Distribute the time tokens from the date track to the time track. Reinforcement tokens are distributed from the Setup Queues window to the reinforcement entry queues. All tokens are drawn randomly from their stacks.
Due to map option changes, this module is incompatible with saved games from older modules.
The Historical Reinforcement setup files are now active. The reinforcement queues are preloaded, as are the July 1st time tokens. Subsequent time tokens will need to be added by the players.
If you have any questions, please contact jesse.escobedo@gmail.com.
More details can be found in the User's Guide.
Select File->New Game to begin a new game. You may be prompted to choose a side or select boards. At any point, select File->Save Game to save a snapshot of the current game to a file. The game may restored by selecting File->Load Game.
Pieces are moved by clicking and dragging with the mouse. To
place pieces initially, use the buttons on the main window toolbar to
show the game piece palette and drag pieces onto the map. Pieces
stack if you move them onto one another, and clicking and dragging
will move the entire stack. Double-click on a stack to expand
it. Click on a piece and use the arrow keys to change the
position of a piece within a stack. When a stack is expanded, you can
drag individual pieces into or out of it, or you can shift-click to
select multiple units, then click on one of them and drag to move
them all at once.
The map scrolls when you drag the mouse
near the edges. Also, you can use the number pad keys (you may need
to hit the Num Lock key first).
Right-click (Mac: command-click) on a counter for a drop-down menu of commands. Each command has a keyboard shortcut. To use the keyboard shortcut, click on a game piece (it will become highlighted), then type in the keyboard shortcut for the command.
Hit the "Server" button (with the two arrows) in the main window toolbar to reveal the server controls, which will appear in a docked panel to the right. Within that panel, hit the "Connect" button (again with two arrows) to connect. You'll see a welcome message in the controls window when connection is complete. A list of active game rooms appears on the left. The "Main Room" one is a meeting room for talking with other players.
In the center of the main window is an area for displaying text messages and, immediately below it, an area for typing your own messages. Hit return to send the message. Any text you type into a map window is echoed to the chat text entry area as well. Your chat messages will be sent to all other players in the same room on the server. You may also open a private channel to another player via the popup menu by right-clicking on the player's name.
To begin a game, type the name of a new room into the field above the list of active game rooms. The new room will be created and you will join it. To join an existing game room, double click on the room name in the list. You'll see a list of players currently connected to the room you're in. The first person to join the room should begin a game as described above. After joining the room, other players should right-click on the name of any player already in the room and select "Synchronize." A game map will appear automatically with the same information as on the other player's screen. From that point on, any pieces moved by any of the players in the room will automatically be echoed on all the other players' screens.
The server maintains a message board for players to find opponents, arrange game, etc. Use the Server toolbar buttons to post and read message.
You can use VASSAL to play games by email as well. Start a new game, place your pieces, then select File->Begin Logfile. All moves and chat text will be recorded in the logfile. When finished, select File->End Logfile and email the resulting file to your opponent. Your opponent then selects File->Load Game and chooses the logfile you sent him by email. He may then step through your move one at a time by hitting the Step button, interrupting whenever appropriate to create his own logfile to send back to you. When reading and writing a logfile simultaneously, the moves read in from your opponent's logfile are echoed and recorded into the one you are writing.