G88 Module Version History
updated 130331
Version 3.3 (Ed Menzel, Bill Thomson) 03/31/2013
- Default zoom level changed; needed per vassal engine change
- Mouse over hex now displays the hex id.
- Color for CSA Robertson cavalry unit corrected.
- CSA Beckham artillery now spelled correctly (remains Beckman on OOB background)
- Updated scenario files for updated CSA Robertson and Beckham counters.
- Bid Marker range increased from 0-10 to 0-20.
- Updated button image for turn indicator.
- Added Move button on Graveyard window so all units in graveyard can be marked
unmoved and trails erased.
- Modified both Order of Battles to indicate Variant Delayed entry.
- Added Reorganize Marker
- Variant Cavalry Map and variant combined maps deleted. Have yet to be used
and reduces module size by 1.5MB.
- Updated Help files.
Version 3.2 (Bill Thomson) 09/25/2010
- Changed initial map display to 0.67 scale due to new VASSAL capabilty.
- Corrected Union Robertson Artillery as stepped side previously showed a
confederate unit.
- Updated a number of Help Files
Version 3.1 (Ed Menzel, Bill Thomson) 02/28/2010
- Added functional Turn Tracker (Hourglass button).
- Removed the duplicate dice and VP buttons.
- Modified Graveyard map so units do not report into log or are marked when
moved on this display.
- Movement Trails are off default is set to off.
- Fixed invisible grid number so hex IDs reported in log match the map.
Version 3.0 (Bill Thomson) 02/01/2010
- b01: Upgraded custom code for full 3.x compatibility.
- b02: Module configuration contents scrubbed to reduce file size from 8.2
to 4.1 MB.
- b03: Reduced initially zoom levels of map and OOBs.
Version 2.2 (Bill Thomson & Jeff Wise) 01/22/08
- Corrected Terrain chart as old one incorrectly stated +1 MF to enter a hill.
- Updated RELee counters so corners are now transparent.
- Deleted internet dice buttons as this function is not enabled.
- Rule clarifications updated per those distributed at WBC 2007 by Vince Meconi.
- Add new image for Inventory button; still seeking to figure out how actually
works.
- New Scenario files created.
Version 2.1 (WGA VASSAL Team: Brent Easton, Bill Thomson & Jeff Wise)
with Player input Ed Menzel and Vince Meconi; 07/19/06
- Corrected Movement rating of RELee from 6 to 10.
- Corrected spelling of Union Infantry from 'Schurtz' to 'Schurz'.
- Corrected transposed Turn and Corps numbers for Union Infantry Howe from
13, 6 to 6. 14.
- Corrected transposed Turn and Corps numbers for Union Infantry Wright from
13, 6 to 6, 13 (full and reduced).
- Enhanced maps generated by Jeff Wise: The new map is an improvement over
the TAHGC published map. This new map reflects:
- The connected/disconnected hills and woods as clarified by G88 BPA GM
Vince Meconi [http://www.geocities.com/firstbse19/gbgpbem.html].
- Very light woods and are treated as non-woods hexes (e.g. K1, K2, L3
and a bunch of hexes between Oak Ridge & Barlows Knoll) have been
modified using a lighter tone to make it clear that they are “clear”
hexes.
- The hex coordinates have been made easier to read, and font color adjusted
for contrast where appropriate. Font modified to ease distinguishing between
“Q” and “O” – maybe it is just me.
- An Variant extension map has been generated When you put the arrow cursor
over a stack to “see” what units are there, the arrow covers up
the Corps number.
- Standardized the zoom levels to match in both OOB files
- Created new start files using the new map.
- Text color change of VP markers changed from black to white for greater
contrast.
- Acknowledgement added to the Help/Game credits for the effort to research
the map corrections (connected woods/hills) that are defined for use in all
BPA organized play. The Version 2.1 map incorporates these into the map, making
the clarification page unnecessary.
- USA cavalry unit Robertson Horse Artillery flip side fixed from CSA 2-7
to USA stepped 1-7.
- Range of Control (VP) markers generated from 0 to 6 at 0.5 increments. These
can be used for Terrain VP and to represent bidding in tournament play. VP
calculator capability enhances to handle half point increments. Bids are counted
as Terrain objective, as these are doubled in conclusion of day one totals.
- Standard map further mapped with heavier red lines, addition of boxes for
placement of Bid and Initiative markers (upper left), and indicator that no
artillery is allowed on Big Round Top and Devil's Den.
- Initiative counters modified so they are unique from bid markers and they
will not count towards the VP calculation as the previous ones did.
Version 2.0 (WGA VASSAL Team: Brent Easton, Bill Thomson & Jeff Wise);
08/24/05
- Utilized standard WGA Vassal module template with exception Autoimages
not used.
- Added Control counter and Control Summary buttons. The latter is configured
to calculate VP for terrain, stepped and eliminated units through use of control
flags.
- Reorganized counters and traits with full use of prototypes. Text labeling
added to combat counters.
- USA and CSA Order of Battle buttons added with counters pulled; USA and
CSA OOB buttons updated.
- Clone and Delete trait removed from combat counters; units exist either
on map or in Graveyard. Duplicates and MIA units hence avoided.
- Enhanced map clearly identifying hill hexes. Terrain and time record chart.
Vassal grid folded into map. Charts and terrain removed from map and added
as separate charts.
- Inserted WGA standards for control button icons.
- Added Turn record secondary map and time button that updated the log.
- Die button updated; a 2d10 added for PBEM, 1d10 retained for each player
to roll their own on server play.
- All scenario files created with NEW retained for those creating additional
scenarios.
- Splash screen added.
Version 1.5.5 (Jeff Wise & Bill Thomson 08/01/05)
- Updated map inserted which clarifies road network. Custer counter fixed.
Version 1.5.4 (Bill Thomson 07/12/05)
- Early start location corrected from S1 to U10 -Added a Reorganized, step
to USA Devin
Version 1.5.3 (Bill Thomson06/22/05)
- Fixed bug where all Confederate non leaders had Heth images.
Version 1.5.2 (Bill Thomson06/08/05)
- OOB tables updated for minor errors.
- USA Merritt reserve side corrected.
- Movement trails enabled by adding trait to all counters.
- Campaign start file updated to capture unit trail trait.
- Updated Game Credits.
- Added a Hot Keys help file.
Version 1.5.1 (Bill Thomson06/07/05)
- Changed USA At Start to Turn 1.
- Fixed many counter errors.
- Heth is 3rd Corps not 2nd.
- FLee counter corrected from turn 13 not 14.
- Taft reads as Tompkins.
- Macintosh has no image.
- Howe reads as Hayes.
- Newton corps id and turn are switched.
- Wright corps id and turn are switched.
Version 1.5 (Bill Thomson05/11/05)
- All game counter graphics enhanced.
- Send to Graveyard controls CNTR-G replaced with CNTR-S.
- Predefined Scenarios added, replacing FILE/New Game.
- Obsolete graphics removed.
Version 1.4 (Bill Thomson 05/08/05)
- working transition version reviewed by others, not released.
Version 1.3 (Bill Thomson 04/07/05)
- Added Show/Hide pieces map trait (globe).
- Added Mouse-over Stack map trait (mouse over stack, expands the stack.
- Deleted Tread map trait as LOS only at maximum two hexes in this game.
Version 1.2 (Bill Thomson 12/23/04)
- Updated both the CSA and USA Order of Battle charts to show Stepped value
of each unit.
- Added missing 'delete' and 'marked moved' traits to CSA Early.
Version 1.1 (Bill Thomson 12/13/04)
- Added the Moved trait which appears above any unit which has moved in the
turn.
(all such designation is removed by right most control menu button.)
- Added the Delete trait for all counters.
- Added Report Action trait to log all units that are stepped or reorganized.
(does not function on leaders).
- Order of layers fixed on two counters (USA Farnsworth and another) so they
appear as desired.
Version 1.0 (Bill Thomson 11/23/04)
- Initial version created. Initial goal is to produce a functional module
for the BPA 2004 PBEM Tournament. Improved aesthetics to be improved later.
FEEDBACK:
Please send all additional comments, modification/error correction to Wargame
Academy