Unless otherwise stated Diff will be 6 or at ST discretion as will be what dice pool to roll, will also be at ST discretion......

Academic Knowledge= Intelligence + Academics
Awake, staying, for 72 hours = Stamina + Occult Diff 9
Alertness to hear someone sneaking up  on you = Perc + Alertness Diff 9
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Building Devices= Intelligence + Technology or Crafts
Break Down Metal Door = Strength Diff 8 (need 6 successes on an extended roll in order to break it open enough to slip throught
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Carousing= Charisma + Empathy
Climbing= Dexterity + Athletics
Credibility= Manipulation or Perception + Subterfuge
Cryptography= Intelligence + Linguistics or Computer
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Detecting Supernatural =Perception + Awareness
Driving= Dexterity or Wits + Drive Diff 6
Dream Interpetation= Intelligence + Occult
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Etiquette, flawless = Etiquette + Dexterity Diff 8
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Fast-Talk= Manipulation + Subterfuge
Fitting In= Charisma + Wits
Forcing a Door Open= Strength
Foraging= Intelligence + Survival
Forgery =Intelligence + Streetwise then
Fortune Telling =Perception + Awareness
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Hacking= Intelligence or Wits + Computer
Handcuffs, slip out of = Dex + Streetwise Diff 10
Hunting= Perception + Survival or Primal Urge
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Impersonation= Charisma or Manipulation + Subterfuge
Impression = Appearance + Etiquette Diff 4
Improving Devices= Intelligence + Technology
Information, town = Charisma + Streetwise Diff 8
Interrogation= Manipulation + Empathy or Imtimidation
Intimidation =Strength, Charisma or Manipulation + Intimidation
Intrusion =Dexterity or Perception + Security
Investigation= Perception + Investigation
Inventing= Intelligence + Science
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Jumping =Strength or Strength + Athletics (Running Jump)
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Language, being spoken = Intelligence + Linguistics Diff 6
Lifting/Breaking= Strength
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Meditation =Stamina or Intelligence + Meditation
Motionless, several hours =  Stamina + Stealth Diff  7 (each success gains you one hour of being motionless)
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Oration= Charisma + Leadership
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Questioning, to keep up façade after several hours = Stamina + Acting, Diff  8 five successes
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Perception, notice a weapon in time to dodge = Perc + Dodge Diff 6
Performance= Charisma + Performance
Pursuit= Dexterity + Athletics or Drive
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Repair= Dexterity or Perception + Crafts
Research= Intelligence + Academics or Occult or Science
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Search =Perception + Investigation
Shadowing= Dexterity + Stealth or Drive
Sleight of Hand= Dexterity + Stealth
Sneaking= Dexterity + Stealth
Stealing= Dexterity + Stealth, Perception + Streetwise
Surveillance= Perception + Alertness, Dexterity + Stealth
Swimming= Stamina + Athletics
Seduction =Appearance + Subterfuge  Diff 7 (various other forms as listed below)
Wits + Subterfuge
Charisma + Empathy
Dexterity + Streetwise
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Threaten by lifting up= Strength  + Intimidation Diff 8
Throwing= Dexterity + Athletics
Tracking= Perception + Survival
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Understanding the Unexplained= Intelligence + Occult