COMBAT RESULTS TABLE (7.2.1.3)
Die
Roll
-5 or
less
-4 -3 -2 -1 0 1 2 3 4 5 6 7 or
more
Die
Roll
1 3r-0 3r-0 2r-0 2r-0 2r-0 2-1 2-1 2-1 2-2 1-1 1-2 1-2 1-2 1
2 3-0 2r-0 2-0 2-1 2-1 2-2 2-2 2-2 1-1 1-2 1-2 0-1r 0-1r 2
3 2-0 2-0 2-1 2-2 2-2 1r-0 1r-0 1r-1 1-2 1-2 0-1r 0-2 0-2 3
4 2-0 2-1 2-1 1r-0 1r-0 1-0 1-1 0-1 0-1 0-1r 0-2 0-2 0-3 4
5 2r-1 1r-0 1r-0 1-0 1-0 0-1 0-1 0-1r 0-1r 0-2 0-2 0-2r 0-3r 5
6 1r-0 1-0 1-0 1-0 0-1 0-1r 0-1 0-2r 0-2r 0-2r 0-2r 0-3r 0-3r 6
Format: Attacker's Hits - Defender's Hits
COMBAT NOTES:
1. RETREAT DIRECTIONS:
Air Units (7.5.2.1): Any hex with no enemy air unit.
Ground Units (7.5.2.2, 11.4.3.2): Toward supply source, into friendly city or unit hex, into open coastal hex.
Naval Units (15.2.4): Any all water or coastal hex with no enemy air, naval, or minefield units.
2. AXIS FIRST TURN SURPRISE (15.5): All Axis but Finns are "+1" attacking
3. AXIS FIRST WINTER (15.6): All Axis ground units but Finns and mountain are "-1" attacking and defending.
4. AIR INTERDICTION (14.4.1): Germany only until 1944, then both Soviet and German.