SCENARIO #10: DIRECT COMBAT
Play with Cadet ships or with Full scale ships.
This scenario is identical to #7(Duel destroy the enemy ship), except that you can make use of the advanced combat techniques learned in this scenario and (possibly) those learned in Scenarios #8 and #9. Any of the available ships can be used. If you have several friends who have learned the game with you, or if you and a friend each command two ships, use a Federation and Gorn as allies against a Romulan and Klingon.
SCENARIO SET UP
Place the Klingon ship in hex 0216 facing B.
Place the Federation ship in hex 2801 facing E.
For purposes of the acceleration limits, both ships were moving at top
speed on the turn before the scenario begins.
SCENARIO LENGTH: The scenario continues until one ship has been destroyed or has voluntarily left the map. Since the robot ship cannot retreat(if used), you will have to destroy it.
OBJECTIVE: The objective of each player is to destroy the opposing ship or to damage it so severely that the owning player will voluntarily leave the map.
DISENGAGEMENT:
Except in wartime (when destruction of ships is important to the long-term
war effort), most races will allow a damaged ship to leave the map (the
Klingons to avoid further damage to their own ship, the Federation for
more noble reasons). Either player can, at the end of any impulse, simply
announce that he is disengaging. The scenario is then over.
VICTORY: If one ship is destroyed, that player loses and the other player wins. If one ship disengages, that player has a draw (a tie, since he will claim to have damaged the enemy ship equally in his report to the admiral), while the other player has a tactical victory (he wins, but not as conclusively). If both ships are destroyed, both players lose.