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Machine |
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ROF |
PB+ / 2 |
PB / 3 |
S / 4 |
M / 5 |
L / 6 |
XL / 7 |
VL / 8 |
PI |
LV |
CC |
Ammo |
NOTES |
Points |
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Blitzer |
1 |
4 |
6 |
8 |
10 |
12 |
14 |
16 |
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+2 |
1o |
1,2 |
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Blitzer Catapult |
1 |
5 |
10 |
15 |
20 |
25 |
30 |
35 |
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+3 |
8o |
1,2 |
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Deadbolt Carbine |
1 |
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15 |
25 |
35 |
45 |
55 |
0 |
+2 |
0 |
10o |
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Deadbolt Launcher |
1 |
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25 |
35 |
45 |
55 |
65 |
0 |
+2 |
+2 |
25o |
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20 |
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Deadbolt Luancher -
Hvy |
2 |
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25 |
35 |
45 |
55 |
65 |
0 |
+2 |
+2 |
25o |
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40 |
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Deadbolt Pistol |
11 |
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8 |
12 |
20 |
30 |
0 |
+2 |
0 |
5o |
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Hellfire Cannon |
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+3 |
40o |
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Round |
2 |
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20 |
35 |
45 |
55 |
65 |
0 |
+2 |
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Bolt |
1 |
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10 |
20 |
35 |
45 |
55 |
65 |
+1 |
0 |
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3,4,5 |
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Hornet Missile Pod |
2 |
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75 |
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+1 |
0 |
+3 |
8o |
2,3,4 |
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ICE Rifle |
2 |
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3 |
10 |
20 |
30 |
40 |
50 |
0 |
+2 |
+3 |
20o |
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Napalm-X Flame
Weapon |
3 |
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5 |
10 |
15 |
20 |
25 |
0 |
+2 |
+3 |
20h |
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I |
Scattergun |
3 |
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10 |
20 |
30 |
40 |
0 |
+2 |
+1 |
10o |
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Scorpion Missile |
1 |
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75 |
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0 |
0 |
+3 |
12o |
1,2,3,4 |
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Spaz Rocket |
2 |
3 |
5 |
10 |
15 |
20 |
25 |
30 |
0 |
+2 |
0 |
1o |
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Thunder Lance |
2 |
5 |
10 |
15 |
20 |
25 |
30 |
35 |
0 |
+2 |
+3 |
20e |
2,6 |
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Thumper Gren Launcher |
1 |
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7 |
15 |
25 |
37 |
50 |
65 |
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+2 |
10o |
1,2,7 |
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WASP Missile Launcher |
1 |
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75 |
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+1 |
0 |
+2 |
4o |
3,4 |
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Manitcore Missile
Rack |
2 |
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15 |
25 |
35 |
50 |
65 |
75 |
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+3 |
8o |
1,2,7,8 |
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AOE |
ROF |
PB+ / 2 |
PB / 3 |
S / 4 |
M / 5 |
L / 6 |
XL / 7 |
VL / 8 |
PI |
LV |
CC |
Ammo |
NOTES |
Points |
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Blitzer Disrupt |
1 |
2 |
3 |
4 |
5 |
6 |
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0 |
+2 |
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1o |
9 |
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HE Dirge Missile |
1 |
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2 |
3 |
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0 |
+2 |
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Disruptor |
1 |
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1 |
2 |
3 |
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0 |
+2 |
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9 |
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Promethues Bomb |
1 |
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1 |
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0 |
+2 |
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10 |
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Slaymore Mine System
(CAW) |
2 |
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2 |
4 |
6 |
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0 |
+2 |
0 |
1o |
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Melee Weapons |
ROF |
+5 |
+4 |
+3 |
+2 |
+1 |
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PI |
LV |
CC |
Ammo |
NOTES |
Points |
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Power Halberd |
2 |
1 |
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0 |
+2 |
0 |
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Power Mace |
1 |
1 |
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0 |
+2 |
0 |
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11 |
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i |
Power Trident |
1 |
1 |
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0 |
+2 |
0 |
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Protoplasmic
Lacerator |
2/3 |
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1 |
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0 |
+2 |
0 |
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12 |
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Moleculor Bayonet |
1 |
1 |
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0 |
+2 |
0 |
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Electro Whip |
2 |
3 |
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0 |
+2 |
0 |
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11,13 |
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Electro Lash |
2 |
6 |
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0 |
+2 |
0 |
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3,11,13 |
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Claws |
2 |
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1 |
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0 |
+2 |
0 |
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NOTES: |
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1 May not autofire |
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2 May not supress |
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3 Ignores GMs |
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4 Overkill 5+ |
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5 Consumes
double ammo |
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6 EMP weapon |
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7 May use
Disruption, Nachtmacker or Prometheus grenades |
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8 May fire HE Dirge Missile |
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9 Disruption weapon |
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10 Stays in square until a 5+ is rolled at
the end of the machines turn |
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11 EMP weapon |
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12 ROF 2 normally/3 versus organic
targets |
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13 Ignores modifiers for Assault shields,
corners and low obstructions |
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