THIRD REICH 4TH EDITION VERSION HISTORY
updated 100526
Version 2.2b## (Dave Turansky, Patrick Bauer, Bill Thomson) 100526
- Corrected French 5 GCM unit ratings to 3-5 (was 2-3)
- Corrected Russian 13Me unit id (was 11Me)
- All Partial Air units now have a USED trait.
- Corrected Campaign Game initial German BRP Level to 150.
- Corrected Campaign Game initial Britain BRP Level to 125.
- Removed Send To Location (Eliminated trait) of all German Units. Send to
Graveyard is to be used with the player returning buildable units to the force
pool.
- Added Naval partial units to display for 1939 and Campaign scenarios.
- Deleted all 1942+ builds from 1939 Scenario.
- Hid the counter menu and Trash display on the play module (retained on the
edit module).
- Put unique game pieces (SW, AB, BH, Partisans) into a separate visible menu.
- PENDING: Several cities are reported to be in the incorrect hex. Map changes
are tricky in VASSAL as games may not be backwards compatible and the map
is the largest file in the configuration. Also my graphics resource who created
the map in Paint Shop Pro 8 is not currently available. I suggesting playing
the game with the map as is for the interim.
- Benghazi
- Chelyabinsk (and should be named Sverdlovsk)
- Sverdlovsk (and should be named Chelyabinsk)
Version 2.1b## (Bill Thomson) 090424
- Updated Turn Tracker to be Vassal 3.x compatible. Turn tracker not yet configured
correctly.
- The Counter Menu is not hidden.
Version 2.0b## (Bill Thomson, Jeff Wise, Brent Easton) 070918
- Construction version: Module regenerated using the WGA Vassal Template.
Use of GamePieceImages generates all counters within the module allowing mass
edit of layout. Latest features incorporates including Control Summary, unique
unit ids, counter movement between map (eliminates Clone and Delete traits
so counters are not lost or duplicated.
Version 1.9.3 (Bill Thomson, Jeff Wise, Brent Easton) 060601
- Module has been enhance to resemble the WGA VASSAL Template however still
modifying the earlier version. A template capability is not present, a version
2.0 is a future project.
- Standard button icons inserted
- Notes window replaced with current vassal engine version; tabs for Public,
Private, and Enhanced notes
- The single concatenated scenario card OOB replaced with a separate card
(with all scenarios) for each nationality; Britain, France, Germany, Italy,
Russia, United States, Axis Minor, and Armed Neutrals.
- A Victory Button has been added for fu true functionality of Objective Hex
control reporting (borrowed from Gettysburg88 module).
- Secondary map OOB cards resized to match counter size. BRP marker resized
accordingly.
- Secondary maps added for Turn Record and Graveyard (Version 2.0 counters
will have unique unit ids matching the game and Delete/Clone functions will
be disabled as units are on map or in OOB card; not yet determined if Graveyard
is needed).
- Movement Trials added to Air and Naval units, however currently not working.
- Map modified to add the missing beach hex North of Berlin, correct spelling
of Lyon and Casablanca.
- Map modified to delete A3R India and South Africa boxes.
- All help files update, all text help files converted to html file.
- Minor Neutral Force chart & BRP chart added to help files.
- Variant options 1-20 added as a help screen.
- Splash Screen added to help files.
- Charts for Variants 1-10 and 11-20 replaced with 1-20 help file.
- Hex ids on each hex (pending).
- Map scaled up to WGA standard of 140 pixel hexes. However individual counter
graphics have not changes and appear 1/3 size. Advantage to be evaluated is
counter stack can be expanded and not overflow into adjacent hexes. This is
useful for games with high counter density on continuous front lines.
- Map zoom levels increased to 5 with opening map at level 3.
- Overview window button updates.
Version 1.9.2 (Bill Thomson)
- Reorganized Charts eliminating sub folders
- All Major country counters provided with a nationality prefix
for future movement logging (AM, BR, GE, IT, RU)
- All 'sea' units renamed 'fleet' to be consistent with the
rulebook nomenclature.
- Deleted remaining A3R units BR 1-3 construction, GE 2-6 Armor
-Deleted obsolete charts and redundant module within the Images to reduce
module size.
- Add ASW layers for 1-9 (pending).
- Add 'Can Be Moved' trait to both bridgeheads and airbases.
Version 1.9.1 (Bill Thomson)
- Added Victory conditions to Charts
- Can Be Hidden trait added to ASW, Subs, Bomber, intercept
er units
Version 1.9 (Bill Thomson) 050405
- Added rule reference number for charts
- Added Sequence of Play to Charts
Version 1.8 (Bill Thomson)
- Fixed scenario card names
Version 1.7 (Bill Thomson)
- All A3R specific items removed including: A3R map American
Nuke counter A3R specific Tables A3R specific Scenario Cards German U2 counter
moscow counter sedan counter oil rig counter Japan counter some unknown counters
- Renamed destroyers ASW
- Renamed bombers and ASW numbered 01-10 replacing 1-10
- These changes changed the module file size from 4.3MB to
1.8 MB
Version 1.6 (Dennis Jorgenson)
- Initial version created and modified for functionality of
both Third Reich 4th edition and Advanced Third Reich.
FEEDBACK: Please send all additional comments, modification/error
correction to Bill Thomson bill@wargameacademy.org www.wargameacademy.org