Clash for a Continent

Introduction

Clash for a Continent is a game of the battles of the American Revolution and French and Indian Wars. It was designed by Mike Wylie, Grant Wylie, and Matt Burchfield, and it was published in 2005 by Worthington Games. Clash for a Continent is owned and copyrighted by Worthington Games, and we present it as a Vassal mod with their permission. Please visit the Worthington Games website at http://www.worthingtongames.com/. They sell a bunch of interesting games, and if you enjoy this one, you owe it to them to buy a real copy! This Vassal mod was created by Stan Hilinski in May 2005.

Vassal Notes

If you right-click on any unit or marker, you will get a menu just for that piece. Some units have a properties item that tells you important things about that unit.

If you play by email, you create a log each turn, which is a snapshot of the current game plus each move you make that turn. You email your log to your opponent as an attachment. When you receive a log, you load into into Vassal (File/Load Game), and then you step through your opponent's moves. You then turn on your log (File/Begin Logfile) and do your turn. When finished, you save your log and email it to your opponent (File/End Logfile).

Clash for a Continent Notes

To play a scenario, the first player selects File/Scenario and chooses one. Once a scenario is selected, click on the Notes button (white box) to see special rules for that scenario. The blank board is not a scenario; use it to create new scenarios.

Some scenarios have reinforcements that arrive later in the game. You will find them in the Order of Battle (OOB) window. Drag them to the proper board location when they arrive.

The AP button opens a window where each player can track his AP expenditures. The +APs button rolls the random AP die roll. (You may also roll a single die instead.)

The VPs button opens a window where each player saves his victory points. Each player should use a different side (left or right) of the grid. Drag and drop killed units and victory points to the grid. (The "zero" level of every combat unit is a VP unit.)

The Units and Terrain buttons open windows for terrain and units. Use them with a blank board to build your own scenarios.

The markers window contains various markers you may find useful.

The Charts button opens various game aid windows.

You can use the LOS button to track line of sight between units, and you can use the hide button to temporarily hide units on the board so you can see the terrain beneath it.

The track along the left side of the board keeps track of game turns. The first player should advance the marker each turn.

If you right click on any unit, you get a menu of commands for that unit. You can apply casualties or recover steps. Some units have properties with rules reminders concerning that unit type.

You can mark a unit as moved (right-click command) to remind you that it has taken its actions that turn. The game will also marked units that you move. There is a button on the toolbar that unmarks all moved units. If the move feature does not work, pull down File/Edit_Preferences/General and check "Mark Moved Pieces."

Use the two yellow markers on the board to mark attacking and defending units. Place one next to a firing unit and the other next to a target. This should save you the effort of writing down attackers and defenders in the chat window.

Use a right-click command on a unit to take casualties or to kill it.

Building Scenarios

Begin by laying down terrain. Once you place a terrrain piece, you must shift-click on it to be able to move it. (Press the shift key along with pressing the left mouse button.) Then place units for both sides. You should place a marker on the turn track if the scenario has an ending turn, and place two yellow markers to help with combat. Place any reinforcements on the OOB chart, and write description and rules in the Notes window. When finished, close all extra windows and save the game. You won't be able to embed the scenario inside the module unless you edit the module to create new version. To play your scenario, you can simply load it as a new game.