TERRAIN |
MOVEMENT COSTS a | USUAL
COMBAT |
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FAIR | MUD | WET | SNOW | ||
Fortress City |
1 | 1 | 1 | 1 | -2 Armor; +2/+3 Other Defenders c. d. |
Major City |
1 | 1 | 1 | 1 | -2 Armor; +2 Other Defenders d. |
Clear |
1 | 3 | 2 | 2 | No Effects |
Forest |
2 | 3 | 2 | 2 | -1 Armor; +1 Other Defenders. |
Mountain |
2e | 3e | 3e | 3e | -2 Armor; +1 to +3 Other Defenders e. |
Marsh |
3f | 3f | 3f | 2 | -3 Armor; +1 Other Defenders. |
Hex H16 |
1 | 3 | 2 | 2 | +4 All Defenders |
Kerch Strait |
Axis +3; Soviet +1 | Between hexes D17, D18, E18, E19 (6.1.5) g. | |||
Railroad/Oilfield |
Also see other terrain in the hex. | See other terrain in hex. | |||
Minor City |
See other terrain in hex d. | ||||
River |
+1 Defenders. | ||||
Lake Hexside |
Naval and Air units only. | ||||
CHART NOTES: |
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b:
Applies only to ground units. Air units are "+2" defending
or attacking vs. naval units during a Naval Combat Segment (15.2.5.2)
and "+2" defending against airbase attacks (15.3). Naval units
are "+2" defending a naval base during a Naval Combat Segment
(15.2.5.3). Artillery uses armor modifiers if used alone (15.4.3). All
modifiers are cumulative, but not attack or defense facto is ever reduced
to less than "1". |
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c:
+3 only for the proper defenders: Finns in Helsinki; Germans
in Konigsburg; Hungarians in Szeben; Romanians in Bucharest and Constanta;
Finns or Soviets in Hango; Romanians or Soviets in Odessa; and Soviets
in all remaining fortress cities (15.7). |
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d: Maximum of two air units per airbase (4.3) |
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e:
Cavalry units are "+1" defending, mountain units are "+3"
defending, all others (except armor) are "+2" defending (7.2.2.5).
One less movement factor cost for mountain units (14.2.3.1). If mountain
units attack, they are "+1" (Op.20.4). |
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f:
One less movement factor cost for cavalry units (14.2.3.2) |
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g:
Hexsides may only be crossed if the side has at least one Naval
unit in the Black Sea and/or Sea of Azov and the hexside crossed contains
no enemy minefield unit (14.1.4). |
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GENERAL MOVEMENT NOTES: |