Rules by Scenario
Scenario 1,2,3
The sequence of play.
How to move, facings, turn modes.
Firing arcs,shield facings.
Photons, phasers, disruptors, seeking weapons, Drones
Ship explosion strength 2xdamcon
Scen1 Manoeuver and shoot drones
Scen2 Manoeuver and shoot drones but don't get hit
Scen3 Convoy Raid

Scenario 4

Energy Allocation
Arming costs
Dakota Incident (multiple robot opponents rescue freighter crew)

Scenario 5

Damage chart (not directional phaser hits) One on one opponent preferably not robot rules

Scenario 6

Plasma
Cadet Cloak
Romulan encounter

Scenario 7

Armour
Full scale ships DAC
Directional phaser hits(shuts as a weapon hit)
Lock on (Sen/Scan)
Mid turn cloaking and fade period +1,+2,+3,+4,+5, +2x+5
First time using non Cadet Full scale ships.

Scenario 8

Fractional accounting & move cost ships other than one.
Tractor Beams R1(drones, shuts, Ftrs, No death drag, freighters only unless using full scale ships)
Transporters (H&R Capture)
T-Bombs, NSM
Pirate Raid

Scenario 9

Shuttle weapons
Suicide Shuts
Rescue at Rigel under fire

Scenario 10

Side Slips
Tactical manoeuvres
Shield reinforcement
Damage Control(fixing shields)
Klingon mutiny and SCTY boxes
Reserve Power (batteries)
First one on one game with all the rules(but labs and probes) and full scale ships.

Scenario 11

Labs/Probes to ID seekers and monster research
Probes as emergency weapon
Monster Scenario Planet killer. Last of the non-race specific rules learned.

Scenario 12

Lyrans - ESG
Hydrans - Fus, Hellb, Ftrs, Ph-G, Ftr Repair, CCM
ISC - PPD
Kzinti - Drone cruisers
Gorns
Orions - optional mounts, doubling power ship
Tholians - Web fist/caster, snare
Seltorians - Web Breaker, Particle Cannon, Shield Cracker
Wyn - Freighter warships, option mounts
Multiship Dynamics. Using cadet ships with 32 impulse chart at .5 movecost

Things Regular Game Full Scale SFB players need to remember when playing cadet ships/rules.

No HET
No Midturn speed changes

No Emer Decel
No Breakdown
No disengagement except off the map edge
No overloads
No UIM/Derfacs
No Bolts
No envelopers
No fastloads
No Shotguns
No Drogues
No Carronade
No plasma-D
Drone rules are different on specials.
No wild weasels
No tractoring ships (exception freighters)
No EW
No EDR/CDR
No Drone rack reloads
No ADDs
No Orion doubling (unless using the doubling ship)
No paying for Fire control or life support
No tracking crew unit deaths except BP via H&R and capture
No BPV /Refits / Commanders options
No Nimble Ships
No Pinwheel
No Docking
No Critical hits
No Chain reactions
No Aegis
No Tacintell
No Catastrophic damage/Separation
No Shock
No Energy Balance Due to damage
No ballistic targeting
No Tugs/Pods
No Super intelligent Computer
No Crew Quality - Legendary Officers -Pilot Quality
NO SFG
No Andro
No Scout Functions
No Cloak Decoy
No Web Anchor
No WBP
No Dogfigting
No Pfs Int etc..