Battle for Moscow
Turn track
To advance between phases, use the turn track interface in the
tool bar. This will automatically progress the turn marker on
the turn track, and will calculate properties derived from the
turn (mud, snow, etc.).
Use the short cut Alt-T to move on to the next phase.
Reminders
The module will remind the faction about available replacements, as
well as limitations due to the ground conditions (Half CF and MF=1
on mud, -1 MF for infantry and -2 MF for armoured during snow).
Combat declaration
To declare a combat in the combat phases,
- Select the attackers and defender. Use
for example Cltr-Mouse-1 to select multiple units. Remember
to deselect any units (click on map) before starting a new
combat declaration.
- Press the Odds button (?:1 or Ctrl-Y) in the menu bar.
- This will add a unique combat marker to each
combatant (up to 12 such unique markers),
- Calculate the odds and place an odds marker on the
defending unit. Note that calculations are shown in
the chat window
If you regret a declaration, simple right-click (Mouse-2)
the combat markers and select Cancel from the pop-up
menu, or press Ctrl-C
- Continue this until no more combats need to be declared.
Combat resolution
Once all combats have been declared, you can resolve them in
any order you like. To resolve a combat
- Right click (Mouse-2) the odds marker, and select
Resolve from the pop-up menu, or press Ctrl-X
- This will
- Roll the dice (result shown in chat)
- Determine the combat result (shown in chat)
- Place a combat result marker on the defender
- Now you need to implement the combat results. You and your
opponent must retreat, take step losses, eliminate units, and
advance, as required. If you play by mail, then this is typically
done partially by sending your log file to your opponent, who
then implements the relevant parts.
- If you want, you can now clear the combat by right clicking
the result marker and selecting Clear. Alternatively,
you can leave the markers - they will be cleared at the end
of the combat phase.
About this module
This VASSAL module was created from
LATEX sources of a Print'n'Play version
of the Battle for Moscow game. That (a PDF) can be
found at
https://gitlab.com/wargames_tex/bfm_tex
where this module can also be found.
The original game was developed by Frank Chadwick and is available from
http://grognard.com/bfm
The game was prepared using the LATEX
package wargame available from
https://gitlab.com/wargames_tex/wargme_tex
This work is 🄯 2022 Christian Holm Christensen, and
licensed under the Creative Commons Attribution-ShareAlike 4.0
International License. To view a copy of this license, visit
http://creativecommons.org/licenses/by-sa/4.0
or send a letter to
Creative Commons
PO Box 1866
Mountain View
CA 94042
USA