TRC3 Version HistoryTRC3 Module Version History updated 151128 Version 2.4bxx (George Glauner, Charles Catania, Bill Thomson) 151128 Map corrected some hexes X28 and Y28 are in Hungary, not Romania. Refreshed all counters so previous change of movement trails not initially on is in effect, and move indicator is not enabled on secondary maps of Replacements, POW, Paratroops, Partisans. Redundant control marker deleted. Added Turn button which reports into logfile (Hourglass) Added map Overview function, enabled by default yellowish button Optimized Map Zoom Levels German 51st infantry now displays at 51st (was 26th) Russian Kiev 5th Cav Corps now reads as 5th (used to be 7th) Finnish 3rd 4-3 infantry now reads correctly as the 4th infantry. Log will still report is as the 3rd. The German Bulgarian Garrison shows a second 22nd 3-5 Mountain unit. This should be the 97th Mountain. It has been corrected in the scenario files but will not be fixed for games in progress. QUESTION: The TRC 3rd edition German OOB card dates for the Bulgarian Garrison are 1942 and 1943. The TRC 4th edition card is 1943 and 1944. I used the same image for the TRC3 and TRC4 Vassal modules (that of the 4th edition). Does the 3rd edition game has any errata on this? If the 3rd edition is suppose to be 1942 and 1943, players will have to adjust during play. Updated all scenario per new traits; Barbarossa scenario deleted as redundant to Campaign, deleted the two Avaloncon Scenarios. PENDING: Fix Axis OOB so Finn 4th Infantry is shown (currently 3rd Infantry). PENDING: Fix Russian OOB so Kiev 5th Calvary is shown (currently 7th). Version 2.3 (Jeffery Kingston, Bill Thomson) 100228 Corrected Turn Tracker The stats of the German 9th Infantry Division corrected to 5-4. Should update automatically. Version 2.3 (Jeffery Kingston, Bill Thomson) 100228 Corrected Turn Tracker The stats of the German 9th Infantry Division corrected to 5-4. Should update automatically. Version 2.2 (Brent Easton, Bill Thomson) 0802## Corrected Turn Tracker The stats of the German 9th Infantry Division corrected to 5-4. Should update automatically. Version 2.1 (Brent Easton, Bill Thomson) 080218 Custom module code updated for Vassal 3.0 compatibility. Replace Mersenne Twister die button with standard die button. Twister code is now standard within vassal. German 9th infantry stats corrected to 5-4 (was 4-4). Romanian background color made darker to distinquish from Sea hexes. New Campaign start file with start turn defaulted to German May 1941. Version 2.0b06 (Jeff Wise, Bill Thomson) 071104 Improved OOBs for legibility and background counter image. Corrected several counter location codes, Romanian 3rd infanty, Hungarian 2nd infantry, and Deitl Mtn. Updated New and Campaign start files.. Layer added to enable start lines on map for scenario start files. Version 2.0b05 (Jeff Wise, Bill Thomson) 070901 Hex JJ22 now corrected to a mountain terrain. German 52nd PZG location code corrected to S for South. Will not change in games in progress when converting to b05. Version 2.0b04 (Bill Thomson) 070720 Mouseover display now includes markers. Mouseover display now works on empty hexes to show hex ID. Mouseover hex ID increased from 9 to 14 font. Mouseover display increased from 800ms to 1000ms. Battle counters added (#1-15) which have a label trait for the odds. Corrected Ratings on German 43 inf from 4-4 to 5-4. Updated Campaign start so at start units are on board. Internet die roller deleted as function does not work. Version 2.0 (WGA VASSAL Team: Brent Easton, Bill Thomson & Jeff Wise) 070106 Version 1.0 used a beta component called Autoimages to generate the counters. As VASSAL evolved, Autoimages was obsolete and replaced with a GamePieceImages whose principle benefit is stability. Unfortunately, all the images created, which fully populated the OOBs disappeared. These have been regenerated. All TRC units are unique with individual unit id. Consistent with the WGA VASSAL Template standard, units cannot be cloned or deleted, and there is no counter template. Units are either on the map, on the OOB, in the eliminated pile, or in the replacement pile. The populated OOB is on the start files. The die roller buttons have been replaced with those using Mersene Twister code as noted by the yellow background. Refer to the 'About Mersene Twister; help file for justification. Mouseover display increased from 800ms to 1000ms Version 1.0 (WGA VASSAL Team: Brent Easton, Bill Thomson & Jeff Wise) Regenerated version initial structure creating the Wargame Academy Vassal module template. New map and graphic secondary maps installed. Info Windows added. Delayed tab is used to denote Sudden Death objectives at start of the game and revealed to the opponent at the appropriate time if this option is in use. Units are now marked moved when moved. Reinforcement secondary map added with counter trait for eliminated units. Surrendered secondary map added with counter trait for surrendered units. Optional units secondary map added with counters as needed by variants. WGA standard set of Helps files added (WGA module splash screen, AREA player ratings, Articles, Game Credits, Game Info, Hot Keys, Internet Die Roller, Online Tools, Optional Rules; Organized PBEM play, Rules, Tournament Play, Trustees, Variants, Variable OOB, Version History, Victory Conditions). All now in HTML format. Die roll button updated. Mouse over view enabled, will expand the counter stack for 500 ns. Hex Id will be displayed for 700nm when a counter is selected. German and Russian Order of Battle secondary maps added with all units present. Counter images generated by Autoimage, vassal inherent feature. Optional units added to OPT secondary map. Added Movement Trail Counter traits Nine scenario files built in. Accessed via FILE/SCENARIOS City control markers placed on scenario files. The value is variable depending which side controls a VP hex beyond the end line. A VP summary button tallies the current VP status Units now have a Invisible trait to enable double blind setup as a scenario variant. Clone and Delete traits removed from all combat counters. Units exist either on the map or on one of the secondary maps. These include the Order of Battle, in the reinforcement pool, POW cage, Airfield, Partisan box or Paratroop box. Units cannot be MIA or duplicated. Version 0.5 (Brian Con land, Charles Bentley) No prior version history noted. FEEDBACK: Please send all additional comments, modification/error correction to Wargame Academy vassal@wargameacademy.org www.wargameacademy.org