Machine
  ROF PB+ / 2 PB / 3 S / 4 M / 5 L / 6 XL / 7 VL / 8 PI LV CC Ammo NOTES Points
Blitzer 1 4 6 8 10 12 14 16     +2 1o 1,2  
Blitzer Catapult 1 5 10 15 20 25 30 35     +3 8o 1,2  
Deadbolt Carbine 1     15 25 35 45 55 0 +2 0 10o    
Deadbolt Launcher 1     25 35 45 55 65 0 +2 +2 25o   20
Deadbolt Luancher - Hvy 2     25 35 45 55 65 0 +2 +2 25o   40
Deadbolt Pistol 11       8 12 20 30 0 +2 0 5o    
Hellfire Cannon                     +3 40o    
   Round 2     20 35 45 55 65 0 +2        
   Bolt 1   10 20 35 45 55 65 +1 0     3,4,5  
Hornet Missile Pod 2       75       +1 0 +3 8o 2,3,4  
ICE Rifle 2   3 10 20 30 40 50 0 +2 +3 20o    
Napalm-X Flame Weapon 3     5 10 15 20 25 0 +2 +3 20h    
I Scattergun 3       10 20 30 40 0 +2 +1 10o    
Scorpion Missile 1     75         0 0 +3 12o 1,2,3,4  
Spaz Rocket 2 3 5 10 15 20 25 30 0 +2 0 1o    
Thunder Lance 2 5 10 15 20 25 30 35 0 +2 +3 20e 2,6  
Thumper Gren Launcher 1   7 15 25 37 50 65     +2 10o 1,2,7  
WASP Missile Launcher 1       75       +1 0 +2 4o 3,4  
Manitcore Missile Rack 2   15 25 35 50 65 75     +3 8o 1,2,7,8  
AOE ROF PB+ / 2 PB / 3 S / 4 M / 5 L / 6 XL / 7 VL / 8 PI LV CC Ammo NOTES Points
Blitzer Disrupt 1 2 3 4 5 6     0 +2   1o 9  
HE Dirge Missile 1       2 3     0 +2        
Disruptor 1     1 2 3     0 +2     9  
Promethues Bomb 1         1     0 +2     10  
Slaymore Mine System (CAW) 2       2 4 6   0 +2 0 1o    
Melee Weapons ROF +5 +4 +3 +2 +1     PI LV CC Ammo NOTES Points
Power Halberd 2 1             0 +2 0      
Power Mace 1 1             0 +2 0   11  
i Power Trident 1 1             0 +2 0      
Protoplasmic Lacerator 2/3   1           0 +2 0   12  
Moleculor Bayonet 1 1             0 +2 0      
Electro Whip 2 3             0 +2 0   11,13  
Electro Lash 2 6             0 +2 0   3,11,13  
Claws 2     1         0 +2 0      
NOTES:
1 May not autofire
2 May not supress
3 Ignores GMs
4 Overkill 5+
5 Consumes double ammo
6 EMP weapon
7 May use Disruption, Nachtmacker or Prometheus grenades
8 May fire HE Dirge Missile
9 Disruption weapon
10 Stays in square until a 5+ is rolled at the end of the machines turn
11 EMP weapon
12 ROF 2 normally/3 versus organic targets
13 Ignores modifiers for Assault shields, corners and low obstructions