Combat Commander, Vol I: Roads to Stalingrad
1.
When you start a new game, you must
choose a side or "Solo" if you wish to play solitaire. There is more
solitaire information below.
2.
Before doing anything else, set
Preferences under the File menu item. The following items (except password) are
under the General sub-menu.
·
Choose a password if you have not
already. Do not change it once you start a game.
·
If you trust your opponent and are
playing by email, you might enable "opponents can unmask my pieces."
This lets your opponent reveal your blocks in case you forget.
·
Enable "Mark Moved Pieces"
if you want to track which units you or your opponent moved.
·
I like to enable "Moving stacks
should pick up non-moving pieces." It means when you put units on a stack,
they automatically create a new stack.
3.
Every card or piece in a Vassal module
has its own command menu. You see it if you hold the cursor over the object and
click your right-mouse button.
Initiative chits and Operation chits.
4.
Each player's initiative chit is
located in his respective "hand" window, which cannot be seen by the
other player. Instead of a double-sided
chit, there are two different chits.
After you select the one that you want ("map" or
"cards"), then mask it (right click and select "Mask") and
place it on the board for the reveal stage.
5.
Each player has a copy of the operation
chit in his "hand" window, that can be
placed in the area where the resource point was used.
6.
If the player right-clicks on the
chit, he can return the initiative or operation chit to his hand.
Working with the
card deck
7.
When drawing cards, open your
"hand" window and drag the card from the top of the deck to your hand
window. Your opponent cannot view this
window.
8.
If you discard a card in order to take
a resource point, right click on the card and select "Discard." It will send the card to the discard deck,
where it will remain upside down so your opponent does not know which card you
discarded.
9.
The draw deck is always shuffled.
10. Each player has a card that allows him to
search his deck. If you play this card,
then right-click on your draw deck and send it to the "Select-A-Card"
deck which is located on the left side of the map from where the deck
originated. From there, right-click on
the card, select the card that you wish to take and drag it to your hand. Then right-click and send your cards back to
your draw deck, which is automatically reshuffled.
The Battle Board & Combat chits
11.
All combat takes place on the Battle
Board. Place the "Battle"
marker on the Battle Board in the combat zone as a reminder, and then move the
combat units to the Battle Board. All of
the basic combat chits start in the random draw cup for each player. Additional chits that have specific
requirements are at the top in the "Unused combat chit" box.
12.
At the top of the Battle Board are a
series of menu icons, such as "Axis armor participating." If this is true, click it, and in this case,
the "Panzer Attack" combat chits are added to the Axis draw cup.
13.
During combat, draw out the number of
chits that you need according to the rules, and place them on the Battle
Board. The chits come out of the cup
masked. When you want to reveal it,
right click on the chit and select, "Play chit" and the chit will be
revealed. All relevant combat chit data
for conducting combat is on Battle Board.
More detailed information can be found by clicking on the
"Charts" icon on the icon toolbar.
14.
After combat has completed, click the
"Return combat chits" button located on the Battle Board and also on
the chit cup. This will return all
combat chits to their respective locations.
15.
The additional combat chits that the
Soviet player receives for playing the "Stavka
Reorganized" event are located in the "Soviet Reinforcements"
box. When the card is played, click the
"Stavka Reorganized" button on the icon bar
and the chits will automatically be moved to the Soviet Combat Chit Window.
Victory Points Track
16.
The Victory Points Track is a quick
way for both players to tell how the game stands at any point, by adjusting his
marker on the track. It was not part of
the original game, which explains the homemade graphics. Sorry, graphic design is not my forte.
Special Thanks
17.
Thanks to user scrub from BGG for the player
aids that were incorporated into the charts.