NON-TERRAIN COMBAT MODIFIERS

ER -1 to die roll if attacker has higher ER.
+1 to die roll if attacker has higher ER.
Defender OOS -1 to ER.
Attacker OOS -1 to ER and Combat Strength halved (rounded up).
Improved Positions Negates attacker's ER advantage and Combined Arms Bonus.
Fortifications Same as Improved Positions, ignore CA's;
-1 to bombardment rolls;
Cancels Flanking attack bonus.
Aircraft 1 column shift.
Surprise (16 AM) 1 column shift right.
Artillery Corps Artillery is halved (rounded up if attacked by adjacent enemy units.
Flanking Attack -1 to die roll (see 18.1).
Coordinated Defense +1 to die roll (see 18.2).
Combined Arms
1 column shift right (clear and light woods only, and only if armor attacks in conjunction with infantry, mechanized & artillery; and only if the defender is not in a improve position. If the artillery bombards, it must be successfully bombardment).
SS Panzer Scare
1 column shift right is at leas one SS Panzer unit is involved in the attack and a die roll is equal to or greater than the highest ER of the defending units. Only applies from 16PM to 17PM.
Shocked -1 to defender's ER and combat factors halved (rounded up).
Inter-Allied Cooperation 1 column shift benefiting the German Player.
SS Atrocity +1 to die roll )SS units only and only if random event occurs).