Paths of Glory VASSAL Module Change List
9.2.5 Changelist
Bug Fixes
- Campaign Scenario (Classic Map) trench locations corrected.
9.2.4 Changelist
Bug Fixes
- GE8 on Classic Map was not working properly - fixed.
9.2.3 Changelist
Bug Fixes
- Missing corps names in some log reports corrected.
- Deployment problems with AUS, CND, and PT corps fixed.
- Fixed Zimmerman Telegram "unplayable" bug.
- Hotkeys for CP and AP action markers made consistent, to assist solitaire players.
- Some Russian at-start armies on the Classic Map were using old prototypes - now corrected.
9.2.2 Changelist
Improvements
- Event marker list alphabetized.
- Event markers added to (or moved on, removed from) Turn Track have proper log file reporting.
- Attack/Move activation hotkeys moved to Ctrl+A and Ctrl+M for better consistency with other unit hotkeys.
- Deletion of Neutral Country markers is reported to the log as entry of the neutral into the war.
- Change list (you are here!) and complete credits added to the Help menu.
- New icon for the Hide Markers button - so that it is distinct from the Hide Units button
- Ctrl+Z hotkey added for Remove Activations
Bug Fixes
- Double log messages for some reinforcements have been removed.
- Occasional double-log messages when unstacking CP and AP war status markers from each other has been cleaned up.
- ANA Corps no longer displays send-to-Reserve-Box option.
9.2 Changelist
Deluxe 2018 edition art incorporated
- Reinforcement Card: all units on Reinforcement Cards have valid right-click direct deployment options, including neutral country units. E.g. French Armies have "To Paris" and "To Orleans"; etc. Can still be dragged manually to desired locations, of course.
- Updated 2018 card deck art incorporated (e.g. yellow highlights for Over There, etc)
- 2018 art for Fire Tables and other player aids incorporated
- Improved art and icon for Permanently Eliminated units
Both "Deluxe Map" and "Classic Map" Supported
- Support for "Classic Map" restored.
- Support for "Campaign Scenario" setup restored.
- "Historical Scenario" can be played on either the Classic Map or Deluxe Historical Map.
- Note that present 2018 rulebook only supports these two setups; for "true vanilla" setup w/o no-longer-optional corps on Russian border, simple return the two corps to the reserve box before beginning play.
Log Reporting improvements
- Counters only report movement when they represent an actual change of game state (i.e. no more "GE 1st Army Budapest to Budapest" spam)
- By the same token, reporting has been added to reflect changes of game state previously not reported, including trench creation/movement/deletion, fort sieges/destruction, Missed MO's, OOS Markers, etc.
- Permanent Elimination of units is now properly reported to the log
ACTS Support
- Manual access to “French Mutiny” side of AP MO counter restored.
- Units can be deployed from new reinforcement card directly to proper build spots with right-click (or by manual dragging)
- All units on reinforcement card now have deployment options, including MEF, Orient, NE Army, ANA, SN, etc.
- Allied Near East armies also support non-NE deployment e.g. MEF "To London" a la 9.5.3.4.
- Right+Click deploying BU and RO units directly from card will automatically remove Neutral Country marker and disperse forces to legal spaces in the country - they can then be dragged to adjust initial deployment
Interface streamlining
- Consistency of hotkeys across the module addressed (e.g. Ctrl+F always to flip)
- Most counters should "flip" to the same thing they do in physical game - e.g. Control Markers now flip AP/CP
- Move/Attack markers can be "flipped to the other side" with Ctrl+F or right click menu
- Missed MO markers can be "flipped to the other side" with Ctrl+F or right click menu
- Trench right-click menu cleaned up.
- "Trench Roll" markers now have "does not stack" property so that they do not glue themselves over top of units and activation markers, making selection difficult.
- Fort Marker right click menus cleaned up
- Discard piles and Removed piles easier to cycle through cards and examine
- Draw piles now support the Draw 1/6/7/8 commands on right-click menu
- Expansion Card deck display cleaned up, and better icon added
Misc Automation Improvements
- Turkey's "Neutral Country" marker is automatically removed when CP reaches Limited War.
- Missed MO markers automatically adjust the victory point marker when created/flipped/deleted, and report this to the log
Bug Fixes and card deck cleanup
- Stacks activated to move or attack no longer generate multiple Move/Attack Markers.
- Several British Reinforcements weren’t working properly due to name mismatches
- Liman Sanders card is now recognized properly as a combat card and a * card.
- Combat Cards can now be discarded from the Combat Card stack
- Combat Cards with * can now be removed from play from the Combat Card stack
- All reinforcements properly deploy either to their appropriate destination or an appropriate and nearby staging area when their card is played (this partially worked before but many of the more esoteric units were omitted; also unit staging areas are now nearer their respective countries, e.g. no more Russian Armies in the North Sea)
- All units on reinforcement card now have deployment options, including MEF, Orient, NE Army, ANA, SN, etc.
- Allied Near East army cards also support non-NE deployment e.g. MEF "To London", allowing normal pre-conditions on cardplay to be properly bypassed per 9.5.3.4.
- MEF Beachhead now auto-deploys to Mediterranean area (along with MEF Army) when card is played
- Sinai Pipeline is now auto-placed on the Sinai space when the event is played.
- Neutral countries activate and forces moved to the map to deploy when their card is played.