Port Stanley

Hidden Argentine units

At the start of a game all Argentine units are hidden. Their state can be toggle freely by the Argentine faction at this point.

After the initial setup, Argentine units can only be revealed. That is, they cannot be hidden again.

Weather determination

The factions can either

The primary weather must be resolved first in both cases. Note, the weather is always Clear on turn 1, so only the secondary weather need to be resolved.

British landing zones

The British faction must choose 3 landing zones from its OOB and place them on the map. Use the right-context menu and select "Select" to send a beach marker to the board (they all go in the same slot, but the faction can correct that). The beach markers are automatically flipped to the reverse side so that the Argentine faction cannot see them.

Once the three landing zones have been selected, then the rest of the beach markers must be deleted from the British OOB, least the Argentine faction should deduce the possible landing zones. To that purpose, select the remaining markers, and use right-click context menu and select "Clean"

Argentine morale points

Two buttons on top of the interace allows the factions to increment and decrement the number of Argentine morale points. Morale points can also be incremented via the right-click context menu or via the short cuts + and - if the marker is selected.

If the morale points fall to 0, then a pop-up is displayed to alert the factions that the game is over and victory points should be tallied.

Turns and phases

Use the turn and phase interface at the top of the main window. Judicial use of this allows for certain actions to be partially automated and restrict certain actions to appropriate times.

Air factors

Air factors should only ever be decreased, except if the British faction reallocates Harriers to the off-map pool (Task force carriers) or an optional rule is used. AFs can be descreased by pressing - when the marker is selected, or via the right click context menu.

Eliminated units

Regular units are send to the dead pool (trash can icon). Faction support units (improved positions, airfields, and so on) are sent back to the OOB.

Historic setup

By pressing the Argentine or Union Jack button on top, the Argentine and British faction forces, respectively, are setup more or less historically.

About this game

This VASSAL module was created from LATEX sources of a Print'n'Play version of the Port Stanley game. That (a PDF) can be found at

https://gitlab.com/wargames_tex/portstanley_tex

where this module, and the sources, can also be found. The PDF can also be found as the rules of this game, available in the Help menu.

The original game was release by the World Wide Wargaming.

Credits

Game Design
Albert C.E. Parker
Game Development
Roger G. Nord, Jim Hind, Kieth Poulter, & Wallace Poulter
Original Graphics Concepts:
Thomas D. Ciampa
Cover Art
Jan French
Map
Ina Clausen
Counters
Howard Bond
Playtesting
Benjamin Butterfield VII, Mark A. Campbell, Thomas D. Ciampa, Mark B. Cohen, Marcus Ferro, Stewart Johnson, Dennis Largess, Mark McLaughlin, Larry Marotti, James Minnow, Kevin Nealon, George T. Parker, Donald E. William, and associates.
Publisher
World Wide Wargames

Copyright and license

This work is 🄯 2022 Christian Holm Christensen, and licensed under the Creative Commons Attribution-ShareAlike 4.0 International License. To view a copy of this license, visit

http://creativecommons.org/licenses/by-sa/4.0

or send a letter to

Creative Commons
PO Box 1866
Mountain View
CA 94042
USA