Table of Contents
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2. Creating a VASSAL ADLG Online
Game Room
3. Joining a VASSAL ADLG Online
Game Room
5. Starting a VASSAL ADLG party
Turning an Online
Game in a PBEM
You can find VASSAL software and AdlG AJSP Module on our website:
http://www.ajsportugal.org/VASSAL/
You’ll find in the root this manual
and the AdlG AJSP VASSAL Module and several directory
containing the VASSAL Software depending on the Operative System (Window, IOS,
Linux). Download the one that matches your machine.
Note: You can also look for latest VASSAL
software version at:
http://www.vassalengine.org/download.php
After downloading the files, proceed
with VASSAL installation double clicking on VASSAL Software.
If you get the Java download failed
error, cancel the installation, you’ll need to manually install Java.
Go to https://www.java.com/en/download/manual.jsp and download a version compatible
with your operative system, the most common is that “Windows Offline (64bit)”
will fit your needs.
After downloading and installing
java DoubleClick VASSAL software, this time it should install without errors.
After Installing VASSAL open the
ADLG AJSP Module (.vmod file)
Wait a few seconds to give time for
the module to load
Select
Start a new game offline and the click next
By default, select the blue player
as the game creator your opponent will choose the Yellow one
Click on the server control button
Insert a Name for your party
Click on Connect
You’ll enter in the main room of the
Module:
Insert a name on the “new Game” box
and press ENTER
Your game room will be created:
Go to menu
and click on New Game
As creator
of the game select the Blue Team
Then select
an adequate size of the map depending on the army points used
Wait for
your opponent and we he joins your name will appear on the room
Now you can
start the Game!
Select the
option “Look for a game online” and click finish
You should enter directly In the
Main Room of the module:
You have several buttons available
to act on the all game
Allows to save to an image of the
all battle
Allows to Zoom in (+), Zoom out (-)
or to specify a certain percentage of the map to be shown
Selecting and the right clicking on the
map, allows to draw a line of Site between 2 points, showing the distance in UD.
LOS IMPORTANT NOTE: Your measurement is invisible to
your opponent. If you want to make it visible, you can make the measurement
persistent. For that, you need to first press Ctrl Key, then Right Click (Ctrl+Right Click), you’ll notice that the button turns
white
Pops an Overview window of the all
battle, very useful to have a strategical view of the game
Clear all the marked units in the
map
Clear all the units marked as moved
in the map
Undo Last Movement
Pops the turn counter window:
Clicking on the ‘+’
button shift the turn to the opponent
Rolls a 5-sided dice and print the
result on the chat window
Pops the Quick Reference Sheets of
the Game
First you
should write a chat message indicating that you are rolling for initiative
pressing ENTER in the end of the message:
Then roll a
die clicking on
The result
of the die rolls will show on the message room
To help measuring through the game,
several Tools are available. In alternative to LOS you can use straight rulers,
you also have tools to measure curves or mark ZOCs
To place a Tool on the map, just
select the Tool TAB from the Pieces and drag it into the main map. Tools are
special elements like terrains, so to select them after placing them you’ll
need to press the SHIFT Key then Left click it (SHIT+Left
Click).
To interact with a Tool you can right click on it or use the available Short
Keys:
The available commands are:
-
Face 90ş(Ctrl+F): To turn a Tool 90ş to the right.
-
Rotate
Right (Ctrl+R): To
rotate right the Tool 0,5ş
-
Rotate
Left (Ctrl+L): To
rotate Left the Tool 0,5ş
-
Delete (Ctrl+D): To delete from the
map the selected tool
-
Clone (Ctrl+C): Tool Clone a tool, usefull
when you want several tools of same type.
After
deciding on the Attacker, the Defender needs to click on the Pieces button to
show the available game pieces. Select the Terrains TAB to start selecting
pieces:
Adjust the
size of the Pieces layout to enable full view
Click with
the Left mouse button on the icon of the 1st selected terrain a drag
it to the Main Map:
After
specifying that you are rolling 2 dices, the 1st one for Sector and
the second one for terrain position, click twice on the
Blue and Yellow setup side are
marked on the border maps. On standard and Big Games, you should use the border
information for Sector selection.
PIECE
SELECTION IMPORTANT NOTE:
To select a Tool or Terrain from the Main Map you must press the
SHIFT Key then click on the Left mouse Button (SHIFT+Left
Click). For regular units only Left mouse button is needed (LEFT
Click).
In this
case 5 then 4 according to the rules means bottom central sector touching the
border
To adjust terrain, you can right
click on the piece and select the wanted option or use the Face and rotate available
shortcut. To use Short Cuts 1st press the Ctrl Key, then the Letter key
of the option. You can remove from the map a terrain piece using Delete (CTRL+D)
To avoid to many clicks we recommend
you using the available shortcut keys, in that way you just need to keep pressing
keys until the piece is adjusted as desired.
After both defender and Attacker
select their terrains and make the available terrains adjustments, proceed to
the Army deployment.
After writing down battle plans,
player should write onto the chat box saying they are ready to start
deployment. Following the setup rules, select the TAB from the country name and
the troop from the available list:
The commands to setup the regular
units are available on the sub-menu Setup. We recommend you using shortcuts to
speed setting and if you have similar units (e.g. line of Pikemen),
duplicate the unit using the clone function pressing Ctrl and then C (Ctrl+C).
The available commands are:
-
Change
Side (Ctrl+S): Shift the outside part of the unit from
Blue to Yellow
-
Unit
Quality (Ctrl+Q): Specifies the Quality of a unit, RED for Elite,
BROWN Mediocre,
and no colour for ordinary troops
-
General Value (Ctrl+G): Specifies that the
unit as an included general and its quality. BROWN start
for Allies and unreliable. RED crown Competent, Purple Brilliant, yellow Strategist and no colour for an ordinary General.
-
Unit
Type (Ctrl+T): Specifies the type and armour of unit (e.g.
Cataphract Camels)
-
Unit
Abilities (Ctrl+A): To specify special abilities of the weapon (e.g.
3HW), will pop-up the ability list. Just select the right one and click OK.
-
Change
Side (Ctrl+S): Change the outside part of the unit from
Blue to Yellow
-
Unit
Quality (Ctrl+Q): Specifies the Quality of the General BROWN for Allies
and unreliable.
-
General Competency
(Ctrl+G): Specifies
the General Competency. No colour Ordinary, RED crown Competent, Purple Brilliant and yellow Strategist
-
Change
Side (Ctrl+S): Switch the outside part of the unit from
Blue to Yellow
-
Unit
Quality (Ctrl+Q): Specifies If the camp is fortified or not
During the following phases you’ll
need several times to validate ranges and areas, for that the units have a
dedicated Areas submenu
The options available are:
-
ZOC (Shift+Z Key): Show the Zone Of
Control area of a unit.
-
Range Area (Shift+R Key): Shows the range area, just keep on going
through ranges until you get the one that matches your weapon.
-
Evade Blocked (Shift+E Key): Show the area that can be blocked by an enemy
when trying to evade.
Bellow an example of range area for
a Light Horse Javelin
SHORT KEY IMPORTANT NOTE: While the CTRL key collection
Short Cuts are used to change a unit state (configuration, movement, Hits,
etc.), the SHIFT keys don’t affect units. SHIFT Keys are only for special
selections and showing ranges or areas.
After deploying all the commands,
you should write a chat message indicating that you are rolling for initiative,
specifying to which general the die roll
MULTIPLE SELECTION
IMPORTANT NOTE: If
several units will share the same movement, you can select several units,
pressing and holding the SHIFT Key and Left clicking (SHIFT + Left Click) each
unit of the group. Alternatively you can press and
hold the left button of the mouse and drag through an area to select all units
beneath it.
STACKING IMPORTANT NOTE: If by mistake you end up stacking
several units, you only need to double click the stack to separate and then
adjust them as wanted.
We recommend you using shortcuts to
speed movement (e.g. keep pressing Ctrl+R until the
unit gets to the wished rotation)
Below the list of commands
available:
-
1UD
front (Ctrl+Up Key): Moves the Unit exactly 1 UD in front
-
1UD
LEFT (Ctrl+Left Key): Shifts the Unit exactly 1 UD to the Left
-
1UD
RIGHT (Ctrl+Right Key): Shifts the Unit exactly 1 UD to the Right
-
Face
90ş (Ctrl+F): Turns
90ş the Unit to the right
-
Rotate
Right (Ctrl+R): Rotate
de unit 0,5ş to the right
-
Rotate
LEFT (Ctrl+L): Rotate
de unit 0,5ş to the right
Except to face squared units, you’ll
need to do the turn/rotation in 5 steps:
-
1st
Place a ZOC marker near
the unit Corner
-
2nd
Turn the unit in to the wished side with (Ctrl+F) or rotate holding (Ctrl+R) or (Ctrl+L)
-
3rd
adjust the corner with the ZOC marker according to the rules
-
4th
select the ZOC Marker holding SHIFT then Left Click (SHIFT+Left click)
-
5th
delete the ZOC marker with (Ctrl+D)
For maximum 1UD wheeling you can
drag from the tools, the Curve with the base with of your group.
-
1st
Place the ruler next to the corner of the unit
-
2nd
Shift (hold)+Left Click to Select all units of the group
-
3rd
Press Ctrl+L (or R for right) and hold until the
units reach the same alignment as the ruler
-
4th
Then align the bases with the ruler
-
5th
Remove the ruler, selecting it (Shift+Left Click)
then Delete (Ctrl+D)
-
1st
Mark the unit you are trying to Rally Selecting it and Marking
it (Shift+M)
-
2nd
Write a chat message saying you are rolling for Rally and then roll a die
-
3rd
Mark the unit as Moved (Ctrl+M)
-
4th
In case of success rallying the unit, decrease the Hits
on Cohesion (Ctrl+H),
going cyclically through available Hits, until the right one is shown.
-
1st
Place or remove the Protection (Ctrl+P) and the protection
will switch through available options
-
2nd
Mark the unit as Moved (Ctrl+M)
After the moving phase units Fights
each order, at range or on melee.
To shoot a unit you should follow these
steps:
-
1st
Select the targeted Unit and Mark it (Shit+M)
-
2nd
Select the Main shooting unit from you army and Mark
it (Shit+M)
-
3rd
Confirm that the target is in Range (Shit+R), selecting the correct
Shooting area
-
4rd
Select the Supporting units and Mark them (Shit+M)
-
5th
Confirm that the target unit is at Range (Shit+R) for all supporting
units
-
6th
write on chat that you are rolling for shooting and then roll a die
To fight in melee against a unit you
should follow these steps:
-
1st
Select your unit that is fighting this melee and Mark
it (Shit+M)
-
2th
write on chat that you are rolling for melee and then roll a die
In the case of a winner on a
Shooting or Melee to record cohesion points loss:
-
1st
Select the unit that lost cohesion points and register each Hit (Ctrl+H),
values will be presented from Green (1 loss) to Black (Routed)
-
2th
If a Unit gets routed, after calculating the routing effect, place the unit
aside on the available border. This will ease army cohesion validation by your
opponent.
After the Victory phase, if the game
didn’t end, you should shift the turn to your opponent. For that you should
select the turn tool and click on ‘+’ button
This will reset all Moved and Marked
Units
VASSAL enables playing a game
through several days
We recommend to only save the game
after shifting the turn to your opponent. For that after advancing the turn,
you’ll need to access the top menu and select File->Save Game As.
You’ll be prompted to select a
folder and define a name for the file, then click Save
To resume a previous game, select from
the Module startup menu, the option “Load saved
Game”, then click Next
You’ll be prompted to select the
file you previously saved, select the right file and click open
Then click Finish
On the Play by Email you can save
your game and send it to your opponent and when your opponent will get the file
it will be possible for him to play the moves you made and then resume the game
playing is side
-
1st
On Welcome Wizard select “start a new game Offline)
-
2nd
Follow the regular wizard steps then click Finish
-
1st
Follow the regular wizard steps then click Finish
-
2nd
Click File -> Begin Logfile
-
3rd
Execute the turn as usual
-
4th
When the turn is completed Click File -> End Logfile
-
5th
Select a place and a name for the file adding .vlog
in the end of the file as shown:
-
6th
When prompted insert a comment for the saved file and then click OK
-
7th
Email the file to your opponent
-
1st
Save the .vlog file you got by email to a folder
-
2nd
Open the Module and in Welcome Wizard select “Load a Saved Game)
-
3rd Browse
for the .vlog file you saved and click Open
-
4th
If this is your first turn you can be prompted for extra wizard information
else you just need to click Finish
-
5th
From the toolbar click on the Step Forward button
REPLAY IMPORTANT NOTE: Once again we strongly recommend using Shortcuts, pressing Page Down Key hold the key when rotations are done (it
speeds a lot things)
-
6th
After the click that shows your opponent last movement, you’ll be prompted to
start a New Logfile, click YES
-
7th
Select a place and a name for the file adding .vlog
in the end of the file as shown:
-
8th
When prompted insert a comment for the saved file and then click OK
-
9th
Take your turn as usual and when done Click File -> End Logfile
-
10th
Email the file to your opponent and wait for is reply email repeating the same
steps for each turn
If you need to end an online game
and resume it playing by email, you can do it following these steps:
-
1st
End the actual phase
-
2nd
Click File -> Save Game
-
3rd
Later on, next turn player should load the saved Game
-
4rd
Click File -> Begin Logfile and take your turn as normal
-
5th
When you end your turn click File -> End Logfile and carry on the next steps
as a regular PBEM game
whenever you’ll need to roll a dice
(Rallying, Command Points, Shooting, etc.), be sure to Mark the unit that will
be doing the action, for that you’ll need to select it and press (Shift+M). If you’re targeting another Unit, mark the target
it with (Shift+M) making it show a banner and use (Shift+M) on the shooting units (main shooting unit with a
dark blue Sword and the supporting ones with Light Blue Sword).
Turns
whenever you’ll need to make a turn,
don’t forget to mark the initial position with a ZOC marker or a turn ruller.
If you’re having difficulties with the
VASSAL engine you can use the VASSAL support Forum: http://www.vassalengine.org/forum/, you should find an answer on the support
thread.
If you have suggestions, questions
or difficulties on the AdlG AJSP VASSAL Module, send
us an email to vassal@ajsportugal.org
Every Year on the 1st
weekend of September we have in Portugal the Lusitânia
Challenge, a 4 players Team Tournament.
Feel free to register sending email
to register@ajsportugal.org.
You can find details of each yearly
tournament on the Art de La Guerre Forum: http://www.artdelaguerre.fr/adlg/v3/forum ( look into the Tournaments and
Events thread).