Just a couple of points which may help you understand why some things were done
the way they were in the module.
TBB requires quite a few random chit draws. So, I created the "cup" mapboard
which has a "deck" named "opaque cup". Place the appropriate group of chits
in the cup and then draw from them (the chits are automatically shuffled so regardless
of what you may see on the top when you draw a chit, what you get will be random).
Once complete with that draw select all the remaining chits and return them to their
original chit pile with the CTRL-R command.
Air units have a log sheet to allow recording information which would have
been shown via disruption chits or recorded on the paper log book. The Luftwaffe
player has the option of plotting his/her raid paths by placing planning (set to
invisible) on the mapboard. The different layers of the planning gamepiece
will show waypoint,target,rendezvous,track so you can cycle through them.
Of course, players can choose to use the strength, altitude, and disruption markers
just like you would in the boardgame. Also, if you prefer to use the paper
maps and logs that is perfectly fine and acceptable.