No. | Phase | Section | |
---|---|---|---|
1 | Luther's 95 Theses Phase (Turn 1 only) | 18.1 | |
The Protestant plays the Luther's 95 Theses Mandatory Event | |||
2 | Card Draw Phase | ||
Add debaters, reformers, leaders | 8.2 | ||
Add new cards to the deck and shuffle | |||
Deal cards | 6.2 | ||
3 | Diplomacy Phase | 9 | |
Papacy may end a war by playing Papal Bull or suing for peace | |||
If Schmalkaldic League was formed last turn, add new Diplomacy cards to the Diplomacy Deck | |||
Each power draws 1 card from Diplomacy Deck | |||
If Turn 2 or later, Papacy plays 1 Diplomacy Card | |||
If Turn 2 or later, Protestant plays 1 Diplomacy Card | |||
4 | Diet of Worms Phase (Turn 1 only) | 18.1 | |
Hapsburgs, Papacy, and Protestants each play 1 card and resolve the Diet of Worms (Hapsburg card drawn from deck) | |||
5 | Spring Deployment Phase | 10 | |
Papacy moves one formation of land units from capital to a controlled space | |||
6 | Action Phase | 11 | |
Powers take impulses in the following order until both powers pass consecutively: Papacy, Protestant A Military or Religious victory may end the game |
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7 | Winter Phase | 19 | |
Remove French, Hapsburg, Ottoman, and Renegade leaders Return naval units to closest port Leaders and land units return to fortified spaces (may take attrition); Ottoman, Hapsburg, French units eliminated if forced to return to their capital Add 1 regular to Rome if under Papal control Flip debaters to their uncommitted side Resolve specific Mandatory Events required this turn if not already played |
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8 | Victory Determination Phase | 23 | |
Check for winner. If none, advance turn marker and start a new turn. |