Extra actions gained through Celerity may not be
split into multi actions ( no splitting dice pools).
This Discipline explains the superior quickness of vampires. A rating in Celerity allows a vampire to move extremely quickly in times of stress and take multiple actions in a single turn. While anyone can decide to split their Dice Pool during a single turn, a character with Celerity can perform extra actions without penalty.
System: The character spends a single blood point. The next turn, she gains a number of additional full action, equal to her Celerity rating. These additional actions must be physical (e.g., the vampire cannot use a mental Discipline like Dominate multiple times in one tum). So a vampire with Celerity 4 who spends a blood point may perform a total of five physical actions in her next tum. The actions occur at the end of the turn (the vampire's regular action still takes place per her initiative roll).
Normally, a character without Celerity must apply a dice pool penalty if she wants to take multiple actions in a single tum. A character using Celerity performs his extra actions (including full movement) without penalty, gaining a full dice pool for each separate action. Extra actions gained through Celerity may not be split into multiple actions.
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