Movement

Infantry, artillery = 1, leader, cavalry = 2

Road Limits

Major = 10 blocks, minor = 6
Crossing river to attack: major = 5 blocks, minor = 3

Forced March

Roll 1d6 for each unit. Add +1 to roll for leader present.
1-3 = Unit completes move but permanently loses 1 CV to stragglers.
4-6 = Unit completes move with no penalty.

Battle Morale

Engaged 1 CV unit rolls 1d6. Add +1 to roll for a leader in the same column.
1-3 = Unit had bad morale and must make a forced disengage battle move.
4-6 = Unit has good morale and may conduct any desired battle move or fire.

Battle Fire

Infantry = F1
Cavalry = F3 on first battle turn and F2 after.
Artillery = long range F1, short range F2 first turn and F1 after

Battle Fire vs Infantry in Square

Engaging cavalry = F1 (no shock bonus)
Engaging infantry = F2
Infantry in square = F1
Artillery fire into square = F2 long range

Retreat / Reinforcement Limits Per Battle Turn

Major = 2 blocks, minor = 1, river crossing = no effect

Rout Losses CVs

Artillery = 2, infantry = 1, leader = 0
cavalry = 1 if engaged by cavalry
Road limits = 10 major / 6 minor and half across river