Turn Summary
Human/Unrevealed Cylon
  1. Draw Skill card as indicated on your character sheet.
  2. Move to any allowed location, except if in the Brig. To move between ships, choose a skill card to discard. Piloted Vipers may move to one adjacent space section.
  3. Perform 1 action (optional):
    • Reveal that you are Cylon.
    • Attack Cylon ships, if controlling a Viper.
    • Anything labelled "Action:", as found on locations, your character sheet, Skill cards, Title Cards, and Quorum Cards.
  4. Draw and resolve the top Crisis card, except if in the Brig.
  5. Activate Cylon Ships, if applicable.
  6. Advance Fleet token on Jump Track, if applicable.
  7. Discard down to 10 cards. Pass player token clockwise.
  • The current player chooses the order events resolve, if multiple events occur simultaneously.
  • Unless otherwise stated, players do not need to have cards to fulfill a chosen action.
Revealed Cylon/Sympathizer
  1. Draw 2 Skill cards of any type.
  2. Move to another Cylon location (optional).
  3. Perform 1 action for current location.
  4. Discard down to 10 Skill cards.
  • Do not automatically draw and resolve a Crisis card.
  • Crisis cards drawn and played from the Caprica location do not activate Cylon ships or advanced the Fleet token on the Jump Track.
  • Cylons are immune to Skill cards, Quorum cards, Crisis cards and Skill Check consequences.
  • Cylons cannot be forced to move or discard by another player.
  • Skill cards may only be used for Skill Checks. Only 1 card may be added to each Skill Check.
  • Actions on any remaining unvealed Loyalty cards may not be used.