TRANSPORT TABLE |
Transporting
|
Cost in STPs
|
Infantry, paratroop | 1 STP per unit |
Armor, air unit | 2 STPs per unit. |
Supply marker | 1 STP per marker |
HQ, general | 1 STP* |
• Any number of generals and HQs can be transported by any naval unit, including an STP. Transporting an HQ or a general with a land unit rquires no additional STPS; they are transported "free". These transport capabilities are altered as follows: • Evacuation requires double the listed number of STPs. • Transporting a unit to be debarked in a friendly coastal hex that is not a port also requires double the listed number of STPs. • Transporting a unit for amphibious assault requires double the listed number of STPs if the assault units are carried a distance of 6 naval movement points or less. The STP requirement is triple if the assault is carried further than 6 movement points. When the amphibious assault is made, one STP involved in the assault is automatically sunk for each unit that was carried. |
PARADROP TABLE |
Modified Result
|
Effect on Paratroops
|
2 or less | Paratroops eliminated immediately |
3 or 4 | Paratroops depleted immediately |
5 or more | Paratroops undamaged |
Modifiers to the paradrop roll: +2 for friendly air superiority in the combat hex. -2 for enemy air superiority. -2 if combat hex is not adjacent to a friendly land unit*. *Land units occupying the hex prior to making an amphibious assault qualify as adjacent; so do paratroops dropped any time previously. |