I cannot guarantee the module run on a computer with less than 2 GB of memory.
If your scenario start later then War Periode 1, move the WP marker on the map. The Target Force Pool and other things then will be modified automaticly.
There are 5 buttons to create the war mix for each periode.
On the top of the window are menu buttons to add targets for each periode or barbarossa. The Barbarossa-Button modifies the war mix, too.
Each stack can be modified by drag targets on it or click on the right mouse button to select a specific target. Targets wich enter through an event a on a stack in the richt button corner. Double click on it an you can select each target.
Targets from the reinforcement calander can be send to the start stack by right click and selecting "Send to Target Force Pool".
The created war mix is behind the Button with the white ensign.
Open the choosen display.
To draw the correct target, choose on the convoy-displays (not the loner-display) the cup on the top of the window. Click on the field and a window will open where you can choose the correct cup.
Select the straggle-level by clicking on it. A marker will appear.
To draw targets or TDCs click on the Target- or TDC-symbols. If you want to click for each target you can use the menu "Place Targets".
If Liner or U-Boats encounterd, you must draw manually from the cups and drag them on the display.
With the "Return TDCs"-Button you can remove the TDCs for a second round.
After combat has finished, click on End-Combat. All targets and TDCs will removed and the u-boats are send back to the operation zones.
If the u-boat is send to a base, it will be rotate and the status markers are removed.
If one of the modification is activatd, later it can't be disabled.
For further information see The Political Rules.