Version History
Version 0.7 (Mike O'Connell)
- Added permission to post as granted by Grant Dalgliesh from Columbia Games
- Adjusted the elite naval unit images so the labels ('CA' & 'DD') are vertical along the left-hand side, like the other unit images
- Added a [very rough] user guide
Version 0.6 (Mike O'Connell)
- Added elite units
- Added movement trails
- Added ability for army units to show 1/2 dmg due to "double defense"
- Reduced map graphics to fit all 16 maps into a less-than-5MB module
- Converted units to using prototypes
- Fixed many bugs [hidden red units looked blue, didn't mask steps, etc.]
Version 0.5 (Mike O'Connell)
- Clean up this version history
Version 0.4 (Mike O'Connell)
- Fixed the 'Reset' functions
Version 0.3 (Mike O'Connell)
- Added zoom buttons to all 'maps', including unit palettes
- Trimmed the size of the unit palette background images to closer fit the unit stacks
- Adjusted the naval unit images so the labels ('BB', 'CV', etc.) are vertical along the left-hand side, like the other unit images (makes identifying units in an expanded stack easier)
- Added hotkeys & hotkey documentation
Version 0.2 (Mike O'Connell)
- Added basic charts
- Added credits, other game doco
- Added this version history
Version 0.1 (Mike O'Connell modified previously existing v1.0 Pacific Victory module, an independent effort listing contributors as Francoid Bedard and Martin Hogan)
- Basic game units
- 16 maps {in largest module; smaller modules may lack some maps}
- Battleboard
FEEDBACK:
Please send all additional comments, modification/error correction to stailinn@yahoo.com