Commands & Colors: Napoleonics (Standard format) Version 5 Change Log Version 5.0.0-beta2 (Module Checksum: 6bdfedc5) [fix] Beta releases will respect Welcome Message preference. [ui] Offline player may click to discard own played card. Ref #97. [fix] Github release type tags corrected. Ref #98. [ux] Interim release messaging improved. [ux] Vassal version dependency check added to side selection. [fix] Credits list updated. Version 5.0.0-beta1 (Module Checksum: 13cb62b4) Help features: - New tutorial game, fully annotated. - Links to video tutorials (Youtube). - Updated Reference Manual. - Module Shortcuts player aid updated. Any new Ctrl+ hotkeys are mirrored with a Cmd+ variant, so Mac users can use either. - Module iconography player aid added. - Game stats provided on a Player Aids panel, reportable into chat window for export. - Cossack in-game player aid corrected to show movement into Forest allows battle (source: Official FAQ). - In-game player aids disabled after Command card play. To override, press F9. Scenario configuration: - Scenario setup is configured through Scenario Options (file menu); covering cards, counters and some special rules. - Terrain tile rotation commands optimised. - Legibility of scenario name label improved. - File size mitigation: optimised card and block reporting and removed redundant game counters. On deck choice, remove unused deck(s). Game startup: - New game deck & expansion 5 rules choices may be pre-selected in Preferences. - Smoother startup - observer can select deck and side-randomiser remains available where applicable. - Mother Russia startup integration, including result-specific Paper-Strength counters and an improved Fieldworks widget. Card Play: - Tactician card edge low-lighting extended to provide comprehensive indication of when the cards are eligible to play for their normal action. - Tactician card marker is applied to piece when a Tactician card has been played on it (normally automatic). - Guerrilla Action counter improvements: playable by Solitaire even after card is discarded, opposed games get a reminder widget on the played card, counter plays to card and integrates with End Turn. Order Assist: - Cards play to section where applicable. - Force March Widget to select section. - Auto-ordering (for most cards). - Order count and section tracking (sections aren't tracked for multi-section cards). - Ordered unit highlighting gives a better view of the piece itself. Move Assist: - Movement clears Attack marker when no target is set - Movement "No Battle" and Stop effects displayed on blocks. - Support for cavalry breakthrough. - Infantry Garrison command option integrated with Infantry movement from a building hex. Full-featured Combat Assist integrated with Combat Markers: - A Combat Assist Widget provides status and, optionally, control during the key steps of the combat process. - Battle Dice, Hits & Retreats are automatically calculated. - Hits can be applied & Flags ignored by clicking on icons. - Combat Assist works in parallel to conventional operations. The player use or ignore the feature at their discretion. - Card features such as bonus dice and first strike are fully integrated. - All game rules are supported (Squaring, Retire & Reform, Combined Arms, Grand Battery) - All unit and terrain types are supported, including published Special Scenario Rules covering terrain - Fieldworks are fully supported for melee combat and, with a possible manual adjustment, for ranged. - The player who normally takes an action (such as rolling dice) may click on icons or on the Combat Assist Widget to take that action. - Hotkey F5 provides the same effect as clicking on the Combat Assist widget. Also: Ctrl+C / Cmd+C and Mac keypad "clear" key are synonymous with F5. - Combat Assist side bar provides indicators for pending Side, Command Card bonus, Retire & Reform, Squaring, Iron Will, Fieldworks/Clear status (where needed) & Charge if Charged mode. Also provides "auto chat" feature for agreeing or modifying die rolls. - Leader Casualty Check messaging improved. - Legacy Ctrl+hits hotkeys over-rides Combat Assist. - Decline Battle & Retire & Reform offered from Combat Markers. - Supports combat by off-turn player until active player plays a Command card. End Turn: - Comprehensive, single button end turn. - Simplified player hand toolbar, retaining special rule options. - Card draw buttons include empty deck checks. Scenario updates: - BH01-03, JH01, PD01, PD04, PMxx, WOxx updated per CCN fan-site (TC allowance). - M501 restored auto block removal. - PM01 updated for combat assist. Miscellaneous features: - Player Hand "squaring" button changed to match game icon (significant internal changes for maintainability, using Vassal 3.7 features). - Improved Click-o-Matic - especially for Combined Arms / Grand Battery and supported off-turn combat. - Minor Counter improvements (click for context menu etc). - Improvements to Attached Leader command pass-through. - Army piece command menu simplified. - Optional flag markers will distinguish Russian and Prussian pieces from French. - Victory Banner track & markers improved and cleaned up, removing v3 compatibility.