TERRAIN EFFECTS | ||||
---|---|---|---|---|
Type | Combat | Move | LOS | Morale |
Clear | NE | NE | NE | NE |
Swamp | NE | Impassible | NE | NE |
Waterway | NE | Stop | NE | -1 to D> |
Water Crossing | NE | NE | NE | NE |
Forest | -1 to A | Stop | Block | +1 to D |
Hill | -1 to A | Stop | Block | +1 to D |
Town | -1 to A | NE | Block | +1 to D |
Fence | -1 to A | NE | NE | +1 to D |
Entrenchment | -1 to A | Stop | Block | +1 to D |
Fort | -2 to A | Stop | Block | +2 to D |
D is defender. For morale checks, add number to unit's MP.
A is attacker. Add/subtract number from die roll.
Partial hexes on the map board are not playable.
Indians do not need to stop when entering forest hexes.