TERRAIN EFFECTS

TERRAIN HEXSIDE LIMITS HEX LIMITS
Attack Reinforce Move Forage Defense
Dry/Mud Dry/Mud Dry/Mud
Clear4 / 22 / 1No Effect4 / 2Basic
Forest2 / 11 / DRStop [2]2 / 1Double [4]
Marsh1 / 0DR / 0Stop [3]1 / 0Double [4]
River [1]2 / 11 / DRN/AN/AN/A
Gap/Pass1 / 0DR / 0N/AN/AN/A
CityOther Terrain+2Basic
TownOther Terrain+1Basic
FortressOther TerrainN/ADouble [5]
MountainImpassable

[1] Minor river or bridge.
[2] Stop if vacant.
[3] Stop when entering marsh hex or crossing marsh hex side.
[4] Both players have double steps when defending their own battle line. Hits do not carry over battle turns.
[5] The fortress defender has double steps when defending his own battle line but not in the attacker's battle line. Hits do not carry over battle turns.

DR = Roll one die. Success is 4-6, and one unit may reinforce. Failure means no unit may reinforce.
Hex side limits are doubled during night.