No. | Phase | Section | |
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1 | Luther's 95 Theses Phase (Turn 1 only) | 18.1 | |
The Protestant plays the Luther's 95 Theses Mandatory Event | |||
2 | Card Draw Phase | ||
Add debaters, reformers, leaders | 8.2 | ||
Add new cards to the deck and shuffle | |||
Roll for New World riches | 20.4 | ||
Deal cards | 6.2 | ||
3 | Diplomacy Phase (Limited on Turn 1) | ||
Negotiation Segment | 9.1 | ||
Hold negotiations and announce deals | |||
Peace Segment (Not on final turn) | 9.3 | ||
Powers at war may sue for peace | |||
Ransom Segment | 9.4 | ||
Pay ransom (1 card draw) to regain a captured army leader | |||
Excommunication Segment | 9.5 | ||
Give up a card draw to remove Excommunication on a ruler | |||
War Segment | 9.6 | ||
Pay to declare new wars | |||
4 | Diet of Worms Phase (Turn 1 only) | 18.1 | |
Hapsburgs, Papacy, and Protestants each play 1 card and resolve the Diet of Worms | |||
5 | Spring Deployment Phase | 10 | |
Powers move one formation of land units from capital to a controlled space | |||
6 | Action Phase | 11 | |
Powers take impulses in the following order until all powers pass consecutively: Ottoman, Hapsburgs, England, France, Papacy, Protestant A Military or Religious victory may end the game |
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7 | Winter Phase | 19 | |
Remove loaned naval squadron markers and Renegade leader Return naval units to closest port Leaders and land units return to fortified spaces (may take attrition) Remove major power alliance markers Add 1 regular to each friendly-controlled capital Remove piracy markers Flip debaters to their uncommitted side Resolve specific Mandatory Events required this turn if not already played |
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8 | New World Phase | 20 | |
Resolve Voyages of Exploration Resolve Voyages of Conquest |
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9 | Victory Determination Phase | 23 | |
Check for winner. If none, advance turn marker and start a new turn. |