Glossary

· Action Cost: The equivalent value needed for the card action to take effect. it usually cost in Durability Points

· Action/s: An instruction or set of instructions in a card that must or may be done by the player

· Ambush: A keyword that states the effect of the card when it is revealed from their pile. This keyword usually applies to Enemy Cards

· Attack Result: The total points used by the player to defeat the Enemy Cards

· Auto-Use: A keyword ability of an item card which states that the player must use the item card when a certain condition is met

· Avoidable: A keyword ability of an location card which states that the player may choose not to do the action stated in the location card and instead, reveal a new location card

· Battle Execution: A sub-phase within the Battle Phase where the player get their attack results and add It to the modifiers from Item Cards

· Battle Phase: A phase in a turn that happens when  the revealed card stated the player to do battle

· Battle Preparation: A sub-phase within the Battle Phase that allows the players to user their items to gain their effects

· Battle Resolution: A sub-phase within the Battle Phase where the player compares their total attack results with their enemies, gain rewards or suffer penalties as a result of the battle

· Card Action (Enemy): The actions it requires to defeat the card or the effects that could happen once it is revealed, battled, defeated or failed to defeat

· Card Action (Item): The effects that could happen once its cost is paid.

· Card Action (Location): The actions to be done when the card is revealed and effects that could happen once the action is done

· Card Name: A unique name for the card

· Card Type: The textual type of the card

· Center Field: An area of the table where cards from any pile is revealed

· Cleanup Phase: A phase in a turn where the current player must return the revealed cards from the Center Field back to their respective Piles

· Coin/s: The revolving currency within the game

· Competitive Play: A game played by a 2 or more players

· Cost: The amount it takes to equip the card from the Inventory Pile

· Defeat: To place the enemy card from the Center Field to the Player Field

· Defender: A keyword ability of an enemy card which states that the enemy card must be defeated first before any other enemy cards

· Durability Points: The amount it takes before the items becomes totally used and returned back to the Inventory Pile

· End of the Game: A phase in the game where the players stop their turns and determine the winner of the game

· Enemy Boss: A type of enemy that is required to be defeated in order to each the end of the game

· Enemy Cards: Cards that the player must defeat and capture in order to earn their victory points equivalent at the end of the game.

· Enemy Pile: A deck of Enemy Cards

· Enemy/ies: refers to Enemy Cards

· Equip: To put a card in the players field. This action usually refers to items

· Event Cards: Cards that have actions that must be done by the player during their turn. Their effects vary from good to bad.

· Event Pile: A deck of Event Cards

· Failure: A state of an action where the player failed to execute the action.

· Final Battle: A keyword ability of an enemy card which states that the enemy card must be defeated last after all the other enemy cards

· Flavor Text: Other description or information that tells something that is related to the Card.

· Gain: To increase the amount of a specific attribute or card that the player has (ex. Coins, Life Points, Items, etc...)

· Inventory Pile: A deck of Item Cards

· Item Cards: Cards that assist the player during a battle. They provide various effects and costs to activate them.

· Item/s: refers to Item Cards

· Life Points: The amount it takes before the player is defeated, thereby reaching the end of the game

· Location Cards: Cards that have actions that must be done by the player during their turn.

· Location Pile: A deck of Location Cards

· Location Reveal Phase: A phase in a turn where the current player reveals a card from the Location Pile and do its stated actions

· Location/s: refers to Location Cards

· Lose: To decrease the amount of a specific attribute or card that the player has (ex. Coins, Life Points, Items, etc...)

· Modifier: Any value that increases a certain attribute. It usually refers to attack result

· Penalty: A keyword that states what the player will incur when they fail to do an action (ex. Defeating a specific enemy)

· Player Field: An area of the table that is specific only to each of the players. All cards within this field are always revealed and shown to other players

· Release Phase: A phase in a turn where the current player can return a card from their field back to a card's respective pile

· Reveal: To flip the top card of a pile facing up and place it to the Center Field

· Reward Point: The equivalent value of coins gained if this card is shuffled back to the Enemy Pile during the release phase

· Solo Play: A game played by a 1 player

· Success: A state of an action where the player successfully executes the action.

· Victory Point: The equivalent value of points received by the player if this card is kept in the players field until the end of the game

· WOTN: An abbreviation for Way of the Ninja