Why I did this module.
I wanted to make some vidoes. All the tools out there
were inadequate for what I wanted to do. There was SFBOL.com but they use
official game counters that are in my opinion too damn hard to see unless
you ZOOM the map. I tried using a paint program, a screenlets program etc..
but all that wasn't good enough. Then I found vassal and started modifying
an existing module. So I had something that worked to do the videos I wanted
to do.
On a total lark I asked ADB if it was ok to do a CADET
only module using the free download files they had on their website. To my
shock and horror they said yes. Hence this module!
See my youtube vids for help on how to use/play. Links
are in the comments section of the vassalengine.com page for the module.
10th update - I didn't plan on a 10th update this soon.
HONEST!
* Somewhere around update 6 I had adjusted the maps as
column 1 had half the numbers cut off. It was so minor I didn't even list it
as something I changed. For instance 0101 was seen as 01, 0102 as 02.
Instead of fiddling with hex adjustments(which were throwing other things
off)) I simply added a column "0". Well I didn't notice that it threw off
the numbers vertically, which made the scenario 1 walk through and examples
more than a little confusing. Originally 0101 was above 0201 but with 0001
added 0001 was now above 0101 and 0101 was now below 0201. I have rewritten
the scenarios with corrected numbers and for some scenarios added pictures
into the explanations.
* I changed the Ship SSD listing to be completely pull
down menus instead of pull down and a side list. Sometimes the side list was
completely collapsed on opening by some people and they couldn't see the
other ships. I did the same with the Information Tables/Charts and
scenarios.
* I had neglected to put the max range limit for the
disruptor ships on the SSDs. I have added this to the weapons chart. FF=R10,
DD/Qship=R15, CL=R22, CA=R30, DN/base=R40 It is also in Rules to learn for
scenario 3.
* Learned how to save spreadsheet column and row header
and filled these in for all SSDs.
* Changed the Cadet DAC to allow control spaces to be hit
after excess damage. Updated the graphic of the Cadet DAC. This was done
because the Klingon Cadet cruiser has both a bridge and security box and it
made no sense to have two boxes that could never get hit.
* Cleaned up the damage menus on a few ships I didn't
have the time to do before releasing for the 49th anniversary of Star Trek.
* A couple Scenarios had a copy paste error in the text.
This is now fixed by moving the text where it should be.
* Added Conceal Masks for all races
9th Update
* Changed map blank default to be 42x30 which is the
standard sized SFB map. Or 2366x1926 pixels. The other maps are defined by
the background image.
*Added Hydran CADET-CL, DD, FF
*Added Lyran CADET-BCH
*Added Orion CADET-DW with Engine doubling
*Changed the OrionWyn Sheet to be Cadet appropriate.
*Put cloak costs on all cloakable ships. The cost is in
the rules but the rules mention the KR cloak costing 20 and this confused
people as the Full Scale KR is one of the ships that we are not allowed to
have in the Vassal module, but it is in the downloadable Cadet manual as a
paper SSD.
*Reworked the WeaponsSheet to be more easily read.
*Corrected Turn mode on Rom DD
*Edited the Qship and base for each race and included
those in each race menu, Turned the Base under Civilian into a Neutral
Civilian base.The same for a Civilian Q-ship.
*Addded Selt Web Breaker table which was missing.
*Added Drone Table to Drone sheet.
*Saturn map went missing and had to be re-added.
*fixed a location error on archeotholian ssd action
button(disB and Ph1-2) and base 3rd option mount
8th Update
* Added Impulse procedure tables
* Added a CADET-Frax Cruiser
* Added CADET-Base with optional weapons for all races.
* Added Federation CADET-DN, CL, DD
* Added Gorn Cadet- DNH, DN, DNL, StrikeCA, CL, DD, FF
* Added Klingon CADET-DN, CL, DD, FF. Seperated the Full
scale D7 and D6 into separate SSDs
* Added Kzinti CADET-DN, CL, DDV
* Added Romulan CADET-DN, DD, FF
* Added Peladine CADET-CA
* That's enough ships unless there is a special request.
7th update
* added player sides and a player SSD area. This SSD area
only allows that player to damage the SSD. If the SSD is not in that area
but on the map board anyone can damage it.
* Turned off the auto zoom on mouseover of the SSD.
* remove the unused SOP steps from the 8 impulse chart as
the 8 imp chart is only used for the first 3 scenarios and after that it is
the 16/32 chart that is always used.
* edited the scenario rules and setups to remove
references to paper and pen and insert the Vassal equivalents.
* resaved all the scenarios with player side windows and
prefilled all the Ea forms with column and Row headers. Added a scenario
4Full in addition to #4. One with cadet ships the other will full sized
ships. Same for 8Full.
Had to manually copy these into the vmod(Zip) file.
* ADDED Q Ship
* still working on a "reveal SOP simul" and "Move piece
to Hex".
6th update
* Finished adding the cadet ships as graphic SSDs that
were text versions in previous releases.
* Added Klingon, Federation and Orion Full size SSDs. The
internal boxes have been rearranged a little to facilitate the way Vassal
does things but does not change the operation of the ship at the cadet
manual rules level.
It will if catostrophic damage or boarding diagram rules
are used, but those are advanced rules not in the Cadet Manual.
* The Full SSDs are a little fuzzy. This is a result of
scanning a pdf and resizing so I wouldn't have to recreate a duplicate
graphic overlay library used for just 3 ships. We are limited to just the 3
full sized ships by ADB.
The 3 ships are Klingon Federation and Orion.
* removed the annoying "unchecked" label from the list
pieces window. This was an artifact of copy pasting the example checkbox and
it literally had to be removed from every graphic layer.
5th update is 4th update corrected. see 4th update last
point.
4th update Wow up to V4 already and I'm releasing it now
only because ADB made a public announcement about the vassal mod, so I
fugured I'd rush the graphic SSDs for that.
* Fixed Range/LOS showing wrong range. This changed the
maps and meant resaving all the scenarios after readjusting counter
positions.
* Minor fix to text in intro, designer notes, weblinks
* fixed an improper counter for Rom and ISC. Had to
resave the Rom scenario.
* redid the ship ssds so that the text is on white
background. This meant resaving all the scenarios AGAIN and no sooner was
this done than I figured out how to do graphic ssds instead of text.
* Starting work on graphic damage application, this meant
remaking all the SSDS and resaving all the scenarios again. Fed, Klingon
RomKR/KE/FH, Orion, Kzinti/KzintiDC, Wyn Fish/Aux, Hydran, Freighter done.
It takes a day to do each ssd graphically. Tholians, Seltorian, Lyran/LDR,
and ISC will be V5, Fed and Klingon Full size SSDS will likely be V6. Some
of the boxes may not line up exactly right and some shields may be slightly
off center with it's mirror image. This is a side effect of trying to do
these quickly and the action button(area where you click) not being visible
onscreen and the X Y coordinates being negative in the up direction which
makes mentally adjusting the coordinates annoying.
* Had to reupload as V5 because the saved scenarios
didn't update into the (zip)vmod file and when I manually did it somehow I
wiped out the graphic ssds and overwrote them with text ones. I recovered
from a backup properly corrected and uploade as V5 and took down V4.
3rd update
* added show data and notes to weapons to track info and
label them
* Added the sav game for scenarios 1-12 so they are there
and ready to go
* added some additional maps
* Combined some Toolbar menus into drop down selectors
* Added LDR race counters
* added some terrain dust, radiation, heat
2nd Update
* added map zoom
* Added Line of Sight/Range string
* Tbomb/Ship explosion area of effect
* Added numpad movement & High Energy Turns
ctrl+shift+numpad 7,8,9,4,6,1,2,3
* Added functioning movement Trail(clears on marked as
moved)
* improved range counter but still wrong
* text damagable ssds <<--- Big Job
to do this
* Removed 2nd erroneous shut from Klingon
* Relabeled shut on kzin ssd as shut 1
* Relabeled Arcs on Rom FH ph-3's as they were reversed
* Relabeled shut on Lyran ssd as shut 1
* Relabeled shut on LDR ssd as shut 1
* Relabeled shut on Hydran ssd as shut 1
* Relabeled shut on Freighter ssd as shut 1
* Added LS RS arcs to selt SSD which were missing
1st update 001
* added weblinks to help menu
* added the Cadet manual with the scenarios and the rules
for them - Note that full size ships are not included yet.
* Changed SSD access from tabbed to a list
* updated ssds with the (c)ADB used with permission
banner
* added designer notes
* add masking to action /no action piece
* added a spreadsheet 2x10 to action no action piece
* changed counters from scroll list to all be pull down
* fixed esg colour issue(vassal dumps everything to a
common directory so all graphics must be unique name)
* Added buttons for 8,16,32 SOP