Table of Contents

1.     Installing VASSAL. 2

Error: Java download failed:/ Timeout= 30 000. 2

2.     Creating a VASSAL ADLG Online Game Room.. 3

3.     Joining a VASSAL ADLG Online Game Room.. 5

4.     Command Buttons. 6

5.     Starting a VASSAL ADLG party. 7

1.1.      Tools. 8

1.2.      Placing Terrain. 8

1.3.      Army Deployment 10

Regular Units. 10

Isolated Generals. 11

Camps. 11

1.4.      Showing Areas. 11

1.5.      Moving units. 12

Movement Commands. 12

90ş turn and rotate procedure. 13

Maximum curve procedure. 13

Special Actions. 13

1.6.      Shooting and Melees. 13

Shooting. 14

Melee. 14

Cohesion Points. 14

1.7.      Ending a Turn. 14

6.     Continuing a Game. 14

Saving a Game. 14

Resuming a Game. 15

Play by Email (PBEM) 16

Turning an Online Game in a PBEM.. 20

7.     Best Practices. 20

Rolling dices. 20

8.     Help and Suggestions. 21

9.     Come and meet us. 21

 

1.   Installing VASSAL

You can find VASSAL software and AdlG AJSP Module on our website:

http://www.ajsportugal.org/VASSAL/

 

You’ll find in the root this manual and the AdlG AJSP VASSAL Module and several directory containing the VASSAL Software depending on the Operative System (Window, IOS, Linux). Download the one that matches your machine.

 

Note: You can also look for latest VASSAL software version at:

http://www.vassalengine.org/download.php

 

After downloading the files, proceed with VASSAL installation double clicking on VASSAL Software.

 

Error: Java download failed:/ Timeout= 30 000

If you get the Java download failed error, cancel the installation, you’ll need to manually install Java.

Go to https://www.java.com/en/download/manual.jsp and download a version compatible with your operative system, the most common is that “Windows Offline (64bit)” will fit your needs.

After downloading and installing java DoubleClick VASSAL software, this time it should install without errors.

 

After Installing VASSAL open the ADLG AJSP Module (.vmod file)

 

Wait a few seconds to give time for the module to load


 

2.   Creating a VASSAL ADLG Online Game Room

Select Start a new game offline and the click next

 

By default, select the blue player as the game creator your opponent will choose the Yellow one

 

Click on the server control button

 

Insert a Name for your party

 

Click on Connect

You’ll enter in the main room of the Module:

Insert a name on the “new Game” box and press ENTER

 

Your game room will be created:

 

Go to menu and click on New Game

As creator of the game select the Blue Team


 

Then select an adequate size of the map depending on the army points used

Wait for your opponent and we he joins your name will appear on the room

Now you can start the Game!

 

3.   Joining a VASSAL ADLG Online Game Room

Select the option “Look for a game online” and click finish

You should enter directly In the Main Room of the module:

 

4.   Command Buttons

You have several buttons available to act on the all game

 

Allows to save to an image of the all battle

 

Allows to Zoom in (+), Zoom out (-) or to specify a certain percentage of the map to be shown

 

Selecting and the right clicking on the map, allows to draw a line of Site between 2 points, showing the distance in UD.

LOS IMPORTANT NOTE: Your measurement is invisible to your opponent. If you want to make it visible, you can make the measurement persistent. For that, you need to first press Ctrl Key, then Right Click (Ctrl+Right Click), you’ll notice that the button turns white

 

Pops an Overview window of the all battle, very useful to have a strategical view of the game

 

Clear all the marked units in the map

 

Clear all the units marked as moved in the map


 

Undo Last Movement

 

Pops the turn counter window:

Clicking on the ‘+’ button shift the turn to the opponent

 

Rolls a 5-sided dice and print the result on the chat window

 

Pops the Quick Reference Sheets of the Game

5.   Starting a VASSAL ADLG party

First you should write a chat message indicating that you are rolling for initiative pressing ENTER in the end of the message:

Then roll a die clicking on  and wait for your opponent to do the same to decide on the initiative winner

The result of the die rolls will show on the message room


1.1.  Tools

To help measuring through the game, several Tools are available. In alternative to LOS you can use straight rulers, you also have tools to measure curves or mark ZOCs

To place a Tool on the map, just select the Tool TAB from the Pieces and drag it into the main map. Tools are special elements like terrains, so to select them after placing them you’ll need to press the SHIFT Key then Left click it (SHIT+Left Click).

To interact with a Tool you can right click on it or use the available Short Keys:

 

The available commands are:

-          Face 90ş(Ctrl+F):  To turn a Tool 90ş to the right.

-          Rotate Right (Ctrl+R):  To rotate right the Tool 0,5ş

-          Rotate Left (Ctrl+L):  To rotate Left the Tool 0,5ş

-          Delete (Ctrl+D): To delete from the map the selected tool

-          Clone (Ctrl+C):  Tool Clone a tool, usefull when you want several tools of same type.

 

1.2.  Placing Terrain

After deciding on the Attacker, the Defender needs to click on the Pieces button to show the available game pieces. Select the Terrains TAB to start selecting pieces:

Adjust the size of the Pieces layout to enable full view

Click with the Left mouse button on the icon of the 1st selected terrain a drag it to the Main Map:

After specifying that you are rolling 2 dices, the 1st one for Sector and the second one for terrain position, click twice on the . Then place the terrain according to the AdlG rules.

Blue and Yellow setup side are marked on the border maps. On standard and Big Games, you should use the border information for Sector selection.

PIECE SELECTION IMPORTANT NOTE: To select a Tool or Terrain from the Main Map you must press the SHIFT Key then click on the Left mouse Button (SHIFT+Left Click). For regular units only Left mouse button is needed (LEFT Click).

In this case 5 then 4 according to the rules means bottom central sector touching the border

To adjust terrain, you can right click on the piece and select the wanted option or use the Face and rotate available shortcut. To use Short Cuts 1st press the Ctrl Key, then the Letter key of the option. You can remove from the map a terrain piece using Delete (CTRL+D)

To avoid to many clicks we recommend you using the available shortcut keys, in that way you just need to keep pressing keys until the piece is adjusted as desired.

 

After both defender and Attacker select their terrains and make the available terrains adjustments, proceed to the Army deployment.

1.3.  Army Deployment

After writing down battle plans, player should write onto the chat box saying they are ready to start deployment. Following the setup rules, select the TAB from the country name and the troop from the available list:

 

The commands to setup the regular units are available on the sub-menu Setup. We recommend you using shortcuts to speed setting and if you have similar units (e.g. line of Pikemen), duplicate the unit using the clone function pressing Ctrl and then C (Ctrl+C).

 

The available commands are:

Regular Units

-          Change Side (Ctrl+S): Shift the outside part of the unit from Blue to Yellow

-          Unit Quality (Ctrl+Q): Specifies the Quality of a unit, RED for Elite, BROWN Mediocre, and no colour for ordinary troops

-          General Value (Ctrl+G): Specifies that the unit as an included general and its quality. BROWN start for Allies and unreliable.  RED crown Competent, Purple Brilliant, yellow Strategist and no colour for an ordinary General.

-          Unit Type (Ctrl+T): Specifies the type and armour of unit (e.g. Cataphract Camels)

-          Unit Abilities (Ctrl+A): To specify special abilities of the weapon (e.g. 3HW), will pop-up the ability list. Just select the right one and click OK.

 

Isolated Generals

-          Change Side (Ctrl+S): Change the outside part of the unit from Blue to Yellow

-          Unit Quality (Ctrl+Q): Specifies the Quality of the General BROWN for Allies and unreliable.  

-          General Competency (Ctrl+G): Specifies the General Competency. No colour Ordinary, RED crown Competent, Purple Brilliant and yellow Strategist

Camps

-          Change Side (Ctrl+S): Switch the outside part of the unit from Blue to Yellow

-          Unit Quality (Ctrl+Q): Specifies If the camp is fortified or not

 

1.4.  Showing Areas

During the following phases you’ll need several times to validate ranges and areas, for that the units have a dedicated Areas submenu

 

The options available are:

-          ZOC (Shift+Z Key): Show the Zone Of Control area of a unit.

-          Range Area (Shift+R Key): Shows the range area, just keep on going through ranges until you get the one that matches your weapon.

-          Evade Blocked (Shift+E Key): Show the area that can be blocked by an enemy when trying to evade.

 

Bellow an example of range area for a Light Horse Javelin

 

SHORT KEY IMPORTANT NOTE: While the CTRL key collection Short Cuts are used to change a unit state (configuration, movement, Hits, etc.), the SHIFT keys don’t affect units. SHIFT Keys are only for special selections and showing ranges or areas.

 

1.5.  Moving units

After deploying all the commands, you should write a chat message indicating that you are rolling for initiative, specifying to which general the die roll  will apply to. Having the Command points for a command you can use the main commands available right clicking each unit.

 

MULTIPLE SELECTION IMPORTANT NOTE: If several units will share the same movement, you can select several units, pressing and holding the SHIFT Key and Left clicking (SHIFT + Left Click) each unit of the group. Alternatively you can press and hold the left button of the mouse and drag through an area to select all units beneath it.

STACKING IMPORTANT NOTE: If by mistake you end up stacking several units, you only need to double click the stack to separate and then adjust them as wanted.

 

Movement Commands

We recommend you using shortcuts to speed movement (e.g. keep pressing Ctrl+R until the unit gets to the wished rotation)

Below the list of commands available:

-          1UD front (Ctrl+Up Key): Moves the Unit exactly 1 UD in front

-          1UD LEFT (Ctrl+Left Key): Shifts the Unit exactly 1 UD to the Left

-          1UD RIGHT (Ctrl+Right Key): Shifts the Unit exactly 1 UD to the Right

-          Face 90ş (Ctrl+F): Turns 90ş the Unit to the right

-          Rotate Right (Ctrl+R): Rotate de unit 0,5ş to the right

-          Rotate LEFT (Ctrl+L): Rotate de unit 0,5ş to the right

90ş turn and rotate procedure

Except to face squared units, you’ll need to do the turn/rotation in 5 steps:

-          1st Place a ZOC marker  near the unit Corner

-          2nd Turn the unit in to the wished side with (Ctrl+F) or rotate holding (Ctrl+R) or (Ctrl+L)

-          3rd adjust the corner with the ZOC marker according to the rules

-          4th select the ZOC Marker holding SHIFT then Left Click (SHIFT+Left click)

-          5th delete the ZOC marker with (Ctrl+D)

 

Maximum curve procedure

For maximum 1UD wheeling you can drag from the tools, the Curve with the base with of your group.

           

 

-          1st Place the ruler next to the corner of the unit

-          2nd Shift (hold)+Left Click to Select all units of the group

-          3rd Press Ctrl+L (or R for right) and hold until the units reach the same alignment as the ruler

-          4th Then align the bases with the ruler

-          5th Remove the ruler, selecting it (Shift+Left Click) then Delete (Ctrl+D)

Special Actions

 Rally

-          1st Mark the unit you are trying to Rally Selecting it and Marking it (Shift+M)

-          2nd Write a chat message saying you are rolling for Rally and then roll a die  

-          3rd Mark the unit as Moved (Ctrl+M)

-          4th In case of success rallying the unit, decrease the Hits on Cohesion (Ctrl+H), going cyclically through available Hits, until the right one is shown.

Place Stake/Pavise

-          1st Place or remove the Protection (Ctrl+P) and the protection will switch through available options

-          2nd Mark the unit as Moved (Ctrl+M)

 

1.6.  Shooting and Melees

After the moving phase units Fights each order, at range or on melee.


 

Shooting

To shoot a unit you should follow these steps:

-          1st Select the targeted Unit and Mark it (Shit+M)

-          2nd Select the Main shooting unit from you army and Mark it (Shit+M)

-          3rd Confirm that the target is in Range (Shit+R), selecting the correct Shooting area

-          4rd Select the Supporting units and Mark them (Shit+M)

-          5th Confirm that the target unit is at Range (Shit+R) for all supporting units

-          6th write on chat that you are rolling for shooting and then roll a die

Melee

To fight in melee against a unit you should follow these steps:

-          1st Select your unit that is fighting this melee and Mark it (Shit+M)

-          2th write on chat that you are rolling for melee and then roll a die

 

Cohesion Points

In the case of a winner on a Shooting or Melee to record cohesion points loss:

 

-          1st Select the unit that lost cohesion points and register each Hit (Ctrl+H), values will be presented from Green (1 loss) to Black (Routed)

-          2th If a Unit gets routed, after calculating the routing effect, place the unit aside on the available border. This will ease army cohesion validation by your opponent.

 

1.7.  Ending a Turn

After the Victory phase, if the game didn’t end, you should shift the turn to your opponent. For that you should select the turn tool and click on ‘+’ button

This will reset all Moved and Marked Units

6.   Continuing a Game

VASSAL enables playing a game through several days

 

Saving a Game

We recommend to only save the game after shifting the turn to your opponent. For that after advancing the turn, you’ll need to access the top menu and select File->Save Game As.

 

You’ll be prompted to select a folder and define a name for the file, then click Save

 

Resuming a Game

To resume a previous game, select from the Module startup menu, the option “Load saved Game”, then click Next

 

You’ll be prompted to select the file you previously saved, select the right file and click open


 

Then click Finish

 

Play by Email (PBEM)

On the Play by Email you can save your game and send it to your opponent and when your opponent will get the file it will be possible for him to play the moves you made and then resume the game playing is side

 

Starting an email Game

-          1st On Welcome Wizard select “start a new game Offline)

-          2nd Follow the regular wizard steps then click Finish


 

Play an email Game (1st Player)

-          1st Follow the regular wizard steps then click Finish

-          2nd Click File -> Begin Logfile

-          3rd Execute the turn as usual

-          4th When the turn is completed Click File -> End Logfile

-          5th Select a place and a name for the file adding .vlog in the end of the file as shown:

-          6th When prompted insert a comment for the saved file and then click OK

-          7th Email the file to your opponent

 

Reviewing and answering your opponent (2nd Player)

-          1st Save the .vlog file you got by email to a folder

-          2nd Open the Module and in Welcome Wizard select “Load a Saved Game)

 

-          3rd  Browse for the .vlog file you saved and click Open

 

-          4th If this is your first turn you can be prompted for extra wizard information else you just need to click Finish

-          5th From the toolbar click on the Step Forward button  to view each of your opponent moves and comments.

REPLAY IMPORTANT NOTE: Once again we strongly recommend using Shortcuts, pressing Page Down Key hold the key when rotations are done (it speeds a lot things)

-          6th After the click that shows your opponent last movement, you’ll be prompted to start a New Logfile, click YES

-          7th Select a place and a name for the file adding .vlog in the end of the file as shown:

-          8th When prompted insert a comment for the saved file and then click OK

 

-          9th Take your turn as usual and when done Click File -> End Logfile

-          10th Email the file to your opponent and wait for is reply email repeating the same steps for each turn

Turning an Online Game in a PBEM

If you need to end an online game and resume it playing by email, you can do it following these steps:

 

-          1st End the actual phase

-          2nd Click File -> Save Game

 

-          3rd Later on, next turn player should load the saved Game

-          4rd Click File -> Begin Logfile and take your turn as normal

 

-          5th When you end your turn click File -> End Logfile and carry on the next steps as a regular PBEM game

7.   Best Practices

Rolling dices

whenever you’ll need to roll a dice (Rallying, Command Points, Shooting, etc.), be sure to Mark the unit that will be doing the action, for that you’ll need to select it and press (Shift+M). If you’re targeting another Unit, mark the target it with (Shift+M) making it show a banner and use (Shift+M) on the shooting units (main shooting unit with a dark blue Sword and the supporting ones with Light Blue Sword).

 Turns

whenever you’ll need to make a turn, don’t forget to mark the initial position with a ZOC marker or a turn ruller.

8.   Help and Suggestions

If you’re having difficulties with the VASSAL engine you can use the VASSAL support Forum: http://www.vassalengine.org/forum/, you should find an answer on the support thread.

 

If you have suggestions, questions or difficulties on the AdlG AJSP VASSAL Module, send us an email to vassal@ajsportugal.org

 

9.   Come and meet us

Every Year on the 1st weekend of September we have in Portugal the Lusitânia Challenge, a 4 players Team Tournament.

 

Feel free to register sending email to register@ajsportugal.org.

 

You can find details of each yearly tournament on the Art de La Guerre Forum: http://www.artdelaguerre.fr/adlg/v3/forum ( look into the Tournaments and Events thread).