SCENARIO #12: FORCE DYNAMICS


One of the more challenging situations is to face two or more smaller opponents which are individually inferior but collectively superior. The reverse is also true as ships often have to team up to defeat a larger opponent. Use Scenario #10, but replace one ship with two or three Cadet ships. The Cadet ships have a movement cost of 1/2, do not pay for life support or fire control, pay only one point for their
shields, and use the smaller Cadet Damage Allocation Chart.

Play with Cadet ships First or with Full scale ships. Use two cadet ships their shields at 50%. They move 2 hexes for every point of warp power movement.

Scenario 10 is identical to #7(Duel destroy the enemy ship), which is similar to #5(Starships have many duties, one of which is controlling space by destroying, or threatening to destroy, anything that shouldn't be there. ) except that you can make use of the advanced combat techniques learned in this scenario and (possibly) those learned in Scenarios #8 and #9. Any of the available ships can be used.


SCENARIO SET UP
Place one ship in hex 0216 facing B.
Place the other ships in hex 2801and 2804 facing E.
For purposes of the acceleration limits, both ships were moving at top speed on the turn before the scenario begins.

SCENARIO LENGTH: The scenario continues until one ship has been destroyed or has voluntarily left the map. Since the robot ship cannot retreat(if used), you will have to destroy it.

OBJECTIVE: The objective of each player is to destroy the opposing ship(s) or to damage it so severely that the owning player will voluntarily leave the map.

DISENGAGEMENT:
Either player can, at the end of any impulse, simply announce that he is disengaging. The scenario is then over.

VICTORY: If one ship is destroyed, that player loses and the other player wins. If one ship disengages, that player has a draw (a tie, since he will claim to have damaged the enemy ship equally in his report to the admiral), while the other player has a tactical victory (he wins, but not as conclusively). If both ships are destroyed, both players lose.