MOVEMENT
Unit TypeMovement Limit
Elite1
Regular1
Militia1
Light2
Indians2
Dragoons3
Artillery1
Leaders3

[6.2.5] Any unit except artillery may move +1 hex if with a leader. Cost is +1 AP. The unit may not fire or do close combat. Terrain applies.

[9.1.1] A leader who moves entirely with the same unit moves for free.

[7.3] A leader is eliminated if alone in a hex and an enemy unit moves through the hex.

[4.3] Stacking limits: 1 infantry or 1 dragoon + 1 artillery + 1 leader + 1 VP unit. [9.1] Leader may ignore stacking limits when moving through stacks.