Churchill - Big Three Struggle For Peace

© 2015 GMT Games, LLC

Game designed by Mark Herman

Vassal module version 1.1
Vassal module by David Janik-Jones

Introduction

This is v1.1 of the Vassal module for Mark Herman's game Churchill - Big Three Struggle For Peace, published by GMT Games. It offers the complete gameplay through standard Vassal functionality with a great deal of additional automation added (see below for details).

Instructions

Please note the following tips and instructions for using the module:

  1. IMPORTANT: The three scenarios (Training, Tournament and Campaign) all start with the correct Conference card decks set up. Do not select that conference from the menubar. All three scenarios also start with all of the game markers correctly set up.
  2. Players can play any of the three factions or solitaire (solo), however, in accordance with GMT's wishes, the Bot charts for solo play are not included in this module. Thank you for understanding.
  3. After drawing a conference card from the current conference card deck, players may leave that card on the board for future historical reference, or right-click and select "Discard" at any time. If the conference card is discarded, however, it will be removed from the game and not be available to view on later turns.
  4. In the Agenda Segment, players should drag a Staff card to the main map board. Players should simultaneously unmask them (reveal them by flipping them over) and determine the winner based on card value (+1 value for the UK national characteristic).
  5. Many of the game's necessary pieces can not be deleted from the game board. For example, players can not delete leader blocks (except Roosevelt), issue counters, global markers, etc. The two Japanese Navy and one Italian Army reserve piece can be deleted by right-clicking and selecting "Delete", but they are removed permanently when that is selected (so don't delete one of these by accident).
  6. To make a leader Inactive, simply right click on their block and select that option. They will be automatically made Active again at the start of the next conference.
  7. Chief of Staff card values can be rolled by right-clicking on their card and selecting that option. The resulting 1d6 value will show to all players in the main window log.
  8. Some Staff cards requires a 1d6 or 2d6 roll for them, or the Staff card following them. These functions are available by right-clicking on a played Staff card.
  9. When playing a two-player game online, one player must select Solo player as their side. This gives that player the opportunity to play two sides (one nation and the Bot).
  10. Right-click on a Staff card or your Leader card to play it from your hand to the board. Once on the board and the issue movement and any debate is complete, right-click and select Discard to move it to your discard pile (or back to the leader space) on your player board. IMPORTANT: Do not move discarded Staff cards manually from your discard pile back to your draw deck (that function has been automated at the start of each new turn).
  11. Click on the Draw 7 Staff Cards button on your player board to automatically draw seven random staff cards for the current turn. Only the appropriate player can cause the draw to happen.
  12. "No advance, only debate" and "Pass" counters are shown for each player on the main game board next to their leaders. Right-click to "activate/deactivate" these to show if they are currently in effect or not.
  13. Counters are available in a separate window for the option Secret Agenda variant, rule 10.0. Drag three counters from the stack onto the appropriate spaces in your player hand/board so that they remain hidden from the other players. They may be flipped over to examine them, but remeber to flip them back over again to hide them.

Automated Features

When a player selects a new conference/turn to start, the following functions are automated and require no player interaction:

  1. Unselected conference cards from previous turn removed, new conference cards shuffled and ready to draw from
  2. Leader blocks flipped back to their Active state
  3. Issue counters move back to their original positions
  4. Axis reserve markers move back to their original positions
  5. UK, US, USSR production markers (including Stategic Materials and two USSR special supply counters) move back to their original positions and their unused sides
  6. Offensive and Naval support markers move back to their original piles
  7. Staff discards reshuffle back into Staff card deck (odd-numbered conference turns only)

How To Play Churchill Using Vassal

In all games, one player should select one of the three scenarios to play. Then, in a three player game, each of the players should each take one of the nations, as normal. The game should proceed as normally played. Games can be saved at any time.

In two player games, the recommended way to play after selecting a scenario is as follows: One player selects a nation to play, and then the second player selects "Solo" as their side. The second player will now play one of the two nation they control normally, and also control the placement of staff cards etc from the third player side, using the normal Bot rules. The Solo payer wil be able to view and interact with the first player's hand ... obviously, don't do that, it's not really cricket old chap.

Regardless of the number of players, once a scenario has been selected, the game board will be set up ready to play. All counters, markers are in their start positions, and the required Conference deck is on the board ready to draw a card from. At the end of each turn, one player should select the next conference from the menu bar, and everything will be reset for the next conference (see Automated Features section, above for details).

Version Notes

1.0 - Initial release. Known bugs, none.

1.1 - Second major release. Features added and bugs fixed.

Future Updates

While these are not a definitive list, the roadmap for future updates to the module might include features such as: