CVW Naval Combat Results

updated 190419


DR
Unmanned Fort or 1 NSP
Unmanned Fortress or 2 NSP
Manned Fort, 3-4 NSP’s
Manned Fortress or 5 or more NSPs
1-3
NE
NE
NE
NE
4
NE
NE
NE
Damaged
5
NE
Damaged
Damaged
Damaged
6
Damaged
Damaged
Sunk
Sunk
  • The Naval Combat Results Table (NCRT) is used to resolve combat between naval forces or between a naval force and a fort or fortress.
  • Combat between naval forces is initiated when opposing naval forces occupy the same coastal hex or navigable river hexside.
  • Each player determines the strength of his force: ironclads are worth 1 NSP each, total number of transports is divided by two (fractions rounded down).
  • Both players find their strength at the top of the table each on the column applicable to his force. Then both players roll one die and apply the results.
  • If a Union naval leader is present the Union player adds his Tactical Combat Rating to his die roll (results of more than 6 are treated as 6).
  • If both players have a part of their naval forces remaining, another round is fought - and rounds continue until one or both sides are completely eliminated.
  • A fort or fortress may attack an enemy naval force that occupies its hex or one that occupies a navigable adjacent hexside.
  • The naval force may not attack the fort/fortress, however.
    • To resolve the combat, locate the fortification type at the top of the table, roll one die, and apply the result.
    • There are no modifiers for leaders.
    • The results from both type of combat are the same .
  • Sunk: The NSP is permanently eliminated.
  • Damaged: A Confederate NSP is sunk on a damaged result: A Union NSP is place on the Game-Turn Record Track for the following turn on a damaged result.
  • NE: No effect.