Game Rules and Q&A

 

General Rule:

Always follow the initial game rules unless they are superseded by any card rules or player-made house rules.

 

Game Setup:

· The starting number of coins should not exceed the decided maximum number of coins.

· The number of items should not exceed the decided maximum number of items.

· The default maximum number of items a player can have in their field is 3

· The default maximum number of coins a player can have in their field is 9

· The default maximum number of Life Points a player can have in a competitive mode of play in their field is 5

· The default maximum number of Life Points a player can have in a competitive mode of play in their field is 10

 

Location Reveal Phase:

· The use of any Item that has an effect of increasing the current players Attack Result is forbidden.

· The player must do the action stated in the Location Card unless superseded by their own or other card effects.

· If part of the card action has the keyword "May" then doing that part of the action is completely optional.

· The current player may skip the actions of a revealed location card if it has the keyword, Avoidable. If the player decides to Avoid the location, then no action must be done for the currently revealed location and the current player must reveal a new location from the Location Pile.

 

Battle Phase:

· An Enemy Card that has the keyword Ambush must have their actions done immediately once they are revealed by the current player.

· An Enemy Card that has the keyword Defender must be defeated first before any other Enemy Cards. If there are two or more Enemy Cards that have the Defender keyword, then all of them must be defeated first, in any order before other Enemy Cards

· An Enemy Card that has the keyword Final Battle must be defeated last after all the other Enemy Cards. If there are two or more Enemy Cards that have the Final Battle keyword, then all of them must be defeated last, in any order after the other Enemy Cards

· If you fail to defeat an Enemy Card with the keyword Penalty, then the current player must incur the stated penalty in the card. All penalties are cumulative per each card that has them.

· Revealed enemy cards penalties must be applied first before the revealed location penalty

 

Release Phase:

· Cards that do not have coin values cannot be returned to their pile unless stated by other card effects.

· The current play may reshuffle other cards for their equivalent value if it is stated in their effects.

 

Item Card Use:

· All Items that have their durability points reduced to 0 must be returned to the bottom of the Inventory Pile

· Item Cards that has the Auto-Use keyword in its action must be activated when the condition stated in their card was met

· The cost in Durability Points and other related costs must be paid first before the items effect take place.

· Each item card the players field can only be used once per turn.

 

Gaining/Restoring/Losing:

· The current player cannot gain more than what is stated as the maximum.

· if the maximum gained is reached then the rest to be gained are returned to their piles or source stacks

· The current player cannot restore more than the what is stated as the maximum

· if the maximum restored is reached then the rest to be restored are all cancelled

· The current player cannot lose more than what the current player only has. If an action or effect would make an amount go below 0 then the remaining amount will become 0