ACTIONS
Unit TypeAction
Infantry 1 AP to move or fire, or
2 AP for close combat
Indians 1 AP to move or fire, or
2 AP for close combat, or
2 AP to move and fire at adjacent units, or
2 AP to fire and move at adjacent units
Dragoons 1 AP to move or fire, or
2 AP to move and fire
Artillery 1 AP to move or fire
Leader 1 AP to move alone or
1 AP to recover 1 step per unit

Any unit except artillery move +1 hex if with a leader. Cost is +1 AP. The unit may not fire or do close combat.