Human/Unrevealed Cylon
- Draw Skill card as indicated on your character sheet.
- Move to any allowed location, except if in the Brig. To move
between ships, choose a skill card to discard. Piloted Vipers may
move to one adjacent space section.
- Perform 1 action (optional):
- Reveal that you are Cylon.
- Attack Cylon ships, if controlling a Viper.
- Anything labelled "Action:", as found on locations, your
character sheet, Skill cards, Title Cards, and Quorum
Cards.
- Draw and resolve the top Crisis card, except if in the Brig.
- Activate Cylon Ships, if applicable.
- Advance Fleet token on Jump Track, if applicable.
- Discard down to 10 cards. Pass player token clockwise.
- The current player chooses the order events resolve, if multiple
events occur simultaneously.
- Unless otherwise stated, players do not need to have cards to
fulfill a chosen action.
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Revealed Cylon/Sympathizer
- Draw 2 Skill cards of any type.
- Move to another Cylon location (optional).
- Perform 1 action for current location.
- Discard down to 10 Skill cards.
- Do not automatically draw and resolve a Crisis card.
- Crisis cards drawn and played from the Caprica location do not
activate Cylon ships or advanced the Fleet token on the Jump
Track.
- Cylons are immune to Skill cards, Quorum cards, Crisis cards and
Skill Check consequences.
- Cylons cannot be forced to move or discard by another player.
- Skill cards may only be used for Skill Checks. Only 1 card may be
added to each Skill Check.
- Actions on any remaining unvealed Loyalty cards may not be
used.
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