A Rough Guide to the ElfBall Mod
By brownrob & GrumpyGrizzly
What is Elfball?
What do I need to play and how do I start the game?
Setting up the players
Player Pieces
Player Menu Options
Dice Rolling Window
Dice Rolling Window for Injury challenge
Sideline Staff
Loading & Saving of Teams
Play by Play Examples
Hotkeys
Icon List
What is Elfball? Top
ElfBall is a Fantasy Sports game, loosely similar to sports such as Rugby and Hockey, with fantasy races represented by 28mm miniatures from Impact Miniatures. The aim of the game is to score more goal points than your opponent, the game is much more violent than regular Rugby, Hockey and other such sports, aside from getting the ball into the goal circle, there arent many more rules!!
What do I need to play? Top
If you have got this far, then you have got enough to play the game! You just need the VASSAL Tool and the latest ElfBall module. There are several ways in which you may play the game, these are listed as follows:
Standalone: To play Standalone, simply follow the instructions provided by the VASSAL Wizard, and select "Offline game"
Online Game: This is similar to offline, except you must select "Look for a Game online". You will see a box to the right of the mod showing the server information, you will see your own name in there as well. If you are joining a game, you must go to the respective room to play. You do this by right clicking on the room you wish to join
Setting up the players Top
Once you have the game started, its time to get the players on the pitch! To show the playing pieces window, click the player pieces button
Once you click this button you should see the following window appear to the side (clicking the player pieces button will hide this window again)
There are several tabs you can click:
Teams: This tab contains all the players for each team. Select the Home or Away tab, depending on which side you are coaching!
Misc: This tab contains miscellaneous items such as the ball and markers.
Team Support: This tab contains Bribed referees and other items you can use to boost your team.
Experimental Teams: This tab is similar to the Select your race by clicking the pulldown menu and clicking on the race you wish to coach
Once you are happy with the team you have decided to coach, place a player on the game area simply by dragging and dropping the piece onto the board. Do this as many times as you need to for each player. Please refer to the ElfBall Rulebook to read rules on where you may place players prior to a Test.
Player Pieces Top
The player pieces are the most important and detailed part of the mod. As they are so detailed I will break the section up into several parts
The icon shows the player type. The player shown is a Black Widows Hunter
The Red hexagonal outline denotes that the player is the current player
The letters W E A D Z X denote keyboard shortcuts to move the player to a new hex
The 3 arrows are used to illustrate the players Facing
The 6 Circles to the right side of the hex are used to show how much Jog has been used and how much is remaining. The White circles denote how much Jog has been used, whereas the Green Circles denote how much Jog the player has left for this action.
The Ball is used to show if the player is carrying the ball or not. If the player is carrying the ball, then this shows, if they are not carrying the ball, then no Bal will be shown on the player
The Name? label at the top is used to name your players. If you wish, you may rename your player. This is particularly useful when you have multiple players of the same player type on the pitch at any one time, for identification purposes
There are more icons (such as spells etc but they will be dealt with in a later section)
If you right click a player piece, the following options will come up:
There are shortcuts to the different options, eg CTRL U will display the player attributes for example. The options are as follows:
Dice Rolling Window Top
When you click a challenge via the player menu the following window will appear (the layout will vary from challenge to challenge and player to player:
At this stage:
Now we have clicked to roll the dice the following comes up
In this instance, the roll has been flopped. The total amount of successes is -1 and as a result we may not reroll any of the dice with momentum accrued during the action. To reroll dice using momentum, simply click each dice you wish to reroll. A red outline should appear for each dice. Click the dice again to unselect it. The momentum counter in the dice window will show how much momentum remains. When you are satisfied with your selection. Click the Blue button again to reroll the dice you have selected. When you have finished, then Click the Green button to close the window, after which you may have to apply the results manually.
You may manually roll dice by clicking the Dice Button on the toolbar, shown by 3 ElfBall Dice. Click "Roll Set # Of Dice" in the Dice Window and select the required number of dice. Then Click the blue button as usual You may reroll dice using momentum, if any is available. If you wish, you may select or deselect a dice for a reroll by right clicking the desired dice and click "Select/Deselect for Reroll
Using Dice Window for an injury Challenge
This can be tricky. Select an injury challenge for the player in question. Roll the dice as usual. We see the following comes up
If we refer to the Injury table we see that 5 successes mean that the player is Dazed. At this minute in time, we wish the player to be Down, so we can use a Zlurpee keg to add a success to the injury challenge.You may only use kegs on challenges that were not flopped and that did not have a total of 0 Successes. You must ensure you have the necessary free barrels on your team befoe you attempt to use them. To use a barrel simply click "Use Zlurpee keg" in the Dice Window, and it will add a success to your diceroll.You may also right click on an unused barrel to add one success to the roll
We can see that an extra success has been added to the roll, and that a barrel has been used. Once you click the green button, the injury will be resolved automatically. In this case the player will have a Down Icon. If the injury is more serious, the player will need to leave the pitch, the mod will automatically move the player to the designated area, so keep an eye on the reports that the game displays in the chat window!
Sideline Staff Top
Sideline staff are found in the gamepiece tab and consist of the following:
Loading & Saving of Teams Top
If you are playing in a league you may wish to Save your team at the end of a game, if you have scored goal points or gained new skills etc. If you wish you save your team, then you need to send all of your players to the Load/Save window, which is also located on the toolbar. when you have moved all of your players, then right click the players in the load/save menu and click Save. A Save dialog will appear. Simply direct the dialog to the location you wish to save to and click Save. To load a team open the Load/Save dialog , right click in the square and click Load. Then divert the dialo to point to your team and Load it it. From this you can drag and drop your team into the Bench
Play by Play examples Top
This section will attempt to explain the nitty gritty of various actions.
Example 1: The Widowmaker wishes to Tackle the Gnoll ballhandler, and throw the ball to the Strike waiting to recieve the pass to run in for an easy score. First we must activate the Widowmaker. She moves into the upperleft hex (by depressing W while the widowmaker is selected) and declares a Disengage challenge. The Gnoll Safety has a Tackle of 3, so our Widowmaker must make 1 success to pass the roll. However the widowmaker is disengaging into a foward facing opponent hex and requires an extra success, so the required amount is 2 Sucesses. As shown below the widowmaker makes 2 successes and successfully completes the Challenge. Clock Done to close the window!
The Widowmaker now attempts a second Disengage challenge, again to the Upper Left, however only one success is needed as the Gnoll Striker is not forward facing into this target hex.The dice are rolled. The widowmaker rolls 4 successes, which is 3 more than what is required, therefore we gain 3 momentum.We add momentum by clicking the add momentum button on the toolbar, or via the player menu by right clicking Momentum. Note that 3 orange targets now appear on the player icon, which shows that we have accrued 3 momentum
As we are attacking the Striker from his rear facing and he is holding the ball, we require 2 successes with a -1 modifier. We roll 3 successes, so we have rolled 2 more successes than is needed. The Striker must roll for a punishing hit. In this case it is a Special Injury challenge via the player menu.
We right click the Gnoll and select Special Injury challenge. The result of the challenge is 1. The Gnoll coach does not want to lose his Striker for the rest of the game so decides to expend 3 Zlurpee Kegs to make him Dazed, keeping him on the pitch. The Widowmaker could decide to expend momentum to make the player leave the pitch, but as she wishes to throw the ball, she wishes to reserve the momentum for throwing the ball. The Gnoll Striker is Dazed, and the ball spills one hex. The Widowmaker moves to the upper left hex to attempt to pick the ball up. She declares a pickup challenge, and gains the 1 success needed. Right click the widowmaker and click "Pick Up Ball" to give her the ball.
She has 1 Jog left so she tries to make a Throw Challenge. Using the LOS marker (found on the toolbar she measures the range, which is found to be 3 hexes) She then declares a Throw challenge, which in this instance requires 1 Success, which she duly gets
The Black Widows Striker attempts a Catch Challenge. She requires 2 Successes but gains 1 success in the resultant roll.
We have 3 momentum remaining so we will expend 3 momentum to reroll the flop and the blank dice, by clicking on each dice, note that the dice turn red when selected for reroll.
The dice have been rerolled and now we have 5 successes and 0 momentum left. we have enough successes to pass the challenge. Close the dice rolling window and then right click the striker and click Pick Up Ball. The striker should now have the ball and be deleted from the Widowmaker, and marks the end of a successful action!
Hotkeys Top
Here is a list of hotkeys used in the mod
Hot Key | Action |
CTRL-A | Activate Player |
CTRL-F | Rotates Player Facing |
CTRL-B | Picks Up the Ball |
CTRL-T | Sets as Target for Opposing team (gives statline in output window) |
CTRL-Z | Toggles the Down/Dazed/Standing status of the player |
ALT-SHIFT -S | Scatters the Elfball |
Hotkey | Action (Must be the active player) |
E | Moves Player to the Upper Right |
D | Moves Player to the Right |
X | Moves Player to the Lower Right |
Z | Moves Player to the Lower Left |
A | Moves Player to the Left |
W | Moves Player to the Upper Left |
Hotkey | Action |
SHIFT-E | Puts on Ejection Bars |
ALT-SHIFT-E | Removes Ejection Bars |
CTRL-J | Gives Back One Jog |
CTRL-SHIFT-J | Uses One Jog |
CTRL-SHIFT-R | Resets Jog Useage to Zero |
ALT-SHIFT-F5 | Add One Momentum (or use track) |
ALT-SHIFT-F6 | Subtract One Momentum (or use track) |
Hotkey | Challenge Type |
ALT-G | Get Up |
ALT-E | Improved Get Up |
ALT-D | Disengage |
ALT-T | Tackle |
ALT-I | Interception |
ALT-C | Catch |
ALT-M | Impact |
ALT-K | Tackle |
ALT-S | Shove |
ALT-P | Pickup |
ALT-Y | 6 Grit Injury |
ALT-U | Injury |
ALT-F | Face Off |
ALT-1 | 1 Dice Dash |
ALT-2 | 1 Dice Dash |
ALT-3 | 1 Dice Dash |
ALT-4 | 1 Dice Dash |
ALT-5 | 1 Dice Dash |
ALT-6 | 1 Dice Dash |
Icon List Top
Layer | Meaning | Hotkey |
![]() | Shows which player is active and able to move | CTRL-A |
Player facing. Arrows show the forward direction | CTRL-F | |
![]() | Jog counter. Each green dot is a jog point. Goes white as used. When all the circles are white, the player is out of jog. | (automatic) |
![]() | Prison bars show that they were ejected for rule breaking | SHIFT-E |
![]() | Shows who the target of the challenge is. Gives the statline in the output window. Color of target is the team who is targeting the player | CTRL-T |
Skill markers. One for each skill on the player. CTRL-L opens the skill window to enter skills. | CTRL-S | |
![]() | Momentum markers. One for each point of momentum. Only shows on the active player | (automatic) |
![]() | Shows that the player is Down | CTRL-Z |
![]() | Shows that the player is Dazed | CTRL-Z (twice) |
![]() | Player is currently taking an injury challenge | ALT-U or ALT-Y |
![]() | The player has used a potion once this game and can't use another | Potion |
![]() | The player has been turned into a frog and is in "frog prison" | Wizard |
![]() | Transformation targeting icon for turning a player into a frog | Wizard |
![]() | Shows the player was hit by an inferno. Click to interact and resolve the inferno. | Wizard |
![]() | Shows that the sideline staff item has been used. Resets appropriately after players score | (sideline staff) |
![]() | Player is dead or retired | Potion or Injury |
![]() | Player will not come back until after the start of the next test | Injury |