CADET SCENARIO #6: THE ENEMY UNSEEN


PLAYERS: This scenario is designed for two players. It can be played by one; see rules for one player below.

REQUIRED MATERIALS: You will need the 16-Impulse Movement Chart, the Cadet Damage Allocation Chart, the counters for the Federation ship Constellation and the Romulan ship Eagle, a plasma torpedo counter.

SCENARIO SET UP
Place the Federation cruiser in hex 0101 facing C.
Place the Romulan cruiser in hex 2816 facing F.
For purposes of the acceleration limits, all ships are presumed to have been moving at a speed of 16 on the turn before the scenario begins.


SCENARIO LENGTH: This scenario continues until one ship has been destroyed or has voluntarily left the map.

SPEED: The speed of each ship is determined in the Energy Allocation Phase. The plasma torpedoes move at a speed of 16

MAP: Use 0101 to 2816. Any ship that leaves the map has "disengaged" (i.e., gone home). It cannot be further damaged, but cannot return to the scenario.

OBJECTIVE: The objective of each player is to destroy the opposing ship or to damage it so severely that the owning player will voluntarily leave the map.

ADVICE: The Romulan ship has limited firepower except for the slow-firing plasma torpedo. The cloaking device is intended to allow the ship to survive during the reloading process.

RULES FOR ONE PLAYER: USING THE ROBOT SHIP: The robot rules are simply not smart enough to control cloaked ships. For the robot to fight against the cloaked ship, use these modified rules. The robot ship will fire at an uncloaking ship on the first impulse. The robot ship will fire any available phasers at a torpedo if it moves within two hexes of the robot ship. This will be done when the Impulse Procedure calls for phasers and when armed phasers have the torpedo in their firing arc; it might happen (with different phasers) on more than one impulse. The robot ship will turn away from the torpedo and move at the best speed away from the torpedo. The robot ship will ignore all other targets until the torpedo strikes or is reduced to zero strength (by phasers and/or range); then it will resume normal operations.

INSTANT REPLAY: THE KLINGON BATTLECRUISER:
The Klingons have not always been on friendly terms with the Romulans. The scenario can be played again by replacing the Federation Cadet cruiser with the Klingon Cadet battlecruiser.

INSTANT REPLAY: THE ROMULAN KR CRUISER: In an attempt to outmaneuver the Federation, the Klingons sold the Romulans several older D6 class ships. The Romulans refitted these as KRs.  This ship is a much more dangerous opponent than the War Eagle.