Sequence of Play (Two Player Game)

No. Phase Section
1 Luther's 95 Theses Phase (Turn 1 only) 18.1
The Protestant plays the Luther's 95 Theses Mandatory Event
2 Card Draw Phase
Add debaters, reformers, leaders 8.2
Add new cards to the deck and shuffle
Deal cards 6.2
3 Diplomacy Phase 9
Papacy may end a war by playing Papal Bull or suing for peace
If Schmalkaldic League was formed last turn, add new Diplomacy cards to the Diplomacy Deck
Each power draws 1 card from Diplomacy Deck
If Turn 2 or later, Papacy plays 1 Diplomacy Card
If Turn 2 or later, Protestant plays 1 Diplomacy Card
4 Diet of Worms Phase (Turn 1 only) 18.1
Hapsburgs, Papacy, and Protestants each play 1 card and resolve the Diet of Worms (Hapsburg card drawn from deck)
5 Spring Deployment Phase 10
Papacy moves one formation of land units from capital to a controlled space
6 Action Phase 11
Powers take impulses in the following order until both powers pass consecutively: Papacy, Protestant
A Military or Religious victory may end the game
7 Winter Phase 19
Remove French, Hapsburg, Ottoman, and Renegade leaders
Return naval units to closest port
Leaders and land units return to fortified spaces (may take attrition); Ottoman, Hapsburg, French units eliminated if forced to return to their capital
Add 1 regular to Rome if under Papal control
Flip debaters to their uncommitted side
Resolve specific Mandatory Events required this turn if not already played
8 Victory Determination Phase 23
Check for winner. If none, advance turn marker and start a new turn.