CVW Terrain Effects Table

updated 190425


Type
Ground Movement Point Cost
Amphibious Defense Strength
CRT Column Shifts To The Left
Clear Hex
1
1
Forest Hex
1
1
1
Swamp Hex
2
1
2
Mountain Hex
1 (1)
NA
  • (2)
Mountain Hexside
  • (3)
Road/Gap Hexsides
2 (4)
Un-Navigable River
1(5)
Navigable River
  • (6)
NA (7)
2 (8)
All Sea Hex
NA (9)
Impassible Hex
NA
  • (15)
Fort
  • (10)
+1
1
Fortress (13)
  • (10)
+2
2 (11)
Stockade (12)
City
+1
Rail Line
(14)

= No effect; NA = Not allowed; (#): See numbered note, following.
Ground Movement Point Cost: Number of Movement Points a force moving by land must expend to enter the hex.
Amphibious Defense Strength: The defense strength of a hex being invaded is determined by adding together all the strengths for terrain in the hex. table 8.8.2.7.
CRT Column Shifts to the Left: These column shift modifiers are used to determine which column on the Combat Results Table is used to resolve combat. Column shifts are cumulative, but there is a maximum of four column shifts per combat