Pirates of the Spanish Main
Adapted for VASSAL v3.1.15 by B.J. Olejnik
This module is an adaptation of WizKids' Constructible Card Game "Pirates of the Spanish Main". It was
written from scratch, although some ideas about how to implement some features were inspired by the existing
French PotSM module. All graphics were created by myself using GIMP.
This is not a complete set of rules for PotSM, which are available elsewhere. This is a guide to show how
to use this module within the basic PotSM rules.
v2.4 Updated for VASSAL v3.7.12 by W.Cawley
Updates 2.4 and later include official artwork and expanded graphics to include more ship types and other improvements (credit to WizKids and acknowledgements to PSMList's "Realistic Renders"; www.psmlist.com), building on B.J.Olejnik's version.
See the "Help" menu to access Pirates CSG rules references. These include Keywords, Master Ruleset, The Pirate Code (FAQ), and Image ID Code Reference for official artwork (credit to Wizkids, A7XFanBen, Danny Hensel, and all other contributors).
Tip for Solo Players/Pre-set Games
Create a very large map (future game space and collection area) as your dedicated "collection table". Create the assets you want, then "Save". Use this save game file as a persistent "table" for to retain ships, crew, or other assets.
Build your digital collection! Remember to SAVE after each "build" and, when starting a new game to actually play, to SAVE AS a new game. Backups are encouraged!
After playing a game, simply move the used assets off to the side and away from your main play area. For future plays, drag your desired assets back to the play area.
Setup
Placing Islands
The islands are available within the game piece palette ("ship" button) on the "Terrain" tab.
Just drag and place them where you want them, rotating if necessary. After placement, islands cannot be
selected unless you SHIFT+CLICK on them.
Placing Treasure
Selecting Ships and Crew
An assortment of generic ships are available in the game piece palette. After selecting the proper
hull type, just define its properties (CTRL-P). The ship will need to be moved slightly in order
for the changes to show up. After the properties are defined, you can drop a generated card for
it (CTRL-0), but again it will need to be moved slightly to see the final result. Hovering the
mouse over a ship will give you a popup text showing its movement, cannons and cargo, allowing
quick reference. The color of the name of the ship can be changed by pressing CTRL-], so that
players may easily identify their ships.
Crew markers for the different factions are also available. The type or name of the crew it represents
needs to be assigned, and it can be "hidden" until revealed.
Crew/Event/Equipment/Unique Treasure Images
Added in v2.4. To use artwork for individual markers (e.g., Crew, Events, Equipment, and Unique Treasure), reference the included PDF "Image ID Codes" for the appropriate ID #. This reference is available from the "Help" toolbar button. Then, enter the corresponding ID number (only the number, e.g., "UT12" entered as just "12") into the marker's properties. Remember to "Show" the image.
Individual Player Lockers are provided (the "chest" icon) for players to do actions that are hidden from other
players.
Movement
To move the ships, just click and drag them to where you want them to go. They can be rotated (CTRL-R)
to get them into the correct final orientation.
In order to make figuring out the correct distance easier, there are several tools that you can use,
either through the ship's right-click menu or in the game piece palette.
One is a Range Measurement Rosette (CTRL-M) that can
be dropped, which will show you at a glance the
L
and
S ranges in all directions.
Also, there are
L and
S
distance measuring tools (CTRL-L and CTRL-S) that can be placed. These
can be moved to where you want to start measuring from, and then rotated about that point. Both
tools can also drop additional tools at their end point, so you can set up a chain of arrows.
Exploring
When exploring an island, in order to see the coin values without revealing them to the other players,
drag them into your private window and then flip them. Keep the ones you want, then flip the others
back to their non-value side and drag them back to the island.
Attacking
Checking the range of each cannon is done using the same tools as described in the Movement section. Just
move the tool so that it is measuring from the correct location. To roll the dice for firing the cannons,
just click one of the two dice icons in the toolbar.
When a hit is scored, in order to show the target ship's mast either on fire or removed, select the target
ship and select the mast number from the right-click menu (or CTRL-1, CTRL-2, etc.), and the graphics will change.
The masts are numbered from fore to aft, so the one closest to the bow is mast #1.