The sequence of
play. How to move, facings, turn modes. Firing arcs,shield facings. Photons, phasers, disruptors, seeking weapons, Drones Ship explosion strength 2xdamcon |
Scen1 Manoeuver and shoot drones Scen2 Manoeuver and shoot drones but don't get hit Scen3 Convoy Raid |
Scenario 4
Energy
Allocation Arming costs |
Dakota Incident (multiple robot opponents rescue freighter crew) |
Scenario 5
Damage chart (not directional phaser hits) | One on one opponent preferably not robot rules |
Scenario 6
Plasma Cadet Cloak |
Romulan encounter |
Scenario 7
Armour Full scale ships DAC Directional phaser hits(shuts as a weapon hit) Lock on (Sen/Scan) Mid turn cloaking and fade period +1,+2,+3,+4,+5, +2x+5 |
First time using non Cadet Full scale ships. |
Scenario 8
Fractional
accounting & move cost ships other than one. Tractor Beams R1(drones, shuts, Ftrs, No death drag, freighters only unless using full scale ships) Transporters (H&R Capture) T-Bombs, NSM |
Pirate Raid |
Scenario 9
Shuttle weapons Suicide Shuts |
Rescue at Rigel under fire |
Scenario 10
Side Slips Tactical manoeuvres Shield reinforcement Damage Control(fixing shields) Klingon mutiny and SCTY boxes Reserve Power (batteries) |
First one on one game with all the rules(but labs and probes) and full scale ships. |
Scenario 11
Labs/Probes to
ID seekers and monster research Probes as emergency weapon |
Monster Scenario Planet killer. Last of the non-race specific rules learned. |
Scenario 12
Lyrans
- ESG Hydrans - Fus, Hellb, Ftrs, Ph-G, Ftr Repair, CCM ISC - PPD Kzinti - Drone cruisers Gorns Orions - optional mounts, doubling power ship Tholians - Web fist/caster, snare Seltorians - Web Breaker, Particle Cannon, Shield Cracker Wyn - Freighter warships, option mounts |
Multiship Dynamics. Using cadet ships with 32 impulse chart at .5 movecost |
Things Regular Game Full Scale SFB
players need to remember when playing cadet ships/rules.
No
HET
No Midturn speed changes
No Emer Decel
No Breakdown
No disengagement except off the map edge
No overloads
No UIM/Derfacs
No Bolts
No envelopers
No fastloads
No Shotguns
No Drogues
No Carronade
No plasma-D
Drone rules are different on specials.
No wild weasels
No tractoring ships (exception freighters)
No EW
No EDR/CDR
No Drone rack reloads
No ADDs
No Orion doubling (unless using the doubling ship)
No paying for Fire control or life support
No tracking crew unit deaths except BP via H&R and
capture
No BPV /Refits / Commanders options
No Nimble Ships
No Pinwheel
No Docking
No Critical hits
No Chain reactions
No Aegis
No Tacintell
No Catastrophic damage/Separation
No Shock
No Energy Balance Due to damage
No ballistic targeting
No Tugs/Pods
No Super intelligent Computer
No Crew Quality - Legendary Officers -Pilot Quality
NO SFG
No Andro
No Scout Functions
No Cloak Decoy
No Web Anchor
No WBP
No Dogfigting
No Pfs Int etc..