TERRAIN EFFECTS
TypeCombatMoveLOSMorale
ClearNENENENE
SwampNEImpassibleNENE
WaterwayNEStopNE-1 to D>
Water CrossingNENENENE
Forest-1 to AStopBlock+1 to D
Hill-1 to AStopBlock+1 to D
Town-1 to ANEBlock+1 to D
Fence-1 to ANENE+1 to D
Entrenchment-1 to AStopBlock+1 to D
Fort-2 to AStopBlock+2 to D

D is defender. For morale checks, add number to unit's MP.
A is attacker. Add/subtract number from die roll.
Partial hexes on the map board are not playable.
Indians do not need to stop when entering forest hexes.