I took the base idea of needing an “8” on the LP&C and incorporated that into a greatly modified version of the French Volunteer table. The Volunteer chart creates great fluctuations in leader ratings that were too extreme and ahistorical. This chart preserves the rare possibility of a change in rating, allows a rare “capture,” severe wounds and a non-combat loss. Also the Union handicap of utilizing the poor generals is eased by the removing / demoting of poor leaders without additional cost in CP. (Yes, this includes being able to ship a bad two-star general to the Removed Box.) BIAS OF VARIANT: Pro-Union [the “May Relieve if loss” without spending CP helps Mr. Lincoln more.]
When each player rolls 2d6 for a LLC. Find the result on the first chart, and see the LP&C Code Chart for clarification.
2d6 |
*
Leader |
**
Leader |
***
Leader not commanding a Large Army (10 SP+) |
***
Leader not commanding a Large Army (10 SP+) |
1 |
Captured |
Captured |
Captured |
May Relieve if loss |
2 |
Captured |
Captured |
Roll again; on a re-roll of 7, the
Leader is killed; on any other roll, the Leader is wounded. |
Roll again; on a re-roll of 7, the
Leader is killed; on any other roll, the Leader is wounded. |
3 |
May relieve if loss or Non-combat Termination
Killed |
Severely Wounded |
Severely Wounded AND May Relieve if
loss |
May Relieve if loss |
4 |
Killed |
Wounded |
May Relieve if loss |
May Relieve if loss |
5 |
Wounded BUT Promote if win |
May relieve if loss or Non-combat Termination |
May relieve if loss or Non-combat Termination |
May Relieve if loss |
6 |
No Change |
No Change |
No Change |
No Change |
7 |
Promote if win |
Promote if win |
Promote if win |
Promote if win |
8 |
Promote |
Promote |
Promote |
Promote |
9 |
Promote |
Promote |
Promote |
Promote |
10 |
Promote |
Promote |
Promote |
Promote |
11 |
Promote |
Promote |
Promote |
Promote |
12 |
Promote and +1 Tactical Rating |
Promote and +1 Tactical Rating |
Promote |
Promote |
Die Roll Modifiers
( DRMs ) -1 if your force eliminated |