Game Flow Per Turn Each player must undergo the following phases during their turn:
LOCATION REVEAL PHASE · The current player reveals a Location Card from the Location Pile · The current player at this point may activate any appropriate Item Card in their field to get their effect. The use of any Item that has an effect of increasing the current players Attack Result is forbidden in this phase. The cost in Durability Points and other related costs must be paid for each item used. All Items that have their durability points reduced to 0 must be returned to the bottom of the Inventory Pile. · The player must do the action stated in the Location Card unless superseded by their own or other card effects. If part of the card action has the keyword "May" then doing that part of the action is completely optional. If the card action stated a battle then go to the Battle Phase.
· The Current Player reveals a number of Enemy Cards from the Enemy Pile based on the required number of enemies by the Location Card. Any revealed Enemy Card that has effects or actions that takes place during the reveal must be done by the current player. · The current player may activate only 1 effect of each of the appropriate item cards in their field to get their effect. Each item card may only be used once per battle, and the cost in Durability Points and other related costs must be paid for each item used. All Items that have their durability points reduced to 0 must be returned to the bottom of the Inventory Pile.
Battle Execution: · Roll a die and get the result (some card effects may supersede this rule). This is your starting Attack Result. · Apply other modifying item card effects to the Attack Result. · Add the total Life Points of the revealed Enemy Cards and compare it to the Attack Result
Battle Resolution: · If the Attack Result is greater or equal to the Total Enemies Life Points, then the current player keeps the revealed Enemy Cards to their field (defeating the enemies). and the battle results to a success. · If the Attack Result is less than the Total Enemies Life Points, then the battle results to a failure, and the current player loses 1 Life Point. Afterwards, the current player can select and defeat the Enemy Cards by distributing the Attack Result to the Enemy Cards equivalent Life Points. The current player must follow the rules stated in the Enemy Cards when attempting to defeat them. · Any remaining undefeated Enemy Cards will impose their penalties on the current player Any Auto-use Item Card that the current player has may activate during this time. The cost in Durability Points and other related costs must be paid for each item used. All Items that have their durability points reduced to 0 must be returned to the bottom of the Inventory Pile.
RELEASE PHASE · The current player may reshuffle any number of defeated Enemy Cards back to the Enemy Pile and gain their equivalent coin value as stated in their card. Cards that do not have coin values cannot be returned to their pile unless stated by other card effects. · The current play may reshuffle other cards for their equivalent value if it is stated in their effects.
· Return the following revealed cards back to the bottom of their respective decks: - All location cards - Undefeated enemy cards - Other related cards that is not in any players field
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