This module is in open beta. Thus not all functions are as streamlined as they could be and any ideas and help for improvement are more than welcome (contact me at juuso.h.marttila@jyu.fi). Module is still fully playable.

Hope you enjoy!

Tips:

First, setup game by using button on main map. This function automatically draws correct number of techs to supply board, removes extra III-ring hexes and marks starting hex locations. Once selected, these choices can be reversed only by starting a new game. If wanting to check supernova hexes beforehand, please look them under Help and instructions- button (marked with question mark in the toolbar). After you have done setup, click “retire” –button and change your playing side to color of your choice.

If you wish to change a color you chose when joining the game, just click retire -button and choose the correct player/specie. You can also join as observer, but as such you cannot interact with most of the components (like hexes, reputation tiles etc.)

Starting hexes can be found on player boards. To change a player board to its alien side, use the button on player board –window’s toolbar

Hexes can be selected and moved by shift+click. After you have selected a hex, you can right-click it to pop up a dialogue where you can e.g. rotate the hex or easily place a discovery tile and an ancient on hex.

Other playing pieces can be interacted by drag-and-dropping or right clicking and using some shortcuts there.

Remember to remove extra colony ship from green player board if playing green player, but not Planta.

Play Sequence Board is meant as a way to mark playing order when you just cannot check who sits where. Playing order can be marked by just moving cubes to order which you want to get the players going. When passing, move your playing order cube to Pass square next to it. If you were first to pass, also move the purple cube next to your cube to remind you passed first.

Please use the “clock” –button to track phases and turns. Even though these can be done manually on Play Sequence and Supply Boards, any automation built into the module is triggered only by using “clock” –button. Automation includes flipping colony ships, resetting damage on ships and drawing new techs in cleanup phase.

To pick only one counter (e.g. tech tile) from a stack, you have to double-click the stack first. Then you can choose only one counter from the stack.

Discarded hexes are automatically shuffled to form a new draw pile if draw pile is emptied by explore action. This is however done before last drawn hex is possibly discarded. If you decide to discard last hex, please re-shuffle it manually by right-clicking the discard pile.

If automatic centering on other players actions feels awkward, it can be turned off from preferences.

Reputation tiles cannot be revealed manually. They are automatically revealed at the end of game turn 9 when tracking game turns by using “clock” –button.

To easily inspect hexes, use “hide/show pieces –button” in toolbar. It hides all other pieces except hexes.

At the moment scoring board is required to be filled manually. Just choose a field and press ENTER.



Work in progress

Automatic Scoring

Placing hexes from correct piles on map by only right-clicking empty map space



Change log

1.5

Eike Hanus, mastermind behind this update, implemented some awesome automation to the module, especially concerning setup and automatic drawing of tech tiles.

Play sequence tracker (“Clock” –button) was added to facilitate automation.

Supernova -expansion was implemented in game. Rules for expansion can be found from summary cards

Black ships got white outline to distinguish them better

Added more dice to roll. Now even plasma missile dreadnoughts should be able to roll all their dice at once ;)

Fixed a serious bug in number of reputation tiles. There was one extra value 4 tile in previous versions.

Added option to place ancients and discovery tiles on hex by right-clicking hex

More things are reported in the log, also in more informative way

Influence disc replaced with larger ones. Also other graphical improvements.

Playing pieces can now be hidden to enable easier inspection of hexes

GCDS can now be eliminated (and is placed automatically to supply board when this command is given

Starting hexes can now be found on correct player boards. You can also use button to flip player boards, starting hex and ambassador.

Added counters to show how many hexes are left in draw piles.

Discard pile is automatically re-shuffled when draw pile empties.

Few little bugs on damage markers, dice etc. fixed.

1.2

Major effort by Eike Hanus on improving graphics, especially previously badly captured hex graphics. Thank you very much Eike!

Fixed a bug that allowed people to see other players reputation tiles

Replaced some texts on toolbar with icons to save space

Dice function now in more intuitive way without confusing extra options

Scoreboard can now be filled

Reporting of piece movements improved and made more detailed especially concerning population cube movement. This enables players to track from log which cube came from what track if needed.