves or fires (hits on 5-6).

  3. The defender's infantry moves or fires (hits on 6 or 5-6 with flank fire).

  4. The attacker's infantry moves or fires (hits on 6 or 5-6 with flank fire).

  5. Retreat determination, defender first.

  6. Rally. Roll less than or equal to a commander's rating.

  7. Reinforcements arrive from adjacent locations. Roll less than or equal to commander's rating for each unit to reinforce this round.