TERRAIN EFFECTS SUMMARY CHART

Optional Rules in Blue

ITEM
Movement Cost
non-mech/mech & artillery
Combat Effect
Notes
Clear 1 MP Combined Arms Bonus Possible 2 MP for mechanized and artillery units during Mud
Light Woods 1 MP / 2 MPs Combined Arms Bonus Possible 1 MP for all units during ground freeze
Broken 2 MPs 1 Shift Left -
Forest 2 MPs 1 Shift Left Armor units may not enter except on roads
Town 1 MP Defender Doubled; 1 shift left if all attacking units are across river Artillery units are not doubled
Road 1/3 MP = German Info.& Rockets
1/2 MP = German Corps Artillery
1/4 MP = All others
- -
Rivers Units must start adjacent to river before they may cross; Armor, armor cavalry and artillery must stop upon crossing; +1 MP if entering forest or broken terrain hex Defender Doubled if all attacking units are across river Artillery units are never doubled; Panther, Tiger or Jadgtiger units may never cross an unbridged river
Out of Supply Movement Allowance Halved (rounded up) Attack strength halved (rounded up); ER reduced by 1 Affected until may not build improved positions or fortifications and may not attempt o blow or build a bridge; Artillery may not provide offensive support
Improved Position - Negates attacker;s ER advantage and Combined Arms Bonus Has no benefit if definer already has an ER advantage
Fortification - Same as an Improved Position plus units may ignore CA results. -1 to bombardment die rolls and negates flanking attack bonus May only be built by Allied units in St. Vith, Bastonge and Marche
Artillery Must stop upon crossing an unbridged river Halved in defense (rounded up) if attacking by adjacent enemy unit May provide Artillery support; Range is variable
Meuse River Cost a unit its entire Movement Allowance Same as river; negates flanking attack bonus Only infantry and armored infantry may cross unbridged Meuse River hexsides
Army Boundary - For the first 3 days, mechanized units of the 5th Panzer Army, 6th Panzer Army, and 7th Army may not violate Army Boundaries
Interdiction +1 or +2 MPs
Optional: Rule 22
- Allied player only
Ground Support - 1 shift No more than one per combat