Steel Wolves VASSAL Module


Performance Note:

You may get an out auf memory error when first loading the module. Don't worry!
  1. Using the menu bar click on "File" (PC) or "Steel Wolves" (Mac), then select "Preferences".
  2. Set your JVM Initial Heap size to min. 512 and JVM Maximum Heap Size to min. 1024.
  3. Click OK.
  4. Shut down VASSAL.
  5. Reload the module and you should be ok.
There are lots of pieces in the game and a lot of programming in the module which drives up performance requieremts.

I cannot guarantee the module run on a computer with less than 2 GB of memory.


Starting a new Game:

If you start a new game, the game is set up for the full historical campaign.

If your scenario start later then War Periode 1, move the WP marker on the map. The Target Force Pool and other things then will be modified automaticly.

Generate War Mix

Open the At Start Target Force Pool (Button red ensign).

There are 5 buttons to create the war mix for each periode.

On the top of the window are menu buttons to add targets for each periode or barbarossa. The Barbarossa-Button modifies the war mix, too.

Each stack can be modified by drag targets on it or click on the right mouse button to select a specific target. Targets wich enter through an event a on a stack in the richt button corner. Double click on it an you can select each target.

Targets from the reinforcement calander can be send to the start stack by right click and selecting "Send to Target Force Pool".

The created war mix is behind the Button with the white ensign.

Combat

To send a u-boat to a combat display select the choosen display by open the right-mouse-button menu.

Open the choosen display.

To draw the correct target, choose on the convoy-displays (not the loner-display) the cup on the top of the window. Click on the field and a window will open where you can choose the correct cup.

Select the straggle-level by clicking on it. A marker will appear.

To draw targets or TDCs click on the Target- or TDC-symbols. If you want to click for each target you can use the menu "Place Targets".

If Liner or U-Boats encounterd, you must draw manually from the cups and drag them on the display.

With the "Return TDCs"-Button you can remove the TDCs for a second round.

After combat has finished, click on End-Combat. All targets and TDCs will removed and the u-boats are send back to the operation zones.

U-Boats

With the right-button-menu you can do different things with the u-boats like setting status, send to bases ...

If the u-boat is send to a base, it will be rotate and the status markers are removed.

Political rules

There are 2 modifications included if you will use the political rules: You find the buttons to activate the modifications on the Vichy-Bases-Display.
The Buttons can be triggert only on WP2 and WP3. If one of them is activated the other can't.
These buttons trigger modifications for the war mix.

If one of the modification is activatd, later it can't be disabled.

For further information see The Political Rules.