Die1 | Die2 | Effect |
1-2 | 1-6 | Faulty intelligence. Nothing here but an empty village and a few water buffalo. |
3 | 1-2 | There is a lull in the fighting. Each player gains 1 SRP. |
3 | 3-4 | The Allied group here conducts a Zippo Mission. Blue conducts a RAID+1 in this or any 1 adjacent province. No defensive fire. Promote 1 Allied unit in the group. |
3 | 5 | Allied units are told about the location of a VC headquarters. Blue rolls on the Bomber Table against 1 province in zones 3, 4, or Cambodia. |
3 | 6 | Allied units uncover evidence that there are a very large number of Chinese soldiers in North Vietnam. Blue may not fly bombing missions for the rest of this year. |
4 | 1 | An exceptionally severe storm strikes this province. Both sides must retreat all units, Red first. The Allies may assist the villagers with aid. If Blue spends 1 RP immediately, add +1 to RVN Stability and remove any red flag here. |
4 | 2 | Allied units discover a hidden Red supply cache. Red must lose 1 RP from his stockpile. Ignore if his stockpile is empty. |
4 | 3 | Tu Dai - Allied units stumble upon a booby trap area. The Allied group loses 1 unit. |
4 | 4 | The North broadcasts by radio a rousing patriotic speech by Ho Chi Minh. Search the VC Pool for a VC+ unit and place it in this or an adjacent province. Use a VC regular if no VC+ unit is in the pool. |
4 | 5 | Chieu Hoi Program. Viet Cong soldiers defect to the South. Blue places 1 untried ARVN in this province or an adjacent province. Take from any future reinforcements. No event if none are available. |
4 | 6 | Operation Phoenix. VC leaders in this province are assassinated. Place this Bad Intel unit in the Body Count Box and count it as a VC casualty in the next Interphase. |
5 | 1 | VC forces escape through tunnels and the tall elephant grass. Red draws a replacement VC unit and places it face down in a province adjacent to this one. |
5 | 2 | This province has a very strong communist influence. Place a red flag if one is not here. Blue may not remove the red flag in this province for the rest of this year. (Mark the flag as a reminder.) |
5 | 3 | Natives provide intelligence to Allied units. The Allied group here may move, attack, or do a PC change once for free. |
5 | 4 | US congressmen visit this province on a fact-finding tour. Are they happy? Roll 1 die. If the result is 1-5, add 1 Dove. Blue may spend RPs before the roll. Each spent RP adds +2 to the die roll. |
5 | 5 | A US pilot is shot down in this province. Blue must either immediately spend 1 RP to rescue him, or add 1 Dove. |
5 | 6 | CORDS. Rural Reconstruction program improves relations with the locals. Pacify this province. |
6 | 1 | Saigon recalls ARVN units to protect against a possible coup. If ARVN units are in this province, Blue must pick them up and place them next to the board. He deploys them during the next Reinforcements Phase. |
6 | 2 | Allied units stumble into a large Red force. Red must add units to this province so that the stack has at least 4 infantry. Take NVA infantry units from North Vietnam first and from any other provinces second. Red must attack once at no RP cost. He rolls his attack die twice using the best roll. (No effect if in Laos or Cambodia.) |
6 | 3 | Allied units discover a reinforced enemy position. Take the firebase marker from wherever it is and place it in the province. If there are no NVA units here, take 1 NVA unit from anywhere on the map (flip to its vet side) and place it with the firebase. |
6 | 4 | Bob Hope, John Wayne, Ann-Margret, and other celebrities entertain the troops. Promote all US units in this province to veteran status. If there are no US units present, promote 1 unit of any other nationality. |
6 | 5 | Dak Son. VC killed around 250 civilians in Dak Son, northeast of Saigon, in 1967. Add 1 Hawk and add 1 to RVN Stability. |
6 | 6 | My Lai. In 1968, US Army forces killed hundreds of unarmed citizens in the South Vietnamese hamlets of My Lai and My Khe. The incident prompted widespread outrage. Add 1 Dove and subtract 1 from RVN Stability. |