Dinosaur Grunwald VASSAL module - Quick Start
Game design by Tom Russell
Inspired by Mary Holland-Russell
Published by Hollandspiele
Module created by Kian Vincent

The Earth is drying up and competition for water is causing conflicts amongst the various tribes of dinosaurs.
In this corner of Eurasia the desert-dwelling tribe has over-run the savanna, taking control of the local watering-hole.
The savanna-dwellers must fight to regain what is theirs.

Below is a conversion chart for those of you more familiar with 'The Grunwald Swords'.

Parasaurolophus (Levy)  
Bonus
Allosaurus (Infantry)  
Combat
Triceratops (Light Horse)  
Horse
Stegosaurus (Heavy Horse)  
Move
T-Rex (Veteran)  
Withdraw
Example 'Crown' unit  
Shield Wall
     
Initiative

 

Hopefully everything is fairly self-explanatory, but just in case, here are a few pointers.

The units for each side are held in 2 windows on the right of the toolbar.
The 'Randomiser' box may be used to shuffle units (e.g. Crown and non-Crown) together.
'Crown' units will not be described as such until they have been Reduced.
A separate pair of 'Hand' windows are provided for the units eliminated by each side.
While pieces can be 'Eliminated' from the board, units should, instead, be moved to the appropriate 'Hand'.

The command counters for each player are stored in the 'Orders' window. I place them on the board when played, then mark them as 'Used',
at which point they are removed from the map. (They are not piece-limited.)

The 'End Turn' button merely outputs a message to say that you have finished.(Saves a little typing.)

All the unit images were obtained from www.vexels.com,
and the command markers and icons from www.freevector.com.
All the above are used under the terms of their free licenses.