Skill Card Reference
- Politics
Always: Baltar, Cally, Ellen,
Foster, Leoben, Roslin, Tyrol, Zarek
Optional: Apollo, Gaeta
- Consolidate Power
(Strength 1-2)
- - Draw 2 Skill Cards.
- Investigative Committee
(Strength 3-5)
- - Play before Skill Check. All cards are played face-up.
- - Play before Skill Check. All cards
are played face-up, except those from the Destiny
Deck.
- Preventative Policy
(Strength 3-5)
- - Choose 1 resource type to have next loss reduced by 1.
- Support the People
(Strength 1-2)
- - Play before Skill Check. Each human with 4 or fewer Skill cards
draws 2.
- Political Prowess
(Strength 6)
- - Automatically pass Skill Check triggered by location.
- Red Tape (Strength 0)
[Skill Check Ability]
- - Discard all 5-6 strength cards from Skill Check.
- Leadership
Always: Adama, Anders, Baltar, Cally, Cain,
Dualla, Ellen, Foster, Helo, Kat,
Roslin, Six, Tigh,
Tyrol, Zarek
Optional: Apollo, Gaeta, Starbuck
- Executive Order
(Strength 1-2) [1 per turn]
- - Another player (no Cylons) can take 2 turns, or move and take 1
Action.
- Declare Emergency
(Strength 3-5) [1 per Skill Check]
- - Reduce Skill Check difficulty by 2 after cards are
revealed.
- At Any Cost (Strength 3-5)
- - Play before Skill Check. All Treachery cards count as
positive.
- Major Victory (Strength 1-2)
- - After destroying Basestar or Centurion, roll 5+ to add 1
Morale.
- Iron Will (Strength 0)
[Skill Check Ability]
- - Prevents failure if total strength is within 4 of difficulty.
Lose 1 Morale if total strength <0.
- State of Emergency
(Strength 6)
- - Description
- Tactics
Always: Adama, Anders, Apollo, Boomer, Cally, Cain,
Cavil, Dualla, Foster, Gaeta, Helo,
Kat, Starbuck, Tigh, Zarek
- Launch Scout (Strength
1-2) [Requires Raptor]
- - Risk raptor for chance to look at Crisis or Destination
card.
- Strategic Planning
(Strength 3-5) [1 per die roll]
- - Add 2 to a die roll.
- Critical Situation
(Strength 3-5) [1 per turn]
- - Take 1 action.
- Guts and Initiative
(Strength 1-2)
- - Play before Skill Check. Do not add cards from Destiny
Deck.
- Scout for Fuel
(Strength 6)
- - Risk Raptor for chance to add 1 Fuel.
- Trust Instincts
(Strength 0) [Skill Check Ability]
- - Add 2 face-up cards from Destiny deck to Skill Check.
- Piloting
Always: Apollo, Boomer, Helo,
Kat, Starbuck
Optional: Anders
- Evasive Maneuvers
(Strength 1-2)
- - Re-roll attack against a Viper.
- Maximum Firepower
(Strength 3-5)
- - Attack up to 4 times when piloting a Viper.
- Full Throttle (Strength
1-2)
- - Move Viper you are piloting to any area, then attack once.
- Run Interference
(Strength 3-5)
- - Play before Raiders are activated. The first 4 Raiders in your
space miss.
- Best of the Best
(Strength 6)
- - Destroy 1 die Raiders in location when piloting a Viper.
- Protect the Fleet
(Strength 0) [Skill Check Ability]
- - Activate 1 unmanned Viper if Piloting strength is 3+.
- Engineering
Always: Galtar, Boomer, Cally, Dualla, Gaeta, Tyrol
Optional: Cavil, Leoben, Six
- Repair (Strength 1-2)
- - Remove damage token or repair Vipers.
- Scientific Research (Strength
3-5)
- - Play before Skill Check. All Engineering cards count as
positive.
- Calculations (Strength
3-5) [1 per die roll]
- - Add or substract 1 after die is rolled.
- Jury Rigged (Strength
1-2)
- - Play before Skill Check. Difficulty is reduced by 4.
- Build Nuke (Strength 6)
- - Add 1 Nuke.
- Establish Network
(Strength 0) [Skill Check Ability]
- - All Engineering (Blue) cards are doubled.
- Treachery
Always: Ellen
Optional: Cavill, Leoben, Six
- Broadcast Location
(Strength 1) [Skill Check Ability]
- - Add 1 Basestar in front of Galactica and 1 civilian ship behind
Galactica.
- By Your Command
(Strength 1) [Skill Check Ability]
- - Activate all Raiders, Heavy Raiders, and Occupation Forces.
- God's Plan (Strength
2)
- - Exchange with top card of Destiny deck.
- Special Destiny
(Strength 2) [Skill Check Ability]
- - Each player draws 1 Treachery Skill card.
- Human Weakness
(Strength 3)
- - If a human is in the Brig, reduce highest resource by 1.
- Sabotage (Strength
3)
- - Play when a human discards a Treachery Skill card to damage
Galactica.