Terrain Effects Chart |
|
Terrain |
Movement (Column Cost) |
LOS? |
Fire Modifier |
Notes |
Leg |
Wheel |
Track |
Clear |
 |
2(1) |
3(2) |
2(1) |
Y |
0 |
All "blank" hexes except for Polder color are "Clear" |
Polder |
 |
2(1) |
5(3) |
3(2) |
Y |
0 |
|
Orchard |
 |
2(1) |
8(2) |
3(2) |
Y* |
-1 |
Two Orchard hexes block LOS. |
Woods |
 |
4(2) |
NP |
NP |
N |
-2 |
Treeburst - no terrain mod if fired on by HE fire (white, yellow, green or orange). |
Road |
 |
OT(1/2) |
OT(1/2) |
OT(1/2) |
OT |
OT |
No "jumping of roads" in hex is allowed. |
Railroad |
 |
OT(1/2) |
OT(2) |
OT(1) |
OT |
OT |
No "jumping of railroads" in hex is allowed. |
Raised Road |
 |
OTx2(1/2) |
NP(1/2) |
NP(1/2) |
N |
OT |
Vehicles may not cross. Infantry x2 to enter. Vehicles may only leave at intersections. |
Raised Railroad |
 |
OTx2(1/2) |
NP(2) |
NP(1) |
N |
OT |
Vehicles may not cross. Infantry x2 to enter. Vehicles may only leave at intersections. |
Club Route |
|
OT(2) |
OT(4) |
OT(4) |
N |
+2 |
|
Village |
 |
2(1) |
6(1) |
4(1) |
N |
-1 |
No color in hex |
Town |
 |
2(1) |
NP(1) |
NP(1) |
N |
-2 |
Gray colored hex |
City |
 |
2(1) |
NP(1) |
NP(1) |
N |
-3 |
|
Fortified |
 |
2(1) |
NP(3) |
NP(2) |
N |
-4 |
|
Stream Hexside |
 |
+2(+4) |
NP |
NP |
OT |
OT |
Additional movement costs for crossing hexside. |
Impassable Hexside |
 |
NP |
NP |
NP |
OT |
OT |
|