Glossary · Action Cost: The equivalent value needed for the card action to take effect. it usually cost in Durability Points · Action/s: An instruction or set of instructions in a card that must or may be done by the player · Ambush: A keyword that states the effect of the card when it is revealed from their pile. This keyword usually applies to Enemy Cards · Attack Result: The total points used by the player to defeat the Enemy Cards · Auto-Use: A keyword ability of an item card which states that the player must use the item card when a certain condition is met · Avoidable: A keyword ability of an location card which states that the player may choose not to do the action stated in the location card and instead, reveal a new location card · Battle Execution: A sub-phase within the Battle Phase where the player get their attack results and add It to the modifiers from Item Cards · Battle Phase: A phase in a turn that happens when the revealed card stated the player to do battle · Battle Preparation: A sub-phase within the Battle Phase that allows the players to user their items to gain their effects · Battle Resolution: A sub-phase within the Battle Phase where the player compares their total attack results with their enemies, gain rewards or suffer penalties as a result of the battle · Card Action (Enemy): The actions it requires to defeat the card or the effects that could happen once it is revealed, battled, defeated or failed to defeat · Card Action (Item): The effects that could happen once its cost is paid. · Card Action (Location): The actions to be done when the card is revealed and effects that could happen once the action is done · Card Name: A unique name for the card · Card Type: The textual type of the card · Center Field: An area of the table where cards from any pile is revealed · Cleanup Phase: A phase in a turn where the current player must return the revealed cards from the Center Field back to their respective Piles · Coin/s: The revolving currency within the game · Competitive Play: A game played by a 2 or more players · Cost: The amount it takes to equip the card from the Inventory Pile · Defeat: To place the enemy card from the Center Field to the Player Field · Defender: A keyword ability of an enemy card which states that the enemy card must be defeated first before any other enemy cards · Durability Points: The amount it takes before the items becomes totally used and returned back to the Inventory Pile · End of the Game: A phase in the game where the players stop their turns and determine the winner of the game · Enemy Boss: A type of enemy that is required to be defeated in order to each the end of the game · Enemy Cards: Cards that the player must defeat and capture in order to earn their victory points equivalent at the end of the game. · Enemy Pile: A deck of Enemy Cards · Enemy/ies: refers to Enemy Cards · Equip: To put a card in the players field. This action usually refers to items · Event Cards: Cards that have actions that must be done by the player during their turn. Their effects vary from good to bad. · Event Pile: A deck of Event Cards · Failure: A state of an action where the player failed to execute the action. · Final Battle: A keyword ability of an enemy card which states that the enemy card must be defeated last after all the other enemy cards · Flavor Text: Other description or information that tells something that is related to the Card. · Gain: To increase the amount of a specific attribute or card that the player has (ex. Coins, Life Points, Items, etc...) · Inventory Pile: A deck of Item Cards · Item Cards: Cards that assist the player during a battle. They provide various effects and costs to activate them. · Item/s: refers to Item Cards · Life Points: The amount it takes before the player is defeated, thereby reaching the end of the game · Location Cards: Cards that have actions that must be done by the player during their turn. · Location Pile: A deck of Location Cards · Location Reveal Phase: A phase in a turn where the current player reveals a card from the Location Pile and do its stated actions · Location/s: refers to Location Cards · Lose: To decrease the amount of a specific attribute or card that the player has (ex. Coins, Life Points, Items, etc...) · Modifier: Any value that increases a certain attribute. It usually refers to attack result · Penalty: A keyword that states what the player will incur when they fail to do an action (ex. Defeating a specific enemy) · Player Field: An area of the table that is specific only to each of the players. All cards within this field are always revealed and shown to other players · Release Phase: A phase in a turn where the current player can return a card from their field back to a card's respective pile · Reveal: To flip the top card of a pile facing up and place it to the Center Field · Reward Point: The equivalent value of coins gained if this card is shuffled back to the Enemy Pile during the release phase · Solo Play: A game played by a 1 player · Success: A state of an action where the player successfully executes the action. · Victory Point: The equivalent value of points received by the player if this card is kept in the players field until the end of the game · WOTN: An abbreviation for Way of the Ninja
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