COMBAT
Unit TypeClose Combat1 hex2 hexes3 hexes
Infantry4-65-66None
Indians4-65-66None
DragoonsNone5-6NoneNone
ArtilleryNone4-65-66

[3.4.1] When elite infantry is at 1 MP, then roll one die for each subsequent hit. A roll of 1-3 means the unit survives, but 4-6 means the unit is eliminated.

[8.3-8.4] Close combat: Prior to attack, roll one die for each defending unit except leaders and VP units. If the roll is greater than its MP (add leadership + terrain + elite), then the unit retreats one hex after close combat.
A leader adds +1 to a unit's MP rating if stacked with it [9.2] An elite unit adds +1 to its MP rating. [8.3.4] A roll of 6 always causes a unit to fail its morale check regardless of additions. [8.3.4]

[9.3.1] If fire or CC is directed at a stack with a leader, then roll one die for each "1" rolled in the attack. If the leader rolls a "1", he is eliminated, and the player reduces his command APs by one for the rest of the game (minimum 0).