ER | -1 to
die roll if attacker has higher ER. +1 to die roll if attacker has higher ER. |
Defender OOS | -1 to ER. |
Attacker OOS | -1 to ER and Combat Strength halved (rounded up). |
Improved Positions | Negates attacker's ER advantage and Combined Arms Bonus. |
Fortifications | Same as Improved Positions,
ignore CA's; -1 to bombardment rolls; Cancels Flanking attack bonus. |
Aircraft | 1 column shift. |
Surprise (16 AM) | 1 column shift right. |
Artillery | Corps Artillery is halved (rounded up if attacked by adjacent enemy units. |
Flanking Attack | -1 to die roll (see 18.1). |
Coordinated Defense | +1 to die roll (see 18.2). |
Combined Arms | 1
column shift right (clear and light woods only, and only if armor attacks
in conjunction with infantry, mechanized & artillery; and only if
the defender is not in a improve position. If the artillery bombards,
it must be successfully bombardment). |
SS Panzer Scare |
1
column shift right is at leas one SS Panzer unit is involved in the attack
and a die roll is equal to or greater than the highest ER of the defending
units. Only applies from 16PM to 17PM. |
Shocked | -1 to defender's ER and combat factors halved (rounded up). |
Inter-Allied Cooperation | 1 column shift benefiting the German Player. |
SS Atrocity | +1 to die roll )SS units only and only if random event occurs). |