COMBAT RESULTS TABLE

COMBAT ODDS
DIE ROLL
1-1
2-1
3-1
4-1
5-1
6-1
DIE ROLL
0
AE
AA
AA
AD
BD
BD
0
1
AA
AA
AD
BD
BD
DD
1
2
AD
AD
BD
BD
DD
DX
2
3
BD
BD
BD
DD
DX
DE
3
4
BD
BD
DD
DX
DE
DE
4
5
DD
DD
DX
DE
DE
DE
5
6
DX
DX
DE
DE
DE
DE
6
Explanation: AE = Attacker Eliminated; AA = Attacker Attrition; AD = Attacker Demoralized; BD = Both Demoralized; DD = Defender Demoralized; DX = Defender Exchange; DE = Defender Eliminated (see Rule 13.4);
Combat Modifiers:
(-2)
If defending units under a Fort marker.
(-1)
If defending units under Entrechment marker
(-1)
If all defending units occupy a rouch, squem, or city hex;
(-1)
If all attacking units occupy a river hex and none of the defending units occupy a hex transversed by the same river.
(+1)
If any defending unit is demoralized.
(+1)
For each siege artillery unit attacking units under a Fort marker.
(+1)
For every six regular artillery strenght points participating in any attack (fractions rounded down).
(+1)
For each attacking tank, strosstrupped, and/or air unit.
Notes:
1
A die roll less than zero is treated as zero.
2
A die roll greater than six is treated as six.
3
At adds less tahn 1-1, the die roll is dreated by one.
4
At odds greater than 6-1, the die roll is increased by one.
5
All modifiers are cumulativer. However, the die roll may not be increased or decreased by more than three.