CVW Combat Resolution Procedure

updated 190419


Use the Combat Ratio/Differential Determination Chart to determine the column to be used to resolve a combat on the Combat Results Table. Then both players roll one die and locate their results under that column. The attacker locates his result under the DEF side of the column next to the size code (S, M, L) of the attacking force. The defender does likewise by using the ATT column to determine the damage he did to the attacker. For instance, the combat uses J column (2 to 1) and the attacker rolls a 5; looking under the Def column, we find three results corresponding to the size of the attacking force. If the attacking forces is small (1 to 3 SP's), then the defender suffers a d1 result; if medium size (4 to 9 SPs), then the defender suffers a d2 result, and if large (10 or more SP's), then the defender suffers a d2 result as well. The defender locates his die result to find the damage he does to the attacker by referring the the ATT column; if the defending force consisted of 4 SP’s (medium size) and the defending player rolled a 2, the result against the attacker would be •, or no effect. Leaders in a combat may alter the die roll of one or both players.

Force Size

Force
RESULT
Small
1-3 SP's
Medium
4-9 SP's
Large
10 SP's or more

Combat Results Legend

DR
RESULT
No Effect
1, 2, 3
Number of SP’s eliminated.
d
Demoralized. Place a Demoralization marker on the affected force. A force that is out of supply when it is involved in combat, as attacker or defender, is automatically Demoralized at the conclusion of the combat, regardless of any other result.

Combat Shift Summary

The Terrain Effects Chart lists the effects of terrain on combat. Column shift effects are listed below. All applicable column shifts are combined to yield a final total. The Combat Results Table may not be shifted more than four columns.

'-' denotes Column Shift(s) to the Left; '+' denotes Column Shifts to the Right

SHIFTS
SITUATION
+1
Defender is Demoralized.
-1
Forest Hex
-1
Fort
-1
Un-Navigable River Hexside
-2
Swamp Hex
-2
Fortress
-2
Navigable River Hexside
-2
Gap/Road Hexside
  • Combat Shifts are Cumulative
  • Maximum shift of 4 columns (excess shifts are itgnored). (7.5.2)